Rectangles.cs :  » Game » SDL » SdlDotNetExamples » SmallDemos » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Game » SDL 
SDL » SdlDotNetExamples » SmallDemos » Rectangles.cs
#region LICENSE
/*
 * Copyright (C) 2004 - 2006 David Hudson (jendave@yahoo.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#endregion LICENSE

using System;
using System.Drawing;

using SdlDotNet.Graphics;
using SdlDotNet.Core;
using SdlDotNet.Input;

namespace SdlDotNetExamples.SmallDemos{
    /// <summary>
    /// A simple SDL.NET Example that draws a bunch of rectangles on the screen. 
    /// Pressing Q or Escape will exit.
    /// </summary>
    public class Rectangles
    {
        // The screen elements
        private Surface screen;
        private int width = 640;
        private int height = 480;

        // A random number generator to be used for placing the rectangles
        private Random rand = new Random();

        /// <summary>
        /// 
        /// </summary>
        public Rectangles()
        {
        }

        /// <summary>
        /// 
        /// </summary>
        public void Go()
        {
            Events.KeyboardDown += new EventHandler<KeyboardEventArgs>(this.KeyboardDown);
            Events.Tick += new EventHandler<TickEventArgs>(this.Tick);
            Events.VideoResize += new EventHandler<VideoResizeEventArgs>(this.Resize);
            Events.Quit += new EventHandler<QuitEventArgs>(this.Quit);

            Events.Fps = 50;

            Video.WindowIcon();
            Video.WindowCaption = "SDL.NET - Rectangles Example";
            screen = Video.SetVideoMode(width, height, true);

            Events.Run();
        }

        private void Resize(object sender, VideoResizeEventArgs e)
        {
            screen = Video.SetVideoMode(e.Width, e.Height, true);
            this.width = e.Width;
            this.height = e.Height;
        }

        private void KeyboardDown(object sender, KeyboardEventArgs e)
        {
            // Check if the key pressed was a Q or Escape
            if (e.Key == Key.Escape || e.Key == Key.Q)
            {
                Events.QuitApplication();
            }
        }

        private void Quit(object sender, QuitEventArgs e)
        {
            Events.QuitApplication();
        }

        private void Tick(object sender, TickEventArgs e)
        {
            // Draw a new random rectangle
            screen.Fill(
                new Rectangle(
                rand.Next(-300, width), rand.Next(-300, height),
                rand.Next(20, 300), rand.Next(20, 300)),
                Color.FromArgb(rand.Next(255), rand.Next(255), rand.Next(255)));

            // Flip the back buffer onto the screen.
            screen.Update();
        }

        [STAThread]
        public static void Run()
        {
            Rectangles rectangles = new Rectangles();
            rectangles.Go();
        }

        /// <summary>
        /// Lesson Title
        /// </summary>
        public static string Title
        {
            get
            {
                return "Rectangles: Displays random rectangles to screen";
            }
        }
    }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.