RAMDirectory.cs :  » Search-Engines » dotLucene » Lucene » Net » Store » C# / CSharp Open Source

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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Store » RAMDirectory.cs
/*
 * Copyright 2004 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;

namespace Lucene.Net.Store{
  
  /// <summary> A memory-resident {@link Directory} implementation.
  /// 
  /// </summary>
  /// <version>  $Id: RAMDirectory.java 351779 2005-12-02 17:37:50Z bmesser $
  /// </version>
  public sealed class RAMDirectory : Directory
  {
    private class AnonymousClassLock : Lock
    {
      public AnonymousClassLock(System.String name, RAMDirectory enclosingInstance)
      {
        InitBlock(name, enclosingInstance);
      }
      private void  InitBlock(System.String name, RAMDirectory enclosingInstance)
      {
        this.name = name;
        this.enclosingInstance = enclosingInstance;
      }
      private System.String name;
      private RAMDirectory enclosingInstance;
      public RAMDirectory Enclosing_Instance
      {
        get
        {
          return enclosingInstance;
        }
        
      }
      public override bool Obtain()
      {
        lock (Enclosing_Instance.files.SyncRoot)
        {
          if (!Enclosing_Instance.FileExists(name))
          {
            Enclosing_Instance.CreateOutput(name).Close();
            return true;
          }
          return false;
        }
      }
      public override void  Release()
      {
        Enclosing_Instance.DeleteFile(name);
      }
      public override bool IsLocked()
      {
        return Enclosing_Instance.FileExists(name);
      }
    }
    internal System.Collections.Hashtable files = System.Collections.Hashtable.Synchronized(new System.Collections.Hashtable());
    
    /// <summary>Constructs an empty {@link Directory}. </summary>
    public RAMDirectory()
    {
    }
    
    /// <summary> Creates a new <code>RAMDirectory</code> instance from a different
    /// <code>Directory</code> implementation.  This can be used to load
    /// a disk-based index into memory.
    /// <P>
    /// This should be used only with indices that can fit into memory.
    /// 
    /// </summary>
    /// <param name="dir">a <code>Directory</code> value
    /// </param>
    /// <exception cref="IOException">if an error occurs
    /// </exception>
    public RAMDirectory(Directory dir):this(dir, false)
    {
    }
    
    private RAMDirectory(Directory dir, bool closeDir)
    {
      System.String[] files = dir.List();
      byte[] buf = new byte[BufferedIndexOutput.BUFFER_SIZE];
      for (int i = 0; i < files.Length; i++)
      {
        // make place on ram disk
        IndexOutput os = CreateOutput(System.IO.Path.GetFileName(files[i]));
        // read current file
        IndexInput is_Renamed = dir.OpenInput(files[i]);
        // and copy to ram disk
        int len = (int) is_Renamed.Length();
        int readCount = 0;
        while (readCount < len)
        {
          int toRead = readCount + BufferedIndexOutput.BUFFER_SIZE > len?len - readCount:BufferedIndexOutput.BUFFER_SIZE;
          is_Renamed.ReadBytes(buf, 0, toRead);
          os.WriteBytes(buf, toRead);
          readCount += toRead;
        }
        
        // graceful cleanup
        is_Renamed.Close();
        os.Close();
      }
      if (closeDir)
        dir.Close();
    }
    
    /// <summary> Creates a new <code>RAMDirectory</code> instance from the {@link FSDirectory}.
    /// 
    /// </summary>
    /// <param name="dir">a <code>File</code> specifying the index directory
    /// </param>
    public RAMDirectory(System.IO.FileInfo dir) : this(FSDirectory.GetDirectory(dir, false), true)
    {
    }
    
    /// <summary> Creates a new <code>RAMDirectory</code> instance from the {@link FSDirectory}.
    /// 
    /// </summary>
    /// <param name="dir">a <code>String</code> specifying the full index directory path
    /// </param>
    public RAMDirectory(System.String dir) : this(FSDirectory.GetDirectory(dir, false), true)
    {
    }
    
    /// <summary>Returns an array of strings, one for each file in the directory. </summary>
    public override System.String[] List()
    {
      System.String[] result = new System.String[files.Count];
      int i = 0;
      System.Collections.IEnumerator names = files.Keys.GetEnumerator();
      while (names.MoveNext())
      {
        result[i++] = ((System.String) names.Current);
      }
      return result;
    }
    
    /// <summary>Returns true iff the named file exists in this directory. </summary>
    public override bool FileExists(System.String name)
    {
      RAMFile file = (RAMFile) files[name];
      return file != null;
    }
    
    /// <summary>Returns the time the named file was last modified. </summary>
    public override long FileModified(System.String name)
    {
      RAMFile file = (RAMFile) files[name];
      return file.lastModified;
    }
    
    /// <summary>Set the modified time of an existing file to now. </summary>
    public override void  TouchFile(System.String name)
    {
      //     final boolean MONITOR = false;
      
      RAMFile file = (RAMFile) files[name];
      long ts2, ts1 = System.DateTime.Now.Ticks;
      do 
      {
        try
        {
          System.Threading.Thread.Sleep(new System.TimeSpan((System.Int64) 10000 * 0 + 100 * 1));
        }
        catch (System.Threading.ThreadInterruptedException)
        {
        }
        ts2 = System.DateTime.Now.Ticks;
        //       if (MONITOR) {
        //         count++;
        //       }
      }
      while (ts1 == ts2);
      
      file.lastModified = ts2;
      
      //     if (MONITOR)
      //         System.out.println("SLEEP COUNT: " + count);
    }
    
    /// <summary>Returns the length in bytes of a file in the directory. </summary>
    public override long FileLength(System.String name)
    {
      RAMFile file = (RAMFile) files[name];
      return file.length;
    }
    
    /// <summary>Removes an existing file in the directory. </summary>
    public override void  DeleteFile(System.String name)
    {
      files.Remove(name);
    }
    
    /// <summary>Removes an existing file in the directory. </summary>
    public override void  RenameFile(System.String from, System.String to)
    {
      RAMFile file = (RAMFile) files[from];
      files.Remove(from);
      files[to] = file;
    }
    
    /// <summary>Creates a new, empty file in the directory with the given name.
    /// Returns a stream writing this file. 
    /// </summary>
    public override IndexOutput CreateOutput(System.String name)
    {
      RAMFile file = new RAMFile();
      files[name] = file;
      return new RAMOutputStream(file);
    }
    
    /// <summary>Returns a stream reading an existing file. </summary>
    public override IndexInput OpenInput(System.String name)
    {
      RAMFile file = (RAMFile) files[name];
      return new RAMInputStream(file);
    }
    
    /// <summary>Construct a {@link Lock}.</summary>
    /// <param name="name">the name of the lock file
    /// </param>
    public override Lock MakeLock(System.String name)
    {
      return new AnonymousClassLock(name, this);
    }
    
    /// <summary>Closes the store to future operations. </summary>
    public override void  Close()
    {
    }
  }
}
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