Source Code Cross Referenced for Canvas.java in  » 6.0-JDK-Core » AWT » java » awt » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » AWT » java.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 1995-2007 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025        package java.awt;
026
027        import java.awt.image.BufferStrategy;
028        import javax.accessibility.*;
029
030        /**
031         * A <code>Canvas</code> component represents a blank rectangular 
032         * area of the screen onto which the application can draw or from 
033         * which the application can trap input events from the user. 
034         * <p>
035         * An application must subclass the <code>Canvas</code> class in 
036         * order to get useful functionality such as creating a custom 
037         * component. The <code>paint</code> method must be overridden 
038         * in order to perform custom graphics on the canvas.
039         *
040         * @version 	1.48 06/05/07
041         * @author 	Sami Shaio
042         * @since       JDK1.0
043         */
044        public class Canvas extends Component implements  Accessible {
045
046            private static final String base = "canvas";
047            private static int nameCounter = 0;
048
049            /*
050             * JDK 1.1 serialVersionUID 
051             */
052            private static final long serialVersionUID = -2284879212465893870L;
053
054            /** 
055             * Constructs a new Canvas.
056             */
057            public Canvas() {
058            }
059
060            /** 
061             * Constructs a new Canvas given a GraphicsConfiguration object.
062             * 
063             * @param config a reference to a GraphicsConfiguration object.
064             *
065             * @see GraphicsConfiguration
066             */
067            public Canvas(GraphicsConfiguration config) {
068                this ();
069                graphicsConfig = config;
070            }
071
072            /**
073             * Construct a name for this component.  Called by getName() when the
074             * name is null.
075             */
076            String constructComponentName() {
077                synchronized (Canvas.class) {
078                    return base + nameCounter++;
079                }
080            }
081
082            /**
083             * Creates the peer of the canvas.  This peer allows you to change the 
084             * user interface of the canvas without changing its functionality.
085             * @see     java.awt.Toolkit#createCanvas(java.awt.Canvas)
086             * @see     java.awt.Component#getToolkit()
087             */
088            public void addNotify() {
089                synchronized (getTreeLock()) {
090                    if (peer == null)
091                        peer = getToolkit().createCanvas(this );
092                    super .addNotify();
093                }
094            }
095
096            /**
097             * Paints this canvas. 
098             * <p>
099             * Most applications that subclass <code>Canvas</code> should 
100             * override this method in order to perform some useful operation 
101             * (typically, custom painting of the canvas).  
102             * The default operation is simply to clear the canvas.  
103             * Applications that override this method need not call 
104             * super.paint(g).  
105             * 
106             * @param      g   the specified Graphics context
107             * @see        #update(Graphics)
108             * @see        Component#paint(Graphics)
109             */
110            public void paint(Graphics g) {
111                g.clearRect(0, 0, width, height);
112            }
113
114            /**
115             * Updates this canvas.
116             * <p>
117             * This method is called in response to a call to <code>repaint</code>.  
118             * The canvas is first cleared by filling it with the background
119             * color, and then completely redrawn by calling this canvas's
120             * <code>paint</code> method.
121             * Note: applications that override this method should either call 
122             * super.update(g) or incorporate the functionality described 
123             * above into their own code. 
124             *
125             * @param g the specified Graphics context
126             * @see   #paint(Graphics)
127             * @see   Component#update(Graphics)
128             */
129            public void update(Graphics g) {
130                g.clearRect(0, 0, width, height);
131                paint(g);
132            }
133
134            boolean postsOldMouseEvents() {
135                return true;
136            }
137
138            /**
139             * Creates a new strategy for multi-buffering on this component.
140             * Multi-buffering is useful for rendering performance.  This method
141             * attempts to create the best strategy available with the number of
142             * buffers supplied.  It will always create a <code>BufferStrategy</code>
143             * with that number of buffers.
144             * A page-flipping strategy is attempted first, then a blitting strategy
145             * using accelerated buffers.  Finally, an unaccelerated blitting
146             * strategy is used.
147             * <p>
148             * Each time this method is called,
149             * the existing buffer strategy for this component is discarded.
150             * @param numBuffers number of buffers to create, including the front buffer
151             * @exception IllegalArgumentException if numBuffers is less than 1.
152             * @exception IllegalStateException if the component is not displayable
153             * @see #isDisplayable
154             * @see #getBufferStrategy
155             * @since 1.4
156             */
157            public void createBufferStrategy(int numBuffers) {
158                super .createBufferStrategy(numBuffers);
159            }
160
161            /**
162             * Creates a new strategy for multi-buffering on this component with the
163             * required buffer capabilities.  This is useful, for example, if only
164             * accelerated memory or page flipping is desired (as specified by the
165             * buffer capabilities).
166             * <p>
167             * Each time this method
168             * is called, the existing buffer strategy for this component is discarded.
169             * @param numBuffers number of buffers to create
170             * @param caps the required capabilities for creating the buffer strategy;
171             * cannot be <code>null</code>
172             * @exception AWTException if the capabilities supplied could not be
173             * supported or met; this may happen, for example, if there is not enough
174             * accelerated memory currently available, or if page flipping is specified
175             * but not possible.
176             * @exception IllegalArgumentException if numBuffers is less than 1, or if
177             * caps is <code>null</code>
178             * @see #getBufferStrategy
179             * @since 1.4
180             */
181            public void createBufferStrategy(int numBuffers,
182                    BufferCapabilities caps) throws AWTException {
183                super .createBufferStrategy(numBuffers, caps);
184            }
185
186            /**
187             * Returns the <code>BufferStrategy</code> used by this component.  This
188             * method will return null if a <code>BufferStrategy</code> has not yet
189             * been created or has been disposed.
190             *
191             * @return the buffer strategy used by this component
192             * @see #createBufferStrategy
193             * @since 1.4
194             */
195            public BufferStrategy getBufferStrategy() {
196                return super .getBufferStrategy();
197            }
198
199            /*
200             * --- Accessibility Support ---
201             *
202             */
203
204            /**
205             * Gets the AccessibleContext associated with this Canvas. 
206             * For canvases, the AccessibleContext takes the form of an 
207             * AccessibleAWTCanvas. 
208             * A new AccessibleAWTCanvas instance is created if necessary.
209             *
210             * @return an AccessibleAWTCanvas that serves as the 
211             *         AccessibleContext of this Canvas
212             * @since 1.3
213             */
214            public AccessibleContext getAccessibleContext() {
215                if (accessibleContext == null) {
216                    accessibleContext = new AccessibleAWTCanvas();
217                }
218                return accessibleContext;
219            }
220
221            /**
222             * This class implements accessibility support for the 
223             * <code>Canvas</code> class.  It provides an implementation of the 
224             * Java Accessibility API appropriate to canvas user-interface elements.
225             * @since 1.3
226             */
227            protected class AccessibleAWTCanvas extends AccessibleAWTComponent {
228                private static final long serialVersionUID = -6325592262103146699L;
229
230                /**
231                 * Get the role of this object.
232                 *
233                 * @return an instance of AccessibleRole describing the role of the 
234                 * object
235                 * @see AccessibleRole
236                 */
237                public AccessibleRole getAccessibleRole() {
238                    return AccessibleRole.CANVAS;
239                }
240
241            } // inner class AccessibleAWTCanvas
242        }
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