Source Code Cross Referenced for CompressedGeometryRetained.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: CompressedGeometryRetained.java,v $
003:         *
004:         * Copyright 1998-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.8 $
028:         * $Date: 2008/02/28 20:17:20 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.*;
035:
036:        /**
037:         * The compressed geometry object is used to store geometry in a
038:         * compressed format.  Using compressed geometry reduces the amount
039:         * of memory needed by a Java 3D application and increases the speed
040:         * objects can be sent over the network.  Once geometry decompression
041:         * hardware support becomes available, increased rendering performance
042:         * will also result from the use of compressed geometry.
043:         */
044:        class CompressedGeometryRetained extends GeometryRetained {
045:
046:            // If not in by-reference mode, a 48-byte header as defined by the
047:            // GL_SUNX_geometry_compression OpenGL extension is always concatenated to
048:            // the beginning of the compressed geometry data and copied along with the
049:            // it into a contiguous array.  This allows hardware decompression using
050:            // the obsolete experimental GL_SUNX_geometry_compression extension if
051:            // that is all that is available.
052:            //
053:            // This is completely distinct and not to be confused with the cgHeader
054:            // field on the non-retained side, although much of the data is
055:            // essentially the same.
056:            private static final int HEADER_LENGTH = 48;
057:
058:            // These are the header locations examined.
059:            private static final int HEADER_MAJOR_VERSION_OFFSET = 0;
060:            private static final int HEADER_MINOR_VERSION_OFFSET = 1;
061:            private static final int HEADER_MINOR_MINOR_VERSION_OFFSET = 2;
062:            private static final int HEADER_BUFFER_TYPE_OFFSET = 3;
063:            private static final int HEADER_BUFFER_DATA_OFFSET = 4;
064:
065:            // The OpenGL compressed geometry extensions use bits instead of
066:            // enumerations to represent the type of compressed geometry.
067:            static final byte TYPE_POINT = 1;
068:            static final byte TYPE_LINE = 2;
069:            static final byte TYPE_TRIANGLE = 4;
070:
071:            // Version number of this compressed geometry object.
072:            int majorVersionNumber;
073:            int minorVersionNumber;
074:            int minorMinorVersionNumber;
075:
076:            // These fields are used by the native execute() method.
077:            int packedVersion;
078:            int bufferType;
079:            int bufferContents;
080:            int renderFlags;
081:            int offset;
082:            int size;
083:            byte[] compressedGeometry;
084:
085:            // True if by-reference data access mode is in effect.
086:            private boolean byReference = false;
087:
088:            // A reference to the original byte array with which this object was
089:            // created.  If hardware decompression is available but it doesn't support
090:            // by-reference semantics, then an internal copy of the original byte array
091:            // is made even when by-reference semantics have been requested.
092:            private byte[] originalCompressedGeometry = null;
093:
094:            // True if the platform supports hardware decompression.
095:            private static boolean hardwareDecompression = false;
096:
097:            // This field retains a reference to the GeometryRetained object used for
098:            // geometry-based picking.  It is normally the same reference as the
099:            // mirror geometry used for rendering unless hardware decompression is
100:            // supported. 
101:            private GeometryRetained pickGeometry = null;
102:
103:            /**
104:             * Formerly native method that returns availability of a native by-reference
105:             * rendering API for compressed geometry.
106:             */
107:            private boolean decompressByRef(Context ctx) {
108:                return false;
109:            }
110:
111:            /**
112:             * Formerly native method that returns availability of hardware
113:             * rendering (and acceleration) for compressed geometry of the
114:             * given version.
115:             */
116:            private boolean decompressHW(Context ctx, int majorVersion,
117:                    int minorVersion) {
118:                return false;
119:            }
120:
121:            /**
122:             * Formerly native method that does HW compressed geometry rendering
123:             */
124:            private void execute(Context ctx, int version, int bufferType,
125:                    int bufferContents, int renderFlags, int offset, int size,
126:                    byte[] geometry) {
127:
128:                assert false : "This method should never be called!";
129:            }
130:
131:            /**
132:             * Method for calling native execute() method on behalf of the J3D renderer.
133:             */
134:            void execute(Canvas3D cv, RenderAtom ra, boolean isNonUniformScale,
135:                    boolean updateAlpha, float alpha, int screen,
136:                    boolean ignoreVertexColors) {
137:
138:                // XXXX: alpha udpate
139:                execute(cv.ctx, packedVersion, bufferType, bufferContents,
140:                        renderFlags, offset, size, compressedGeometry);
141:            }
142:
143:            /**
144:             * The package-scoped constructor.
145:             */
146:            CompressedGeometryRetained() {
147:                this .geoType = GEO_TYPE_COMPRESSED;
148:
149:                // Compressed geometry is always bounded by [-1..1] on each axis, so
150:                // set that as the initial bounding box.
151:                geoBounds.setUpper(1.0, 1.0, 1.0);
152:                geoBounds.setLower(-1.0, -1.0, -1.0);
153:            }
154:
155:            /**
156:             * Compressed geometry is immutable so this method does nothing.
157:             */
158:            void computeBoundingBox() {
159:            }
160:
161:            /**
162:             * Update this object.  Compressed geometry is immutable so there's
163:             * nothing to do.
164:             */
165:            void update() {
166:                isDirty = 0;
167:            }
168:
169:            /**
170:             * Return true if the data access mode is by-reference.
171:             */
172:            boolean isByReference() {
173:                return this .byReference;
174:            }
175:
176:            private void createByCopy(byte[] geometry) {
177:                // Always copy a header along with the compressed geometry into a
178:                // contiguous array in order to support hardware acceleration with the
179:                // GL_SUNX_geometry_compression extension.  The header is unnecessary
180:                // if only the newer GL_SUN_geometry_compression API needs support.
181:                compressedGeometry = new byte[HEADER_LENGTH + this .size];
182:
183:                compressedGeometry[HEADER_MAJOR_VERSION_OFFSET] = (byte) this .majorVersionNumber;
184:
185:                compressedGeometry[HEADER_MINOR_VERSION_OFFSET] = (byte) this .minorVersionNumber;
186:
187:                compressedGeometry[HEADER_MINOR_MINOR_VERSION_OFFSET] = (byte) this .minorMinorVersionNumber;
188:
189:                compressedGeometry[HEADER_BUFFER_TYPE_OFFSET] = (byte) this .bufferType;
190:
191:                compressedGeometry[HEADER_BUFFER_DATA_OFFSET] = (byte) this .bufferContents;
192:
193:                System.arraycopy(geometry, this .offset, compressedGeometry,
194:                        HEADER_LENGTH, this .size);
195:
196:                this .offset = HEADER_LENGTH;
197:            }
198:
199:            /**
200:             * Creates the retained compressed geometry data.  Data from the header is
201:             * always copied; the compressed geometry is copied as well if the data
202:             * access mode is not by-reference.
203:             *
204:             * @param hdr the compressed geometry header
205:             * @param geometry the compressed geometry
206:             * @param byReference if true then by-reference semantics requested
207:             */
208:            void createCompressedGeometry(CompressedGeometryHeader hdr,
209:                    byte[] geometry, boolean byReference) {
210:
211:                this .byReference = byReference;
212:
213:                if (hdr.lowerBound != null)
214:                    this .geoBounds.setLower(hdr.lowerBound);
215:
216:                if (hdr.upperBound != null)
217:                    this .geoBounds.setUpper(hdr.upperBound);
218:
219:                this .centroid.set(geoBounds.getCenter());
220:                recompCentroid = false;
221:                this .majorVersionNumber = hdr.majorVersionNumber;
222:                this .minorVersionNumber = hdr.minorVersionNumber;
223:                this .minorMinorVersionNumber = hdr.minorMinorVersionNumber;
224:
225:                this .packedVersion = (hdr.majorVersionNumber << 24)
226:                        | (hdr.minorVersionNumber << 16)
227:                        | (hdr.minorMinorVersionNumber << 8);
228:
229:                switch (hdr.bufferType) {
230:                case CompressedGeometryHeader.POINT_BUFFER:
231:                    this .bufferType = TYPE_POINT;
232:                    break;
233:                case CompressedGeometryHeader.LINE_BUFFER:
234:                    this .bufferType = TYPE_LINE;
235:                    break;
236:                case CompressedGeometryHeader.TRIANGLE_BUFFER:
237:                    this .bufferType = TYPE_TRIANGLE;
238:                    break;
239:                }
240:
241:                this .bufferContents = hdr.bufferDataPresent;
242:                this .renderFlags = 0;
243:
244:                this .size = hdr.size;
245:                this .offset = hdr.start;
246:
247:                if (byReference) {
248:                    // Assume we can use the given reference, but maintain a second
249:                    // reference in case a copy is later needed.
250:                    this .compressedGeometry = geometry;
251:                    this .originalCompressedGeometry = geometry;
252:                } else {
253:                    // Copy the original data into a format that can be used by both
254:                    // the software and native hardware decompressors.
255:                    createByCopy(geometry);
256:                    this .originalCompressedGeometry = null;
257:                }
258:            }
259:
260:            /**
261:             * Decompress this object into a GeometryArrayRetained if hardware
262:             * decompression is not available.  Once decompressed the resulting
263:             * geometry replaces the geometry reference in the associated RenderAtom
264:             * as well as the mirror geometry reference in this object.
265:             */
266:            GeometryRetained getGeometry(boolean forceDecompression, Canvas3D cv) {
267:
268:                if (forceDecompression) {
269:                    // forceDecompression is set to true if lighting is disabled and
270:                    // ignoreVertexColors is true, since there is no way for openGL to
271:                    // ignore vertexColors in this case.
272:                    GeometryDecompressorRetained gdr = new GeometryDecompressorRetained();
273:
274:                    mirrorGeometry = gdr.decompress(this );
275:                    gdr.getBoundingBox(geoBounds);
276:                    pickGeometry = mirrorGeometry;
277:                } else {
278:                    // Return this object if hardware decompression is available.
279:                    if (hardwareDecompression)
280:                        return (GeometryRetained) this ;
281:
282:                    // Check to see if hardware decompression is available.
283:                    if (decompressHW(cv.ctx, majorVersionNumber,
284:                            minorVersionNumber)) {
285:                        hardwareDecompression = true;
286:
287:                        // If hardware can't handle by-reference, punt to by-copy.
288:                        if (isByReference() && !decompressByRef(cv.ctx)) {
289:                            createByCopy(compressedGeometry);
290:                        }
291:
292:                        return (GeometryRetained) this ;
293:                    }
294:
295:                    // Decompress the data into a GeometryArrayRetained representation
296:                    // for the mirror geometry reference.
297:                    GeometryDecompressorRetained gdr = new GeometryDecompressorRetained();
298:
299:                    mirrorGeometry = gdr.decompress(this );
300:                    gdr.getBoundingBox(geoBounds);
301:
302:                    // The mirror geometry contains a superset of the pick geometry
303:                    // data. Since hardware decompression isn't available, there's no
304:                    // need to retain separate pick geometry.
305:                    pickGeometry = mirrorGeometry;
306:                }
307:
308:                return mirrorGeometry;
309:            }
310:
311:            /**
312:             * This method always decompresses the geometry and retains the result in
313:             * order to support geometry-based picking and collision detection.  The
314:             * returned GeometryRetained object will contain only positions and
315:             * connections.
316:             */
317:            GeometryRetained getPickGeometry() {
318:                // Return the pick geometry if available.
319:                if (pickGeometry != null)
320:                    return pickGeometry;
321:
322:                // Decompress the data into a GeometryArrayRetained representation for
323:                // the pick geometry reference.  Retain it and its bounding box.
324:                GeometryDecompressorRetained gdr = new GeometryDecompressorRetained();
325:                gdr.setDecompressPositionsOnly(true);
326:
327:                pickGeometry = gdr.decompress(this );
328:                gdr.getBoundingBox(geoBounds);
329:                return pickGeometry;
330:            }
331:
332:            //
333:            // The following intersect() methods are used to implement geometry-based
334:            // picking and collision.
335:            //
336:            boolean intersect(PickShape pickShape, PickInfo pickInfo,
337:                    int flags, Point3d iPnt, GeometryRetained geom,
338:                    int geomIndex) {
339:                GeometryRetained geomR = getPickGeometry();
340:                return (geomR != null ? geomR.intersect(pickShape, pickInfo,
341:                        flags, iPnt, geom, geomIndex) : false);
342:            }
343:
344:            boolean intersect(Bounds targetBound) {
345:                GeometryRetained geom = getPickGeometry();
346:                return (geom != null ? geom.intersect(targetBound) : false);
347:            }
348:
349:            boolean intersect(Transform3D this ToOtherVworld, GeometryRetained g) {
350:                GeometryRetained geom = getPickGeometry();
351:                return (geom != null ? geom.intersect(this ToOtherVworld, g)
352:                        : false);
353:            }
354:
355:            boolean intersect(Point3d[] pnts) {
356:                GeometryRetained geom = getPickGeometry();
357:                return (geom != null ? geom.intersect(pnts) : false);
358:            }
359:
360:            /**
361:             * Return a vertex format mask that's compatible with GeometryArray
362:             * objects.
363:             */
364:            int getVertexFormat() {
365:                int vertexFormat = GeometryArray.COORDINATES;
366:
367:                if ((this .bufferContents & CompressedGeometryHeader.NORMAL_IN_BUFFER) != 0)
368:                    vertexFormat |= GeometryArray.NORMALS;
369:
370:                if ((this .bufferContents & CompressedGeometryHeader.COLOR_IN_BUFFER) != 0)
371:                    vertexFormat |= GeometryArray.COLOR;
372:
373:                if ((this .bufferContents & CompressedGeometryHeader.ALPHA_IN_BUFFER) != 0)
374:                    vertexFormat |= GeometryArray.WITH_ALPHA;
375:
376:                return vertexFormat;
377:            }
378:
379:            /**
380:             * Return a buffer type that's compatible with CompressedGeometryHeader.
381:             */
382:            int getBufferType() {
383:                switch (this .bufferType) {
384:                case TYPE_POINT:
385:                    return CompressedGeometryHeader.POINT_BUFFER;
386:                case TYPE_LINE:
387:                    return CompressedGeometryHeader.LINE_BUFFER;
388:                default:
389:                case TYPE_TRIANGLE:
390:                    return CompressedGeometryHeader.TRIANGLE_BUFFER;
391:                }
392:            }
393:
394:            /**
395:             * Copies compressed geometry data into the given array of bytes.
396:             * The internal header information is not copied.
397:             *
398:             * @param buff array of bytes into which to copy compressed geometry
399:             */
400:            void copy(byte[] buff) {
401:                System.arraycopy(compressedGeometry, offset, buff, 0, size);
402:            }
403:
404:            /**
405:             * Returns a reference to the original compressed geometry byte array,
406:             * which may have been copied even if by-reference semantics have been
407:             * requested.  It will be null if byCopy is in effect.
408:             *
409:             * @return reference to array of bytes containing the compressed geometry.
410:             */
411:            byte[] getReference() {
412:                return originalCompressedGeometry;
413:            }
414:
415:            /**
416:             * Copies all retained data for cloneNodeComponent() on the non-retained
417:             * side.  This is unlike GeometryArray subclasses which just call the
418:             * public API constructors and then duplicateNodeComponent() to invoke the
419:             * GeometryArray implementation of duplicateAttributes(), since the
420:             * CompressedGeometry class directly subclasses Geometry and calling the
421:             * public constructors would cause a lot of redundant data copying.
422:             */
423:            void duplicate(CompressedGeometryRetained cgr) {
424:                cgr.majorVersionNumber = this .majorVersionNumber;
425:                cgr.minorVersionNumber = this .minorVersionNumber;
426:                cgr.minorMinorVersionNumber = this .minorMinorVersionNumber;
427:
428:                cgr.packedVersion = this .packedVersion;
429:                cgr.bufferType = this .bufferType;
430:                cgr.bufferContents = this .bufferContents;
431:                cgr.renderFlags = this .renderFlags;
432:
433:                cgr.offset = this .offset;
434:                cgr.size = this .size;
435:
436:                cgr.geoBounds.setLower(this .geoBounds.lower);
437:                cgr.geoBounds.setUpper(this .geoBounds.upper);
438:                cgr.pickGeometry = this .pickGeometry;
439:                cgr.byReference = this .byReference;
440:
441:                if (this .byReference) {
442:                    // Copy references only.
443:                    cgr.compressedGeometry = this .compressedGeometry;
444:                    cgr.originalCompressedGeometry = this .originalCompressedGeometry;
445:                } else {
446:                    // Copy entire byte array including 48-byte native OpenGL header.
447:                    cgr.compressedGeometry = new byte[this .compressedGeometry.length];
448:                    System.arraycopy(this .compressedGeometry, 0,
449:                            cgr.compressedGeometry, 0,
450:                            this .compressedGeometry.length);
451:                    cgr.originalCompressedGeometry = null;
452:                }
453:            }
454:
455:            int getClassType() {
456:                return COMPRESS_TYPE;
457:            }
458:        }
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