Source Code Cross Referenced for DistanceLOD.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: DistanceLOD.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:21 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.Point3f;
035:        import java.util.Enumeration;
036:
037:        /**
038:         * This class defines a distance-based LOD behavior node that operates on
039:         * a Switch group node to select one of the children of that Switch node
040:         * based on the distance of this LOD node from the viewer.
041:         * An array of <i>n</i> monotonically increasing distance values is
042:         * specified, such that distances[0] is associated with the highest level of
043:         * detail and distances[<i>n</i>-1] is associated with the lowest level of
044:         * detail.  Based on the actual distance from the viewer to
045:         * this DistanceLOD node, these <i>n</i>
046:         * distance values [0, <i>n</i>-1] select from among <i>n</i>+1
047:         * levels of detail [0, <i>n</i>].  If <i>d</i> is the distance from
048:         * the viewer to the LOD node, then the equation for determining
049:         * which level of detail (child of the Switch node) is selected is:
050:         * <p>
051:         * <ul>
052:         *     0, if <i>d</i> <= distances[0]
053:         * <br>
054:         *     <i>i</i>, if distances[<i>i</i>-1] < <i>d</i> <= distances[<i>i</i>]
055:         * <br>
056:         *     <i>n</i>, if d > distances[<i>n</i>-1]
057:         * </ul>
058:         * <p>
059:         * Note that both the position and the array of distances are
060:         * specified in the local coordinate system of this node.
061:         */
062:        public class DistanceLOD extends LOD {
063:
064:            private double distances[];
065:            private Point3f position = new Point3f(0.0f, 0.0f, 0.0f);
066:
067:            // variables for processStimulus
068:            private Point3f center = new Point3f();
069:            private Point3f viewPosition = new Point3f();
070:
071:            /**
072:             * Constructs and initializes a DistanceLOD node with default values.
073:             * Note that the default constructor creates a DistanceLOD object with 
074:             * a single distance value set to 0.0 and is, therefore, not useful.
075:             */
076:            public DistanceLOD() {
077:                distances = new double[1];
078:                distances[0] = 0.0;
079:            }
080:
081:            /**
082:             * Constructs and initializes a DistanceLOD node with the specified
083:             * array of distances and a default position of (0,0,0).
084:             * @param distances an array of values representing LOD cutoff distances
085:             */
086:            public DistanceLOD(float[] distances) {
087:                this .distances = new double[distances.length];
088:
089:                for (int i = 0; i < distances.length; i++) {
090:                    this .distances[i] = (double) distances[i];
091:                }
092:            }
093:
094:            /**
095:             * Constructs and initializes a DistanceLOD node with the specified
096:             * array of distances and the specified position.
097:             * @param distances an array of values representing LOD cutoff distances
098:             * @param position the position of this LOD node
099:             */
100:            public DistanceLOD(float[] distances, Point3f position) {
101:                this .distances = new double[distances.length];
102:
103:                for (int i = 0; i < distances.length; i++) {
104:                    this .distances[i] = (double) distances[i];
105:                }
106:                this .position.set(position);
107:            }
108:
109:            /**
110:             * Sets the position of this LOD node.  This position is specified in
111:             * the local coordinates of this node, and is
112:             * the position from which the distance to the viewer is computed.
113:             * @param position the new position
114:             */
115:            public void setPosition(Point3f position) {
116:                if (((NodeRetained) retained).staticTransform != null) {
117:                    ((NodeRetained) retained).staticTransform.transform
118:                            .transform(position, this .position);
119:                } else {
120:                    this .position.set(position);
121:                }
122:            }
123:
124:            /**
125:             * Retrieves the current position of this LOD node.  This position is
126:             * in the local coordinates of this node.
127:             * @param position the object that will receive the current position
128:             */
129:            public void getPosition(Point3f position) {
130:                if (((NodeRetained) retained).staticTransform != null) {
131:                    Transform3D invTransform = ((NodeRetained) retained).staticTransform
132:                            .getInvTransform();
133:                    invTransform.transform(this .position, position);
134:                } else {
135:                    position.set(this .position);
136:                }
137:            }
138:
139:            /**
140:             * Returns a count of the number of LOD distance cut-off parameters.
141:             * Note that the number of levels of detail (children of the Switch node)
142:             * is one greater than the number of distance values.
143:             * @return a count of the LOD cut-off distances
144:             */
145:            public int numDistances() {
146:                return distances.length;
147:            }
148:
149:            /**
150:             * Returns a particular LOD cut-off distance.
151:             * @param whichDistance an index specifying which LOD distance to return
152:             * @return the cut-off distance value associated with the index provided
153:             */
154:            public double getDistance(int whichDistance) {
155:                return distances[whichDistance];
156:            }
157:
158:            /**
159:             * Sets a particular LOD cut-off distance.
160:             * @param whichDistance an index specifying which LOD distance to modify
161:             * @param distance the cut-off distance associated with the index provided
162:             */
163:            public void setDistance(int whichDistance, double distance) {
164:                distances[whichDistance] = distance;
165:            }
166:
167:            /**
168:             * Initialize method that sets up initial wakeup criteria.
169:             */
170:            public void initialize() {
171:                // Insert wakeup condition into queue
172:                wakeupOn(wakeupFrame);
173:            }
174:
175:            /**
176:             * Process stimulus method that computes appropriate level of detail.
177:             * @param criteria an enumeration of the criteria that caused the
178:             * stimulus
179:             */
180:            public void processStimulus(Enumeration criteria) {
181:
182:                // compute distance in virtual world
183:                View v = this .getView();
184:                if (v == null) {
185:                    wakeupOn(wakeupFrame);
186:                    return;
187:                }
188:
189:                ViewPlatform vp = v.getViewPlatform();
190:                if (vp == null) {
191:                    return;
192:                }
193:
194:                // Handle stimulus
195:                double viewDistance = 0.0;
196:                int nSwitches, i, index = 0;
197:
198:                Transform3D localToWorldTrans = new Transform3D();
199:
200:                localToWorldTrans.set(((NodeRetained) this .retained)
201:                        .getCurrentLocalToVworld());
202:
203:                //  DistanceLOD's location in virutal world 
204:                localToWorldTrans.transform(position, center);
205:
206:                viewPosition.x = (float) ((ViewPlatformRetained) vp.retained).schedSphere.center.x;
207:                viewPosition.y = (float) ((ViewPlatformRetained) vp.retained).schedSphere.center.y;
208:                viewPosition.z = (float) ((ViewPlatformRetained) vp.retained).schedSphere.center.z;
209:                viewDistance = center.distance(viewPosition);
210:
211:                // convert distance into local coordinates
212:                viewDistance = viewDistance
213:                        / localToWorldTrans.getDistanceScale();
214:
215:                nSwitches = numSwitches();
216:
217:                index = distances.length; // viewDistance > distances[n-1]
218:
219:                if (viewDistance <= distances[0]) {
220:                    index = 0;
221:                } else {
222:                    for (i = 1; i < distances.length; i++) {
223:                        if ((viewDistance > distances[i - 1])
224:                                && (viewDistance <= distances[i])) {
225:                            index = i;
226:                            break;
227:                        }
228:                    }
229:                }
230:
231:                for (i = nSwitches - 1; i >= 0; i--) {
232:                    Switch sw = getSwitch(i);
233:                    // Optimize, this behavior is passive
234:                    // Note that we skip the capability check for getWhichChild()
235:                    if (((SwitchRetained) sw.retained).getWhichChild() != index) {
236:                        sw.setWhichChild(index);
237:                    }
238:                }
239:                // Insert wakeup condition into queue
240:                wakeupOn(wakeupFrame);
241:
242:            }
243:
244:            /**
245:             * Used to create a new instance of the node.  This routine is called
246:             * by <code>cloneTree</code> to duplicate the current node.
247:             * @param forceDuplicate when set to <code>true</code>, causes the
248:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
249:             *  <code>false</code>, the value of each node's
250:             *  <code>duplicateOnCloneTree</code> variable determines whether
251:             *  NodeComponent data is duplicated or copied.
252:             *
253:             * @see Node#cloneTree
254:             * @see Node#cloneNode
255:             * @see Node#duplicateNode
256:             * @see NodeComponent#setDuplicateOnCloneTree
257:             */
258:            public Node cloneNode(boolean forceDuplicate) {
259:                DistanceLOD d = new DistanceLOD();
260:                d.duplicateNode(this , forceDuplicate);
261:                return d;
262:            }
263:
264:            /**
265:             * Copies all DistanceLOD information from
266:             * <code>originalNode</code> into
267:             * the current node.  This method is called from the
268:             * <code>cloneNode</code> method which is, in turn, called by the
269:             * <code>cloneTree</code> method.<P> 
270:             *
271:             * @param originalNode the original node to duplicate.
272:             * @param forceDuplicate when set to <code>true</code>, causes the
273:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
274:             *  <code>false</code>, the value of each node's
275:             *  <code>duplicateOnCloneTree</code> variable determines whether
276:             *  NodeComponent data is duplicated or copied.
277:             *
278:             * @exception RestrictedAccessException if this object is part of a live
279:             *  or compiled scenegraph.
280:             *
281:             * @see Node#duplicateNode
282:             * @see Node#cloneTree
283:             * @see NodeComponent#setDuplicateOnCloneTree
284:             */
285:            void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
286:                super .duplicateAttributes(originalNode, forceDuplicate);
287:
288:                DistanceLOD lod = (DistanceLOD) originalNode;
289:
290:                int numD = lod.numDistances();
291:
292:                // No API available to set the size of this array after initialize
293:                this .distances = new double[numD];
294:
295:                for (int i = 0; i < numD; i++)
296:                    setDistance(i, lod.getDistance(i));
297:
298:                Point3f p = new Point3f();
299:                lod.getPosition(p);
300:                setPosition(p);
301:            }
302:
303:            void mergeTransform(TransformGroupRetained xform) {
304:                xform.transform.transform(position, position);
305:            }
306:        }
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