Source Code Cross Referenced for LOD.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: LOD.java,v $
003:         *
004:         * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:25 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.util.Enumeration;
035:        import java.util.Vector;
036:
037:        /**
038:         * An LOD leaf node is an abstract behavior class that operates on
039:         * a list of Switch group nodes to select one of the children of the
040:         * Switch nodes.
041:         * The LOD class is extended to implement various selection criteria.
042:         */
043:
044:        public abstract class LOD extends Behavior {
045:
046:            /**
047:             * Wakeup condition for all LOD nodes
048:             */
049:            WakeupOnElapsedFrames wakeupFrame = new WakeupOnElapsedFrames(0,
050:                    true);
051:
052:            /**
053:             * The LOD Node's vector of switch nodes.
054:             */
055:            Vector switches = new Vector(5);
056:
057:            /**
058:             * Constructs and initializes an LOD node.
059:             */
060:            public LOD() {
061:            }
062:
063:            /**
064:             * Appends the specified switch node to this LOD's list of switches.
065:             * @param switchNode the switch node to add to this LOD's list of switches
066:             */
067:            public void addSwitch(Switch switchNode) {
068:                switches.addElement(switchNode);
069:            }
070:
071:            /**
072:             * Replaces the specified switch node with the switch node provided.
073:             * @param switchNode the new switch node
074:             * @param index which switch node to replace
075:             */
076:            public void setSwitch(Switch switchNode, int index) {
077:                Switch sw = getSwitch(index);
078:                switches.setElementAt(switchNode, index);
079:            }
080:
081:            /**
082:             * Inserts the specified switch node at specified index.
083:             * @param switchNode the new switch node
084:             * @param index position to insert new switch node at
085:             */
086:            public void insertSwitch(Switch switchNode, int index) {
087:                switches.insertElementAt(switchNode, index);
088:            }
089:
090:            /**
091:             * Removes the switch node at specified index.
092:             * @param index which switch node to remove
093:             */
094:            public void removeSwitch(int index) {
095:                Switch sw = getSwitch(index);
096:                switches.removeElementAt(index);
097:            }
098:
099:            /**
100:             * Returns the switch node specified by the index.
101:             * @param index which switch node to return
102:             * @return the switch node at location index
103:             */
104:            public Switch getSwitch(int index) {
105:                return (Switch) switches.elementAt(index);
106:            }
107:
108:            /**
109:             * Returns the enumeration object of all switches.
110:             * @return the enumeration object of all switches
111:             */
112:            public Enumeration getAllSwitches() {
113:                return switches.elements();
114:            }
115:
116:            /**
117:             * Returns a count of this LOD's switches.
118:             * @return the number of switches controlled by this LOD
119:             */
120:            public int numSwitches() {
121:                return switches.size();
122:            }
123:
124:            /**
125:             * Retrieves the index of the specified switch node in
126:             * this LOD node's list of switches.
127:             *
128:             * @param switchNode the switch node to be looked up.
129:             * @return the index of the specified switch node;
130:             * returns -1 if the object is not in the list.
131:             *
132:             * @since Java 3D 1.3
133:             */
134:            public int indexOfSwitch(Switch switchNode) {
135:                return switches.indexOf(switchNode);
136:            }
137:
138:            /**
139:             * Removes the specified switch node from this LOD node's
140:             * list of switches.
141:             * If the specified object is not in the list, the list is not modified.
142:             *
143:             * @param switchNode the switch node to be removed.
144:             *
145:             * @since Java 3D 1.3
146:             */
147:            public void removeSwitch(Switch switchNode) {
148:                int index = switches.indexOf(switchNode);
149:                if (index >= 0)
150:                    removeSwitch(index);
151:            }
152:
153:            /**
154:             * Removes all switch nodes from this LOD node.
155:             *
156:             * @since Java 3D 1.3
157:             */
158:            public void removeAllSwitches() {
159:                int numSwitches = switches.size();
160:
161:                // Remove in reverse order to ensure valid indices
162:                for (int index = numSwitches - 1; index >= 0; index--) {
163:                    removeSwitch(index);
164:                }
165:            }
166:
167:            /**
168:             * Copies all LOD information from
169:             * <code>originalNode</code> into
170:             * the current node.  This method is called from the
171:             * <code>cloneNode</code> method which is, in turn, called by the
172:             * <code>cloneTree</code> method.<P> 
173:             *
174:             * @param originalNode the original node to duplicate.
175:             * @param forceDuplicate when set to <code>true</code>, causes the
176:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
177:             *  <code>false</code>, the value of each node's
178:             *  <code>duplicateOnCloneTree</code> variable determines whether
179:             *  NodeComponent data is duplicated or copied.
180:             *
181:             * @exception RestrictedAccessException if this object is part of a live
182:             *  or compiled scenegraph.
183:             *
184:             * @see Node#duplicateNode
185:             * @see Node#cloneTree
186:             * @see NodeComponent#setDuplicateOnCloneTree
187:             */
188:            void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
189:                super .duplicateAttributes(originalNode, forceDuplicate);
190:
191:                LOD lod = (LOD) originalNode;
192:
193:                int numSwitch = lod.numSwitches();
194:                for (int i = 0; i < numSwitch; i++) {
195:                    addSwitch(lod.getSwitch(i));
196:                }
197:            }
198:
199:            /**
200:             * Callback used to allow a node to check if any nodes referenced
201:             * by that node have been duplicated via a call to <code>cloneTree</code>.
202:             * This method is called by <code>cloneTree</code> after all nodes in
203:             * the sub-graph have been duplicated. The cloned Leaf node's method
204:             * will be called and the Leaf node can then look up any node references
205:             * by using the <code>getNewObjectReference</code> method found in the
206:             * <code>NodeReferenceTable</code> object.  If a match is found, a
207:             * reference to the corresponding Node in the newly cloned sub-graph
208:             * is returned.  If no corresponding reference is found, either a
209:             * DanglingReferenceException is thrown or a reference to the original
210:             * node is returned depending on the value of the
211:             * <code>allowDanglingReferences</code> parameter passed in the
212:             * <code>cloneTree</code> call.
213:             * <p>
214:             * NOTE: Applications should <i>not</i> call this method directly.
215:             * It should only be called by the cloneTree method.
216:             *
217:             * @param referenceTable a NodeReferenceTableObject that contains the
218:             *  <code>getNewObjectReference</code> method needed to search for
219:             *  new object instances.
220:             * @see NodeReferenceTable
221:             * @see Node#cloneTree
222:             * @see DanglingReferenceException
223:             */
224:            public void updateNodeReferences(NodeReferenceTable referenceTable) {
225:                int numSwitch = numSwitches();
226:
227:                for (int i = 0; i < numSwitch; i++) {
228:                    Switch curSwitch = getSwitch(i);
229:                    if (curSwitch != null) {
230:                        setSwitch((Switch) referenceTable
231:                                .getNewObjectReference(curSwitch), i);
232:                    }
233:                }
234:            }
235:        }
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