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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SceneGraphObject
      javax.media.j3d.NodeComponent
         javax.media.j3d.ShaderAttributeSet

ShaderAttributeSet
public class ShaderAttributeSet extends NodeComponent (Code)
The ShaderAttributeSet object provides uniform attributes to shader programs. Uniform attributes (variables) are those attributes whose values are constant during the rendering of a primitive. Their values may change from primitive to primitive, but are constant for each vertex (for vertex shaders) or fragment (for fragment shaders) of a single primitive. Examples of uniform attributes include a transformation matrix, a texture map, lights, lookup tables, etc. The ShaderAttributeSet object contains a set of ShaderAttribute objects. Each ShaderAttribute object defines the value of a single uniform shader variable. The set of attributes is unique with respect to attribute names: no two attributes in the set will have the same name.

There are two ways in which values can be specified for uniform attributes: explicitly, by providing a value; and implicitly, by defining a binding between a Java 3D system attribute and a uniform attribute. This functionality is provided by two subclasses of ShaderAttribute: ShaderAttributeObject, which is used to specify explicitly defined attributes; and ShaderAttributeBinding, which is used to specify implicitly defined, automatically tracked attributes.

Depending on the shading language (and profile) being used, several Java 3D state attributes are automatically made available to the shader program as pre-defined uniform attributes. The application doesn't need to do anything to pass these attributes in to the shader program. The implementation of each shader language (e.g., Cg, GLSL) defines its own bindings from Java 3D attribute to uniform variable name. A list of these attributes for each shader language can be found in the concrete subclass of ShaderProgram for that shader language.
See Also:   ShaderAttribute
See Also:   ShaderProgram
See Also:   ShaderAppearance.setShaderAttributeSet
since:
   Java 3D 1.4



Field Summary
final public static  intALLOW_ATTRIBUTES_READ
     Specifies that this ShaderAttributeSet object allows reading its attributes.
final public static  intALLOW_ATTRIBUTES_WRITE
     Specifies that this ShaderAttributeSet object allows writing its attributes.

Constructor Summary
public  ShaderAttributeSet()
     Constructs an empty ShaderAttributeSet object.

Method Summary
public  voidclear()
     Removes all shader attributes from the attributes set.
 voidcreateRetained()
     Creates a retained mode ShaderAttributeSetRetained object that this ShaderAttributeSet component object will point to.
public  ShaderAttributeget(String attrName)
     Retrieves the shader attribute with the specified attrName from the attributes set.
public  ShaderAttribute[]getAll()
     Returns a shallow copy of the attributes set.
public  voidput(ShaderAttribute attr)
     Adds the specified shader attribute to the attributes set.
public  voidremove(String attrName)
     Removes the shader attribute with the specified attrName from the attributes set.
public  voidremove(ShaderAttribute attr)
     Removes the specified shader attribute from the attributes set.
public  intsize()
     Returns the number of elements in the attributes set.

Field Detail
ALLOW_ATTRIBUTES_READ
final public static int ALLOW_ATTRIBUTES_READ(Code)
Specifies that this ShaderAttributeSet object allows reading its attributes.



ALLOW_ATTRIBUTES_WRITE
final public static int ALLOW_ATTRIBUTES_WRITE(Code)
Specifies that this ShaderAttributeSet object allows writing its attributes.




Constructor Detail
ShaderAttributeSet
public ShaderAttributeSet()(Code)
Constructs an empty ShaderAttributeSet object. The attributes set is initially empty.




Method Detail
clear
public void clear()(Code)
Removes all shader attributes from the attributes set. The attributes set will be empty following this call.
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



createRetained
void createRetained()(Code)
Creates a retained mode ShaderAttributeSetRetained object that this ShaderAttributeSet component object will point to.



get
public ShaderAttribute get(String attrName)(Code)
Retrieves the shader attribute with the specified attrName from the attributes set. If attrName does not exist in the attributes set, null is returned.
Parameters:
  attrName - the name of the shader attribute to be retrieved
exception:
  NullPointerException - if attrName is null a the shader attribute associated with the specifiedattribute name, or null if the name is not in the attributesset
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getAll
public ShaderAttribute[] getAll()(Code)
Returns a shallow copy of the attributes set. a shallow copy of the attributes set
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



put
public void put(ShaderAttribute attr)(Code)
Adds the specified shader attribute to the attributes set. The newly specified attribute replaces an attribute with the same name, if one already exists in the attributes set.
Parameters:
  attr - the shader attribute to be added to the set
exception:
  NullPointerException - if attr is null
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



remove
public void remove(String attrName)(Code)
Removes the shader attribute with the specified attrName from the attributes set. If attrName does not exist in the attributes set then nothing happens.
Parameters:
  attrName - the name of the shader attribute to be removed
exception:
  NullPointerException - if attrName is null
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



remove
public void remove(ShaderAttribute attr)(Code)
Removes the specified shader attribute from the attributes set. If the attribute does not exist in the attributes set then nothing happens. Note that this method will not remove a shader object other than the one specified, even if it has the same name as the specified attribute. Applications that wish to remove an attribute by name should use removeAttribute(String).
Parameters:
  attr - the shader attribute to be removed
exception:
  NullPointerException - if attr is null
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



size
public int size()(Code)
Returns the number of elements in the attributes set. the number of elements in the attributes set
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



Fields inherited from javax.media.j3d.NodeComponent
boolean forceDuplicate(Code)(Java Doc)

Methods inherited from javax.media.j3d.NodeComponent
final void checkDuplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public NodeComponent cloneNodeComponent()(Code)(Java Doc)
public NodeComponent cloneNodeComponent(boolean forceDuplicate)(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
void duplicateAttributes(NodeComponent originalNode, boolean forceDuplicate)(Code)(Java Doc)
boolean duplicateChild()(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate)(Code)(Java Doc)
public boolean getDuplicateOnCloneTree()(Code)(Java Doc)
public void setDuplicateOnCloneTree(boolean duplicate)(Code)(Java Doc)
void validateImageIllegalSharing(ImageComponent image)(Code)(Java Doc)

Fields inherited from javax.media.j3d.SceneGraphObject
Hashtable nodeHashtable(Code)(Java Doc)
SceneGraphObjectRetained retained(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObject
final boolean capabilityBitsEmpty()(Code)(Java Doc)
final void checkForLiveOrCompiled()(Code)(Java Doc)
final public void clearCapability(int bit)(Code)(Java Doc)
final public void clearCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void clearLive()(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
protected void duplicateSceneGraphObject(SceneGraphObject originalNode)(Code)(Java Doc)
final public boolean getCapability(int bit)(Code)(Java Doc)
final public boolean getCapabilityIsFrequent(int bit)(Code)(Java Doc)
public String getName()(Code)(Java Doc)
String getNamePrefix()(Code)(Java Doc)
NodeComponent getNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate, Hashtable hashtable)(Code)(Java Doc)
public Object getUserData()(Code)(Java Doc)
final public boolean isCompiled()(Code)(Java Doc)
final public boolean isLive()(Code)(Java Doc)
final boolean isLiveOrCompiled()(Code)(Java Doc)
final public void setCapability(int bit)(Code)(Java Doc)
final public void setCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void setCompiled()(Code)(Java Doc)
void setDefaultReadCapabilities(int[] bits)(Code)(Java Doc)
final void setLive()(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setUserData(Object userData)(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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