Source Code Cross Referenced for TextureUnitState.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: TextureUnitState.java,v $
003:         *
004:         * Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.7 $
028:         * $Date: 2008/02/28 20:17:32 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.util.Hashtable;
035:
036:        /**
037:         * The TextureUnitState object defines all texture mapping state for a
038:         * single texture unit.  An appearance object contains an array of
039:         * texture unit state objects to define the state for multiple texture
040:         * mapping units.  The texture unit state consists of the
041:         * following:
042:         *
043:         * <p>
044:         * <ul>
045:         * <li>Texture - defines the texture image and filtering
046:         * parameters used when texture mapping is enabled. These attributes
047:         * are defined in a Texture object.</li><p>
048:         *
049:         * <li>Texture attributes - defines the attributes that apply to
050:         * texture mapping, such as the texture mode, texture transform,
051:         * blend color, and perspective correction mode. These attributes
052:         * are defined in a TextureAttributes object.</li><p>
053:         *
054:         * <li>Texture coordinate generation - defines the attributes
055:         * that apply to texture coordinate generation, such as whether
056:         * texture coordinate generation is enabled, coordinate format
057:         * (2D or 3D coordinates), coordinate generation mode (object
058:         * linear, eye linear, or spherical reflection mapping), and the
059:         * R, S, and T coordinate plane equations. These attributes
060:         * are defined in a TexCoordGeneration object.</li><p>
061:         * </ul>
062:         *
063:         * @see Appearance
064:         * @see Texture
065:         * @see TextureAttributes
066:         * @see TexCoordGeneration
067:         *
068:         * @since Java 3D 1.2
069:         */
070:        public class TextureUnitState extends NodeComponent {
071:
072:            /**
073:             * Specifies that this TextureUnitState object allows reading its
074:             * texture, texture attribute, or texture coordinate generation
075:             * component information.
076:             */
077:            public static final int ALLOW_STATE_READ = CapabilityBits.TEXTURE_UNIT_STATE_ALLOW_STATE_READ;
078:
079:            /**
080:             * Specifies that this TextureUnitState object allows writing its
081:             * texture, texture attribute, or texture coordinate generation
082:             * component information.
083:             */
084:            public static final int ALLOW_STATE_WRITE = CapabilityBits.TEXTURE_UNIT_STATE_ALLOW_STATE_WRITE;
085:
086:            // Array for setting default read capabilities
087:            private static final int[] readCapabilities = { ALLOW_STATE_READ };
088:
089:            /**
090:             * Constructs a TextureUnitState component object using defaults for all
091:             * state variables. All component object references are initialized
092:             * to null.
093:             */
094:            public TextureUnitState() {
095:                // Just use default values
096:                // set default read capabilities
097:                setDefaultReadCapabilities(readCapabilities);
098:            }
099:
100:            /**
101:             * Constructs a TextureUnitState component object using the specified
102:             * component objects.
103:             *
104:             * @param texture object that specifies the desired texture
105:             * map and texture parameters
106:             * @param textureAttributes object that specifies the desired
107:             * texture attributes
108:             * @param texCoordGeneration object that specifies the texture coordinate
109:             * generation parameters
110:             */
111:            public TextureUnitState(Texture texture,
112:                    TextureAttributes textureAttributes,
113:                    TexCoordGeneration texCoordGeneration) {
114:                // set default read capabilities
115:                setDefaultReadCapabilities(readCapabilities);
116:
117:                ((TextureUnitStateRetained) this .retained).initTexture(texture);
118:                ((TextureUnitStateRetained) this .retained)
119:                        .initTextureAttributes(textureAttributes);
120:                ((TextureUnitStateRetained) this .retained)
121:                        .initTexCoordGeneration(texCoordGeneration);
122:            }
123:
124:            /**
125:             * Creates the retained mode TextureUnitStateRetained object that this
126:             * TextureUnitState component object will point to.
127:             */
128:            void createRetained() {
129:                this .retained = new TextureUnitStateRetained();
130:                this .retained.setSource(this );
131:            }
132:
133:            /**
134:             * Sets the texture, texture attributes, and texture coordinate
135:             * generation components in this TextureUnitState object to the
136:             * specified component objects.
137:             *
138:             * @param texture object that specifies the desired texture
139:             * map and texture parameters
140:             * @param textureAttributes object that specifies the desired
141:             * texture attributes
142:             * @param texCoordGeneration object that specifies the texture coordinate
143:             * generation parameters
144:             *
145:             * @exception IllegalSharingException if this TextureUnitState is live and
146:             * the specified texture refers to an ImageComponent2D that is being used
147:             * by a Canvas3D as an off-screen buffer.
148:             *
149:             * @exception IllegalSharingException if this TextureUnitState is
150:             * being used by an immediate mode context and
151:             * the specified texture refers to an ImageComponent2D that is being used
152:             * by a Canvas3D as an off-screen buffer.
153:             */
154:            public void set(Texture texture,
155:                    TextureAttributes textureAttributes,
156:                    TexCoordGeneration texCoordGeneration) {
157:
158:                if (isLiveOrCompiled())
159:                    if (!this .getCapability(ALLOW_STATE_WRITE))
160:                        throw new CapabilityNotSetException(J3dI18N
161:                                .getString("TextureUnitState0"));
162:
163:                // Do illegal sharing check
164:                if (texture != null) {
165:                    TextureRetained texRetained = (TextureRetained) texture.retained;
166:                    ImageComponent[] images = texRetained.getImages();
167:                    if (images != null) {
168:                        for (int i = 0; i < images.length; i++) {
169:                            validateImageIllegalSharing(images[i]);
170:                        }
171:                    }
172:                }
173:
174:                ((TextureUnitStateRetained) this .retained).setTextureUnitState(
175:                        texture, textureAttributes, texCoordGeneration);
176:            }
177:
178:            /**
179:             * Sets the texture object to the specified object.
180:             * Setting it to null disables texture mapping for the
181:             * texture unit corresponding to this TextureUnitState object.
182:             *
183:             * @param texture object that specifies the desired texture
184:             * map and texture parameters
185:             *
186:             * @exception CapabilityNotSetException if appropriate capability is
187:             * not set and this object is part of live or compiled scene graph
188:             *
189:             * @exception IllegalSharingException if this TextureUnitState is live and
190:             * the specified texture refers to an ImageComponent2D that is being used
191:             * by a Canvas3D as an off-screen buffer.
192:             *
193:             * @exception IllegalSharingException if this TextureUnitState is
194:             * being used by an immediate mode context and
195:             * the specified texture refers to an ImageComponent2D that is being used
196:             * by a Canvas3D as an off-screen buffer.
197:             */
198:            public void setTexture(Texture texture) {
199:                if (isLiveOrCompiled())
200:                    if (!this .getCapability(ALLOW_STATE_WRITE))
201:                        throw new CapabilityNotSetException(J3dI18N
202:                                .getString("TextureUnitState0"));
203:
204:                // Do illegal sharing check
205:                if (texture != null) {
206:                    TextureRetained texRetained = (TextureRetained) texture.retained;
207:                    ImageComponent[] images = texRetained.getImages();
208:                    if (images != null) {
209:                        for (int i = 0; i < images.length; i++) {
210:                            validateImageIllegalSharing(images[i]);
211:                        }
212:                    }
213:                }
214:
215:                ((TextureUnitStateRetained) this .retained).setTexture(texture);
216:            }
217:
218:            /**
219:             * Retrieves the current texture object.
220:             * @return the texture object
221:             * @exception CapabilityNotSetException if appropriate capability is
222:             * not set and this object is part of live or compiled scene graph
223:             */
224:            public Texture getTexture() {
225:                if (isLiveOrCompiled())
226:                    if (!this .getCapability(ALLOW_STATE_READ))
227:                        throw new CapabilityNotSetException(J3dI18N
228:                                .getString("TextureUnitState1"));
229:
230:                return ((TextureUnitStateRetained) this .retained).getTexture();
231:            }
232:
233:            /**
234:             * Sets the textureAttributes object to the specified object.
235:             * Setting it to null will result in default attribute usage for the.
236:             * texture unit corresponding to this TextureUnitState object.
237:             * @param textureAttributes object that specifies the desired
238:             * texture attributes
239:             * @exception CapabilityNotSetException if appropriate capability is
240:             * not set and this object is part of live or compiled scene graph
241:             */
242:            public void setTextureAttributes(TextureAttributes textureAttributes) {
243:                if (isLiveOrCompiled())
244:                    if (!this .getCapability(ALLOW_STATE_WRITE))
245:                        throw new CapabilityNotSetException(J3dI18N
246:                                .getString("TextureUnitState2"));
247:
248:                ((TextureUnitStateRetained) this .retained)
249:                        .setTextureAttributes(textureAttributes);
250:            }
251:
252:            /**
253:             * Retrieves the current textureAttributes object.
254:             * @return the textureAttributes object
255:             * @exception CapabilityNotSetException if appropriate capability is
256:             * not set and this object is part of live or compiled scene graph
257:             */
258:            public TextureAttributes getTextureAttributes() {
259:                if (isLiveOrCompiled())
260:                    if (!this .getCapability(ALLOW_STATE_READ))
261:                        throw new CapabilityNotSetException(J3dI18N
262:                                .getString("TextureUnitState3"));
263:
264:                return ((TextureUnitStateRetained) this .retained)
265:                        .getTextureAttributes();
266:            }
267:
268:            /**
269:             * Sets the texCoordGeneration object to the specified object.
270:             * Setting it to null disables texture coordinate generation for the
271:             * texture unit corresponding to this TextureUnitState object.
272:             * @param texCoordGeneration object that specifies the texture coordinate
273:             * generation parameters
274:             * @exception CapabilityNotSetException if appropriate capability is
275:             * not set and this object is part of live or compiled scene graph
276:             */
277:            public void setTexCoordGeneration(
278:                    TexCoordGeneration texCoordGeneration) {
279:                if (isLiveOrCompiled())
280:                    if (!this .getCapability(ALLOW_STATE_WRITE))
281:                        throw new CapabilityNotSetException(J3dI18N
282:                                .getString("TextureUnitState4"));
283:
284:                ((TextureUnitStateRetained) this .retained)
285:                        .setTexCoordGeneration(texCoordGeneration);
286:            }
287:
288:            /**
289:             * Retrieves the current texCoordGeneration object.
290:             * @return the texCoordGeneration object
291:             * @exception CapabilityNotSetException if appropriate capability is
292:             * not set and this object is part of live or compiled scene graph
293:             */
294:            public TexCoordGeneration getTexCoordGeneration() {
295:                if (isLiveOrCompiled())
296:                    if (!this .getCapability(ALLOW_STATE_READ))
297:                        throw new CapabilityNotSetException(J3dI18N
298:                                .getString("TextureUnitState5"));
299:
300:                return ((TextureUnitStateRetained) this .retained)
301:                        .getTexCoordGeneration();
302:            }
303:
304:            /**
305:             * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)
306:             */
307:            public NodeComponent cloneNodeComponent() {
308:                TextureUnitState ts = new TextureUnitState();
309:                ts.duplicateNodeComponent(this );
310:                return ts;
311:            }
312:
313:            /**
314:             * NOTE: Applications should <i>not</i> call this method directly.
315:             * It should only be called by the cloneNode method.
316:             *
317:             * @deprecated replaced with duplicateNodeComponent(
318:             *  NodeComponent originalNodeComponent, boolean forceDuplicate)
319:             */
320:            public void duplicateNodeComponent(
321:                    NodeComponent originalNodeComponent) {
322:                checkDuplicateNodeComponent(originalNodeComponent);
323:            }
324:
325:            /**
326:             * Copies all TextureUnitState information from
327:             * <code>originalNodeComponent</code> into
328:             * the current node.  This method is called from the
329:             * <code>cloneNode</code> method which is, in turn, called by the
330:             * <code>cloneTree</code> method.<P>
331:             *
332:             * @param originalNodeComponent the original node to duplicate.
333:             * @param forceDuplicate when set to <code>true</code>, causes the
334:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
335:             *  <code>false</code>, the value of each node's
336:             *  <code>duplicateOnCloneTree</code> variable determines whether
337:             *  NodeComponent data is duplicated or copied.
338:             *
339:             * @exception RestrictedAccessException if this object is part of a live
340:             *  or compiled scenegraph.
341:             *
342:             * @see Node#cloneTree
343:             * @see NodeComponent#setDuplicateOnCloneTree
344:             */
345:            void duplicateAttributes(NodeComponent originalNodeComponent,
346:                    boolean forceDuplicate) {
347:                super 
348:                        .duplicateAttributes(originalNodeComponent,
349:                                forceDuplicate);
350:
351:                Hashtable hashtable = originalNodeComponent.nodeHashtable;
352:
353:                TextureUnitStateRetained app = (TextureUnitStateRetained) originalNodeComponent.retained;
354:
355:                TextureUnitStateRetained rt = (TextureUnitStateRetained) retained;
356:
357:                rt.setTexture((Texture) getNodeComponent(app.getTexture(),
358:                        forceDuplicate, hashtable));
359:
360:                rt.setTextureAttributes((TextureAttributes) getNodeComponent(
361:                        app.getTextureAttributes(), forceDuplicate, hashtable));
362:
363:                rt
364:                        .setTexCoordGeneration((TexCoordGeneration) getNodeComponent(
365:                                app.getTexCoordGeneration(), forceDuplicate,
366:                                hashtable));
367:            }
368:
369:            /**
370:             *  This function is called from getNodeComponent() to see if any of
371:             *  the sub-NodeComponents  duplicateOnCloneTree flag is true.
372:             *  If it is the case, current NodeComponent needs to
373:             *  duplicate also even though current duplicateOnCloneTree flag is false.
374:             *  This should be overwrite by NodeComponent which contains sub-NodeComponent.
375:             */
376:            boolean duplicateChild() {
377:                if (getDuplicateOnCloneTree())
378:                    return true;
379:
380:                TextureUnitStateRetained rt = (TextureUnitStateRetained) retained;
381:
382:                NodeComponent nc = rt.getTexture();
383:                if ((nc != null) && nc.duplicateChild())
384:                    return true;
385:
386:                nc = rt.getTextureAttributes();
387:                if ((nc != null) && nc.getDuplicateOnCloneTree())
388:                    return true;
389:
390:                nc = rt.getTexCoordGeneration();
391:                if ((nc != null) && nc.getDuplicateOnCloneTree())
392:                    return true;
393:
394:                return false;
395:            }
396:        }
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