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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SceneGraphObject
      javax.media.j3d.NodeComponent
         javax.media.j3d.TextureUnitState

TextureUnitState
public class TextureUnitState extends NodeComponent (Code)
The TextureUnitState object defines all texture mapping state for a single texture unit. An appearance object contains an array of texture unit state objects to define the state for multiple texture mapping units. The texture unit state consists of the following:

  • Texture - defines the texture image and filtering parameters used when texture mapping is enabled. These attributes are defined in a Texture object.
  • Texture attributes - defines the attributes that apply to texture mapping, such as the texture mode, texture transform, blend color, and perspective correction mode. These attributes are defined in a TextureAttributes object.
  • Texture coordinate generation - defines the attributes that apply to texture coordinate generation, such as whether texture coordinate generation is enabled, coordinate format (2D or 3D coordinates), coordinate generation mode (object linear, eye linear, or spherical reflection mapping), and the R, S, and T coordinate plane equations. These attributes are defined in a TexCoordGeneration object.

See Also:   Appearance
See Also:   Texture
See Also:   TextureAttributes
See Also:   TexCoordGeneration
since:
   Java 3D 1.2


Field Summary
final public static  intALLOW_STATE_READ
     Specifies that this TextureUnitState object allows reading its texture, texture attribute, or texture coordinate generation component information.
final public static  intALLOW_STATE_WRITE
     Specifies that this TextureUnitState object allows writing its texture, texture attribute, or texture coordinate generation component information.

Constructor Summary
public  TextureUnitState()
     Constructs a TextureUnitState component object using defaults for all state variables.
public  TextureUnitState(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration)
     Constructs a TextureUnitState component object using the specified component objects.

Method Summary
public  NodeComponentcloneNodeComponent()
    
 voidcreateRetained()
     Creates the retained mode TextureUnitStateRetained object that this TextureUnitState component object will point to.
 voidduplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate)
     Copies all TextureUnitState information from originalNodeComponent into the current node.
 booleanduplicateChild()
     This function is called from getNodeComponent() to see if any of the sub-NodeComponents duplicateOnCloneTree flag is true.
public  voidduplicateNodeComponent(NodeComponent originalNodeComponent)
     NOTE: Applications should not call this method directly.
public  TexCoordGenerationgetTexCoordGeneration()
     Retrieves the current texCoordGeneration object.
public  TexturegetTexture()
     Retrieves the current texture object.
public  TextureAttributesgetTextureAttributes()
     Retrieves the current textureAttributes object.
public  voidset(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration)
     Sets the texture, texture attributes, and texture coordinate generation components in this TextureUnitState object to the specified component objects.
public  voidsetTexCoordGeneration(TexCoordGeneration texCoordGeneration)
     Sets the texCoordGeneration object to the specified object.
public  voidsetTexture(Texture texture)
     Sets the texture object to the specified object.
public  voidsetTextureAttributes(TextureAttributes textureAttributes)
     Sets the textureAttributes object to the specified object.

Field Detail
ALLOW_STATE_READ
final public static int ALLOW_STATE_READ(Code)
Specifies that this TextureUnitState object allows reading its texture, texture attribute, or texture coordinate generation component information.



ALLOW_STATE_WRITE
final public static int ALLOW_STATE_WRITE(Code)
Specifies that this TextureUnitState object allows writing its texture, texture attribute, or texture coordinate generation component information.




Constructor Detail
TextureUnitState
public TextureUnitState()(Code)
Constructs a TextureUnitState component object using defaults for all state variables. All component object references are initialized to null.



TextureUnitState
public TextureUnitState(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration)(Code)
Constructs a TextureUnitState component object using the specified component objects.
Parameters:
  texture - object that specifies the desired texturemap and texture parameters
Parameters:
  textureAttributes - object that specifies the desiredtexture attributes
Parameters:
  texCoordGeneration - object that specifies the texture coordinategeneration parameters




Method Detail
cloneNodeComponent
public NodeComponent cloneNodeComponent()(Code)



createRetained
void createRetained()(Code)
Creates the retained mode TextureUnitStateRetained object that this TextureUnitState component object will point to.



duplicateAttributes
void duplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate)(Code)
Copies all TextureUnitState information from originalNodeComponent into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.


Parameters:
  originalNodeComponent - the original node to duplicate.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
exception:
  RestrictedAccessException - if this object is part of a liveor compiled scenegraph.
See Also:   Node.cloneTree
See Also:   NodeComponent.setDuplicateOnCloneTree




duplicateChild
boolean duplicateChild()(Code)
This function is called from getNodeComponent() to see if any of the sub-NodeComponents duplicateOnCloneTree flag is true. If it is the case, current NodeComponent needs to duplicate also even though current duplicateOnCloneTree flag is false. This should be overwrite by NodeComponent which contains sub-NodeComponent.



duplicateNodeComponent
public void duplicateNodeComponent(NodeComponent originalNodeComponent)(Code)
NOTE: Applications should not call this method directly. It should only be called by the cloneNode method.



getTexCoordGeneration
public TexCoordGeneration getTexCoordGeneration()(Code)
Retrieves the current texCoordGeneration object. the texCoordGeneration object
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getTexture
public Texture getTexture()(Code)
Retrieves the current texture object. the texture object
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getTextureAttributes
public TextureAttributes getTextureAttributes()(Code)
Retrieves the current textureAttributes object. the textureAttributes object
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



set
public void set(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration)(Code)
Sets the texture, texture attributes, and texture coordinate generation components in this TextureUnitState object to the specified component objects.
Parameters:
  texture - object that specifies the desired texturemap and texture parameters
Parameters:
  textureAttributes - object that specifies the desiredtexture attributes
Parameters:
  texCoordGeneration - object that specifies the texture coordinategeneration parameters
exception:
  IllegalSharingException - if this TextureUnitState is live andthe specified texture refers to an ImageComponent2D that is being usedby a Canvas3D as an off-screen buffer.
exception:
  IllegalSharingException - if this TextureUnitState isbeing used by an immediate mode context andthe specified texture refers to an ImageComponent2D that is being usedby a Canvas3D as an off-screen buffer.



setTexCoordGeneration
public void setTexCoordGeneration(TexCoordGeneration texCoordGeneration)(Code)
Sets the texCoordGeneration object to the specified object. Setting it to null disables texture coordinate generation for the texture unit corresponding to this TextureUnitState object.
Parameters:
  texCoordGeneration - object that specifies the texture coordinategeneration parameters
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setTexture
public void setTexture(Texture texture)(Code)
Sets the texture object to the specified object. Setting it to null disables texture mapping for the texture unit corresponding to this TextureUnitState object.
Parameters:
  texture - object that specifies the desired texturemap and texture parameters
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
exception:
  IllegalSharingException - if this TextureUnitState is live andthe specified texture refers to an ImageComponent2D that is being usedby a Canvas3D as an off-screen buffer.
exception:
  IllegalSharingException - if this TextureUnitState isbeing used by an immediate mode context andthe specified texture refers to an ImageComponent2D that is being usedby a Canvas3D as an off-screen buffer.



setTextureAttributes
public void setTextureAttributes(TextureAttributes textureAttributes)(Code)
Sets the textureAttributes object to the specified object. Setting it to null will result in default attribute usage for the. texture unit corresponding to this TextureUnitState object.
Parameters:
  textureAttributes - object that specifies the desiredtexture attributes
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



Fields inherited from javax.media.j3d.NodeComponent
boolean forceDuplicate(Code)(Java Doc)

Methods inherited from javax.media.j3d.NodeComponent
final void checkDuplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public NodeComponent cloneNodeComponent()(Code)(Java Doc)
public NodeComponent cloneNodeComponent(boolean forceDuplicate)(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
void duplicateAttributes(NodeComponent originalNode, boolean forceDuplicate)(Code)(Java Doc)
boolean duplicateChild()(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate)(Code)(Java Doc)
public boolean getDuplicateOnCloneTree()(Code)(Java Doc)
public void setDuplicateOnCloneTree(boolean duplicate)(Code)(Java Doc)
void validateImageIllegalSharing(ImageComponent image)(Code)(Java Doc)

Fields inherited from javax.media.j3d.SceneGraphObject
Hashtable nodeHashtable(Code)(Java Doc)
SceneGraphObjectRetained retained(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObject
final boolean capabilityBitsEmpty()(Code)(Java Doc)
final void checkForLiveOrCompiled()(Code)(Java Doc)
final public void clearCapability(int bit)(Code)(Java Doc)
final public void clearCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void clearLive()(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
protected void duplicateSceneGraphObject(SceneGraphObject originalNode)(Code)(Java Doc)
final public boolean getCapability(int bit)(Code)(Java Doc)
final public boolean getCapabilityIsFrequent(int bit)(Code)(Java Doc)
public String getName()(Code)(Java Doc)
String getNamePrefix()(Code)(Java Doc)
NodeComponent getNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate, Hashtable hashtable)(Code)(Java Doc)
public Object getUserData()(Code)(Java Doc)
final public boolean isCompiled()(Code)(Java Doc)
final public boolean isLive()(Code)(Java Doc)
final boolean isLiveOrCompiled()(Code)(Java Doc)
final public void setCapability(int bit)(Code)(Java Doc)
final public void setCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void setCompiled()(Code)(Java Doc)
void setDefaultReadCapabilities(int[] bits)(Code)(Java Doc)
final void setLive()(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setUserData(Object userData)(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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