| java.lang.Object javax.media.j3d.WakeupCondition javax.media.j3d.WakeupAnd
WakeupAnd | final public class WakeupAnd extends WakeupCondition (Code) | | Class specifying any number of wakeup conditions ANDed together.
This WakeupCondition object specifies that Java 3D should awaken
this Behavior when all of the WakeupCondition's constituent wakeup
criteria become valid.
Note that a unique WakeupCriterion object must be used
for each individual element in the array of wakeup criteria.
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conditionsMet | boolean conditionsMet(Code) | | |
WakeupAnd | public WakeupAnd(WakeupCriterion conditions)(Code) | | Constructs a new WakeupAnd criterion.
Parameters: conditions - a vector of individual Wakeup conditions |
cleanTree | void cleanTree(BehaviorStructure bs)(Code) | | This goes through the AndOr tree to remove the various criterion from the
BehaviorStructure lists
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reInsertElapseTimeCond | void reInsertElapseTimeCond()(Code) | | |
resetTree | void resetTree()(Code) | | This goes through the AndOr tree to remove the various criterion from the
BehaviorStructure.
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setConditionMet | void setConditionMet(int id, Boolean checkSchedulingRegion)(Code) | | This sets the bit for the given child, then checks if the full condition is met
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