Java Doc for ObjectFactory.java in  » 6.0-JDK-Modules » java-3d » org » collada » colladaschema » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.collada.colladaschema 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   org.collada.colladaschema.ObjectFactory

ObjectFactory
public class ObjectFactory (Code)
This object contains factory methods for each Java content interface and Java element interface generated in the org.collada.colladaschema package.

An ObjectFactory allows you to programatically construct new instances of the Java representation for XML content. The Java representation of XML content can consist of schema derived interfaces and classes representing the binding of schema type definitions, element declarations and model groups. Factory methods for each of these are provided in this class.




Constructor Summary
public  ObjectFactory()
    

Method Summary
public  AccessorcreateAccessor()
    
public  AnimationcreateAnimation()
    
public  AnimationClipcreateAnimationClip()
    
public  AssetcreateAsset()
    
public  Asset.ContributorcreateAssetContributor()
    
public  Asset.UnitcreateAssetUnit()
    
public  BindMaterialcreateBindMaterial()
    
public  BindMaterial.TechniqueCommoncreateBindMaterialTechniqueCommon()
    
public  BoolArraycreateBoolArray()
    
public  BoxcreateBox()
    
public  COLLADAcreateCOLLADA()
    
public  COLLADA.ScenecreateCOLLADAScene()
    
public  CameracreateCamera()
    
public  Camera.ImagercreateCameraImager()
    
public  Camera.OpticscreateCameraOptics()
    
public  Camera.Optics.TechniqueCommoncreateCameraOpticsTechniqueCommon()
    
public  Camera.Optics.TechniqueCommon.OrthographiccreateCameraOpticsTechniqueCommonOrthographic()
    
public  Camera.Optics.TechniqueCommon.PerspectivecreateCameraOpticsTechniqueCommonPerspective()
    
public  CapsulecreateCapsule()
    
public  CgConnectParamcreateCgConnectParam()
    
public  CgNewarrayTypecreateCgNewarrayType()
    
public  JAXBElement<CgNewarrayType>createCgNewarrayTypeArray(CgNewarrayType value)
    
public  JAXBElement<Boolean>createCgNewarrayTypeBool(Boolean value)
    
public  JAXBElement<Boolean>createCgNewarrayTypeBool1(Boolean value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool1X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool1X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool1X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool1X4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool2X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool2X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool2X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool2X4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool3X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool3X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool3X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool3X4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool4X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool4X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool4X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgNewarrayTypeBool4X4(List<Boolean> value)
    
public  JAXBElement<CgConnectParam>createCgNewarrayTypeConnectParam(CgConnectParam value)
    
public  JAXBElement<String>createCgNewarrayTypeEnum(String value)
    
public  JAXBElement<java.lang.Float>createCgNewarrayTypeFixed(java.lang.Float value)
    
public  JAXBElement<java.lang.Float>createCgNewarrayTypeFixed1(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed1X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed1X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed1X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed1X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed2X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed2X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed2X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed3X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed3X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed3X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed4X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed4X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed4X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFixed4X4(List<java.lang.Float> value)
    
public  JAXBElement<java.lang.Float>createCgNewarrayTypeFloat(java.lang.Float value)
    
public  JAXBElement<java.lang.Float>createCgNewarrayTypeFloat1(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat1X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat1X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat1X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat1X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat2X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat2X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat2X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat3X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat3X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat3X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat4X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat4X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat4X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeFloat4X4(List<java.lang.Float> value)
    
public  JAXBElement<java.lang.Float>createCgNewarrayTypeHalf(java.lang.Float value)
    
public  JAXBElement<java.lang.Float>createCgNewarrayTypeHalf1(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf1X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf1X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf1X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf1X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf2X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf2X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf2X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf3X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf3X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf3X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf4X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf4X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf4X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgNewarrayTypeHalf4X4(List<java.lang.Float> value)
    
public  JAXBElement<Integer>createCgNewarrayTypeInt(Integer value)
    
public  JAXBElement<Integer>createCgNewarrayTypeInt1(Integer value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt1X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt1X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt1X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt1X4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt2X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt2X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt2X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt2X4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt3X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt3X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt3X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt3X4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt4X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt4X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt4X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgNewarrayTypeInt4X4(List<Integer> value)
    
public  JAXBElement<CgSampler1D>createCgNewarrayTypeSampler1D(CgSampler1D value)
    
public  JAXBElement<CgSampler2D>createCgNewarrayTypeSampler2D(CgSampler2D value)
    
public  JAXBElement<CgSampler3D>createCgNewarrayTypeSampler3D(CgSampler3D value)
    
public  JAXBElement<CgSamplerCUBE>createCgNewarrayTypeSamplerCUBE(CgSamplerCUBE value)
    
public  JAXBElement<CgSamplerDEPTH>createCgNewarrayTypeSamplerDEPTH(CgSamplerDEPTH value)
    
public  JAXBElement<CgSamplerRECT>createCgNewarrayTypeSamplerRECT(CgSamplerRECT value)
    
public  JAXBElement<String>createCgNewarrayTypeString(String value)
    
public  JAXBElement<CgSurfaceType>createCgNewarrayTypeSurface(CgSurfaceType value)
    
public  JAXBElement<CgSetuserType>createCgNewarrayTypeUsertype(CgSetuserType value)
    
public  CgNewparamcreateCgNewparam()
    
public  CgSampler1DcreateCgSampler1D()
    
public  CgSampler2DcreateCgSampler2D()
    
public  CgSampler3DcreateCgSampler3D()
    
public  CgSamplerCUBEcreateCgSamplerCUBE()
    
public  CgSamplerDEPTHcreateCgSamplerDEPTH()
    
public  CgSamplerRECTcreateCgSamplerRECT()
    
public  CgSetarrayTypecreateCgSetarrayType()
    
public  JAXBElement<CgSetarrayType>createCgSetarrayTypeArray(CgSetarrayType value)
    
public  JAXBElement<Boolean>createCgSetarrayTypeBool(Boolean value)
    
public  JAXBElement<Boolean>createCgSetarrayTypeBool1(Boolean value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool1X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool1X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool1X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool1X4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool2X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool2X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool2X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool2X4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool3X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool3X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool3X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool3X4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool4X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool4X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool4X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetarrayTypeBool4X4(List<Boolean> value)
    
public  JAXBElement<String>createCgSetarrayTypeEnum(String value)
    
public  JAXBElement<java.lang.Float>createCgSetarrayTypeFixed(java.lang.Float value)
    
public  JAXBElement<java.lang.Float>createCgSetarrayTypeFixed1(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed1X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed1X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed1X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed1X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed2X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed2X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed2X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed3X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed3X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed3X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed4X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed4X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed4X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFixed4X4(List<java.lang.Float> value)
    
public  JAXBElement<java.lang.Float>createCgSetarrayTypeFloat(java.lang.Float value)
    
public  JAXBElement<java.lang.Float>createCgSetarrayTypeFloat1(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat1X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat1X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat1X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat1X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat2X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat2X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat2X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat3X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat3X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat3X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat4X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat4X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat4X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeFloat4X4(List<java.lang.Float> value)
    
public  JAXBElement<java.lang.Float>createCgSetarrayTypeHalf(java.lang.Float value)
    
public  JAXBElement<java.lang.Float>createCgSetarrayTypeHalf1(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf1X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf1X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf1X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf1X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf2X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf2X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf2X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf3X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf3X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf3X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf4X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf4X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf4X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetarrayTypeHalf4X4(List<java.lang.Float> value)
    
public  JAXBElement<Integer>createCgSetarrayTypeInt(Integer value)
    
public  JAXBElement<Integer>createCgSetarrayTypeInt1(Integer value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt1X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt1X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt1X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt1X4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt2X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt2X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt2X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt2X4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt3X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt3X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt3X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt3X4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt4X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt4X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt4X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetarrayTypeInt4X4(List<Integer> value)
    
public  JAXBElement<CgSampler1D>createCgSetarrayTypeSampler1D(CgSampler1D value)
    
public  JAXBElement<CgSampler2D>createCgSetarrayTypeSampler2D(CgSampler2D value)
    
public  JAXBElement<CgSampler3D>createCgSetarrayTypeSampler3D(CgSampler3D value)
    
public  JAXBElement<CgSamplerCUBE>createCgSetarrayTypeSamplerCUBE(CgSamplerCUBE value)
    
public  JAXBElement<CgSamplerDEPTH>createCgSetarrayTypeSamplerDEPTH(CgSamplerDEPTH value)
    
public  JAXBElement<CgSamplerRECT>createCgSetarrayTypeSamplerRECT(CgSamplerRECT value)
    
public  JAXBElement<String>createCgSetarrayTypeString(String value)
    
public  JAXBElement<CgSurfaceType>createCgSetarrayTypeSurface(CgSurfaceType value)
    
public  JAXBElement<CgSetuserType>createCgSetarrayTypeUsertype(CgSetuserType value)
    
public  CgSetparamcreateCgSetparam()
    
public  CgSetparamSimplecreateCgSetparamSimple()
    
public  CgSetuserTypecreateCgSetuserType()
    
public  JAXBElement<CgSetarrayType>createCgSetuserTypeArray(CgSetarrayType value)
    
public  JAXBElement<Boolean>createCgSetuserTypeBool(Boolean value)
    
public  JAXBElement<Boolean>createCgSetuserTypeBool1(Boolean value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool1X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool1X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool1X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool1X4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool2X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool2X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool2X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool2X4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool3X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool3X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool3X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool3X4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool4(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool4X1(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool4X2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool4X3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createCgSetuserTypeBool4X4(List<Boolean> value)
    
public  JAXBElement<CgConnectParam>createCgSetuserTypeConnectParam(CgConnectParam value)
    
public  JAXBElement<String>createCgSetuserTypeEnum(String value)
    
public  JAXBElement<java.lang.Float>createCgSetuserTypeFixed(java.lang.Float value)
    
public  JAXBElement<java.lang.Float>createCgSetuserTypeFixed1(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed1X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed1X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed1X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed1X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed2X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed2X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed2X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed3X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed3X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed3X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed4X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed4X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed4X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFixed4X4(List<java.lang.Float> value)
    
public  JAXBElement<java.lang.Float>createCgSetuserTypeFloat(java.lang.Float value)
    
public  JAXBElement<java.lang.Float>createCgSetuserTypeFloat1(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat1X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat1X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat1X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat1X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat2X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat2X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat2X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat3X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat3X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat3X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat4X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat4X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat4X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeFloat4X4(List<java.lang.Float> value)
    
public  JAXBElement<java.lang.Float>createCgSetuserTypeHalf(java.lang.Float value)
    
public  JAXBElement<java.lang.Float>createCgSetuserTypeHalf1(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf1X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf1X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf1X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf1X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf2X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf2X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf2X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf3X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf3X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf3X4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf4X1(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf4X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf4X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createCgSetuserTypeHalf4X4(List<java.lang.Float> value)
    
public  JAXBElement<Integer>createCgSetuserTypeInt(Integer value)
    
public  JAXBElement<Integer>createCgSetuserTypeInt1(Integer value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt1X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt1X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt1X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt1X4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt2X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt2X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt2X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt2X4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt3X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt3X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt3X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt3X4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt4(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt4X1(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt4X2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt4X3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createCgSetuserTypeInt4X4(List<Integer> value)
    
public  JAXBElement<CgSampler1D>createCgSetuserTypeSampler1D(CgSampler1D value)
    
public  JAXBElement<CgSampler2D>createCgSetuserTypeSampler2D(CgSampler2D value)
    
public  JAXBElement<CgSampler3D>createCgSetuserTypeSampler3D(CgSampler3D value)
    
public  JAXBElement<CgSamplerCUBE>createCgSetuserTypeSamplerCUBE(CgSamplerCUBE value)
    
public  JAXBElement<CgSamplerDEPTH>createCgSetuserTypeSamplerDEPTH(CgSamplerDEPTH value)
    
public  JAXBElement<CgSamplerRECT>createCgSetuserTypeSamplerRECT(CgSamplerRECT value)
    
public  JAXBElement<String>createCgSetuserTypeString(String value)
    
public  JAXBElement<CgSurfaceType>createCgSetuserTypeSurface(CgSurfaceType value)
    
public  JAXBElement<CgSetuserType>createCgSetuserTypeUsertype(CgSetuserType value)
    
public  CgSurfaceTypecreateCgSurfaceType()
    
public  CgSurfaceType.GeneratorcreateCgSurfaceTypeGenerator()
    
public  CgSurfaceType.Generator.NamecreateCgSurfaceTypeGeneratorName()
    
public  ChannelcreateChannel()
    
public  CommonColorOrTextureTypecreateCommonColorOrTextureType()
    
public  CommonColorOrTextureType.ColorcreateCommonColorOrTextureTypeColor()
    
public  CommonColorOrTextureType.ParamcreateCommonColorOrTextureTypeParam()
    
public  CommonColorOrTextureType.TexturecreateCommonColorOrTextureTypeTexture()
    
public  CommonFloatOrParamTypecreateCommonFloatOrParamType()
    
public  CommonFloatOrParamType.FloatcreateCommonFloatOrParamTypeFloat()
    
public  CommonFloatOrParamType.ParamcreateCommonFloatOrParamTypeParam()
    
public  CommonNewparamTypecreateCommonNewparamType()
    
public  CommonTransparentTypecreateCommonTransparentType()
    
public  ControllercreateController()
    
public  ConvexMeshcreateConvexMesh()
    
public  CylindercreateCylinder()
    
public  EffectcreateEffect()
    
public  EllipsoidcreateEllipsoid()
    
public  ExtracreateExtra()
    
public  FloatArraycreateFloatArray()
    
public  ForceFieldcreateForceField()
    
public  FxAnnotateCommoncreateFxAnnotateCommon()
    
public  FxClearcolorCommoncreateFxClearcolorCommon()
    
public  FxCleardepthCommoncreateFxCleardepthCommon()
    
public  FxClearstencilCommoncreateFxClearstencilCommon()
    
public  FxCodeProfilecreateFxCodeProfile()
    
public  FxColortargetCommoncreateFxColortargetCommon()
    
public  FxDepthtargetCommoncreateFxDepthtargetCommon()
    
public  FxIncludeCommoncreateFxIncludeCommon()
    
public  FxNewparamCommoncreateFxNewparamCommon()
    
public  JAXBElement<Object>createFxProfileAbstract(Object value)
    
public  FxSampler1DCommoncreateFxSampler1DCommon()
    
public  FxSampler2DCommoncreateFxSampler2DCommon()
    
public  FxSampler3DCommoncreateFxSampler3DCommon()
    
public  FxSamplerCUBECommoncreateFxSamplerCUBECommon()
    
public  FxSamplerDEPTHCommoncreateFxSamplerDEPTHCommon()
    
public  FxSamplerRECTCommoncreateFxSamplerRECTCommon()
    
public  FxStenciltargetCommoncreateFxStenciltargetCommon()
    
public  FxSurfaceCommoncreateFxSurfaceCommon()
    
public  FxSurfaceFormatHintCommoncreateFxSurfaceFormatHintCommon()
    
public  FxSurfaceInitCubeCommoncreateFxSurfaceInitCubeCommon()
    
public  FxSurfaceInitCubeCommon.AllcreateFxSurfaceInitCubeCommonAll()
    
public  FxSurfaceInitCubeCommon.FacecreateFxSurfaceInitCubeCommonFace()
    
public  FxSurfaceInitCubeCommon.PrimarycreateFxSurfaceInitCubeCommonPrimary()
    
public  FxSurfaceInitFromCommoncreateFxSurfaceInitFromCommon()
    
public  FxSurfaceInitPlanarCommoncreateFxSurfaceInitPlanarCommon()
    
public  FxSurfaceInitPlanarCommon.AllcreateFxSurfaceInitPlanarCommonAll()
    
public  FxSurfaceInitVolumeCommoncreateFxSurfaceInitVolumeCommon()
    
public  FxSurfaceInitVolumeCommon.AllcreateFxSurfaceInitVolumeCommonAll()
    
public  FxSurfaceInitVolumeCommon.PrimarycreateFxSurfaceInitVolumeCommonPrimary()
    
public  GeometrycreateGeometry()
    
public  JAXBElement<Object>createGlHookAbstract(Object value)
    
public  GlSampler1DcreateGlSampler1D()
    
public  GlSampler2DcreateGlSampler2D()
    
public  GlSampler3DcreateGlSampler3D()
    
public  GlSamplerCUBEcreateGlSamplerCUBE()
    
public  GlSamplerDEPTHcreateGlSamplerDEPTH()
    
public  GlSamplerRECTcreateGlSamplerRECT()
    
public  GlesNewparamcreateGlesNewparam()
    
public  GlesSamplerStatecreateGlesSamplerState()
    
public  GlesTexcombinerArgumentAlphaTypecreateGlesTexcombinerArgumentAlphaType()
    
public  GlesTexcombinerArgumentRGBTypecreateGlesTexcombinerArgumentRGBType()
    
public  GlesTexcombinerCommandAlphaTypecreateGlesTexcombinerCommandAlphaType()
    
public  GlesTexcombinerCommandRGBTypecreateGlesTexcombinerCommandRGBType()
    
public  GlesTexcombinerCommandTypecreateGlesTexcombinerCommandType()
    
public  GlesTexenvCommandTypecreateGlesTexenvCommandType()
    
public  GlesTextureConstantTypecreateGlesTextureConstantType()
    
public  GlesTexturePipelinecreateGlesTexturePipeline()
    
public  GlesTextureUnitcreateGlesTextureUnit()
    
public  GlesTextureUnit.TexcoordcreateGlesTextureUnitTexcoord()
    
public  GlslNewarrayTypecreateGlslNewarrayType()
    
public  JAXBElement<GlslNewarrayType>createGlslNewarrayTypeArray(GlslNewarrayType value)
    
public  JAXBElement<Boolean>createGlslNewarrayTypeBool(Boolean value)
    
public  JAXBElement<List<Boolean>>createGlslNewarrayTypeBool2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createGlslNewarrayTypeBool3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createGlslNewarrayTypeBool4(List<Boolean> value)
    
public  JAXBElement<String>createGlslNewarrayTypeEnum(String value)
    
public  JAXBElement<java.lang.Float>createGlslNewarrayTypeFloat(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createGlslNewarrayTypeFloat2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslNewarrayTypeFloat2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslNewarrayTypeFloat3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslNewarrayTypeFloat3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslNewarrayTypeFloat4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslNewarrayTypeFloat4X4(List<java.lang.Float> value)
    
public  JAXBElement<Integer>createGlslNewarrayTypeInt(Integer value)
    
public  JAXBElement<List<Integer>>createGlslNewarrayTypeInt2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createGlslNewarrayTypeInt3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createGlslNewarrayTypeInt4(List<Integer> value)
    
public  JAXBElement<GlSampler1D>createGlslNewarrayTypeSampler1D(GlSampler1D value)
    
public  JAXBElement<GlSampler2D>createGlslNewarrayTypeSampler2D(GlSampler2D value)
    
public  JAXBElement<GlSampler3D>createGlslNewarrayTypeSampler3D(GlSampler3D value)
    
public  JAXBElement<GlSamplerCUBE>createGlslNewarrayTypeSamplerCUBE(GlSamplerCUBE value)
    
public  JAXBElement<GlSamplerDEPTH>createGlslNewarrayTypeSamplerDEPTH(GlSamplerDEPTH value)
    
public  JAXBElement<GlSamplerRECT>createGlslNewarrayTypeSamplerRECT(GlSamplerRECT value)
    
public  JAXBElement<GlslSurfaceType>createGlslNewarrayTypeSurface(GlslSurfaceType value)
    
public  GlslNewparamcreateGlslNewparam()
    
public  GlslSetarrayTypecreateGlslSetarrayType()
    
public  JAXBElement<GlslSetarrayType>createGlslSetarrayTypeArray(GlslSetarrayType value)
    
public  JAXBElement<Boolean>createGlslSetarrayTypeBool(Boolean value)
    
public  JAXBElement<List<Boolean>>createGlslSetarrayTypeBool2(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createGlslSetarrayTypeBool3(List<Boolean> value)
    
public  JAXBElement<List<Boolean>>createGlslSetarrayTypeBool4(List<Boolean> value)
    
public  JAXBElement<String>createGlslSetarrayTypeEnum(String value)
    
public  JAXBElement<java.lang.Float>createGlslSetarrayTypeFloat(java.lang.Float value)
    
public  JAXBElement<List<java.lang.Float>>createGlslSetarrayTypeFloat2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslSetarrayTypeFloat2X2(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslSetarrayTypeFloat3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslSetarrayTypeFloat3X3(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslSetarrayTypeFloat4(List<java.lang.Float> value)
    
public  JAXBElement<List<java.lang.Float>>createGlslSetarrayTypeFloat4X4(List<java.lang.Float> value)
    
public  JAXBElement<Integer>createGlslSetarrayTypeInt(Integer value)
    
public  JAXBElement<List<Integer>>createGlslSetarrayTypeInt2(List<Integer> value)
    
public  JAXBElement<List<Integer>>createGlslSetarrayTypeInt3(List<Integer> value)
    
public  JAXBElement<List<Integer>>createGlslSetarrayTypeInt4(List<Integer> value)
    
public  JAXBElement<GlSampler1D>createGlslSetarrayTypeSampler1D(GlSampler1D value)
    
public  JAXBElement<GlSampler2D>createGlslSetarrayTypeSampler2D(GlSampler2D value)
    
public  JAXBElement<GlSampler3D>createGlslSetarrayTypeSampler3D(GlSampler3D value)
    
public  JAXBElement<GlSamplerCUBE>createGlslSetarrayTypeSamplerCUBE(GlSamplerCUBE value)
    
public  JAXBElement<GlSamplerDEPTH>createGlslSetarrayTypeSamplerDEPTH(GlSamplerDEPTH value)
    
public  JAXBElement<GlSamplerRECT>createGlslSetarrayTypeSamplerRECT(GlSamplerRECT value)
    
public  JAXBElement<GlslSurfaceType>createGlslSetarrayTypeSurface(GlslSurfaceType value)
    
public  GlslSetparamcreateGlslSetparam()
    
public  GlslSetparamSimplecreateGlslSetparamSimple()
    
public  GlslSurfaceTypecreateGlslSurfaceType()
    
public  GlslSurfaceType.GeneratorcreateGlslSurfaceTypeGenerator()
    
public  GlslSurfaceType.Generator.NamecreateGlslSurfaceTypeGeneratorName()
    
public  IDREFArraycreateIDREFArray()
    
public  ImagecreateImage()
    
public  InputGlobalcreateInputGlobal()
    
public  InputLocalcreateInputLocal()
    
public  InputLocalOffsetcreateInputLocalOffset()
    
public  JAXBElement<InstanceWithExtra>createInstanceCamera(InstanceWithExtra value)
    
public  InstanceControllercreateInstanceController()
    
public  InstanceEffectcreateInstanceEffect()
    
public  InstanceEffect.SetparamcreateInstanceEffectSetparam()
    
public  InstanceEffect.TechniqueHintcreateInstanceEffectTechniqueHint()
    
public  JAXBElement<InstanceWithExtra>createInstanceForceField(InstanceWithExtra value)
    
public  InstanceGeometrycreateInstanceGeometry()
    
public  JAXBElement<InstanceWithExtra>createInstanceLight(InstanceWithExtra value)
    
public  InstanceMaterialcreateInstanceMaterial()
    
public  InstanceMaterial.BindcreateInstanceMaterialBind()
    
public  InstanceMaterial.BindVertexInputcreateInstanceMaterialBindVertexInput()
    
public  JAXBElement<InstanceWithExtra>createInstanceNode(InstanceWithExtra value)
    
public  JAXBElement<InstanceWithExtra>createInstancePhysicsMaterial(InstanceWithExtra value)
    
public  InstancePhysicsModelcreateInstancePhysicsModel()
    
public  InstanceRigidBodycreateInstanceRigidBody()
    
public  InstanceRigidBody.TechniqueCommoncreateInstanceRigidBodyTechniqueCommon()
    
public  InstanceRigidBody.TechniqueCommon.DynamiccreateInstanceRigidBodyTechniqueCommonDynamic()
    
public  InstanceRigidBody.TechniqueCommon.MassFramecreateInstanceRigidBodyTechniqueCommonMassFrame()
    
public  InstanceRigidBody.TechniqueCommon.ShapecreateInstanceRigidBodyTechniqueCommonShape()
    
public  InstanceRigidBody.TechniqueCommon.Shape.HollowcreateInstanceRigidBodyTechniqueCommonShapeHollow()
    
public  InstanceRigidConstraintcreateInstanceRigidConstraint()
    
public  InstanceWithExtracreateInstanceWithExtra()
    
public  IntArraycreateIntArray()
    
public  LibraryAnimationClipscreateLibraryAnimationClips()
    
public  LibraryAnimationscreateLibraryAnimations()
    
public  LibraryCamerascreateLibraryCameras()
    
public  LibraryControllerscreateLibraryControllers()
    
public  LibraryEffectscreateLibraryEffects()
    
public  LibraryForceFieldscreateLibraryForceFields()
    
public  LibraryGeometriescreateLibraryGeometries()
    
public  LibraryImagescreateLibraryImages()
    
public  LibraryLightscreateLibraryLights()
    
public  LibraryMaterialscreateLibraryMaterials()
    
public  LibraryNodescreateLibraryNodes()
    
public  LibraryPhysicsMaterialscreateLibraryPhysicsMaterials()
    
public  LibraryPhysicsModelscreateLibraryPhysicsModels()
    
public  LibraryPhysicsScenescreateLibraryPhysicsScenes()
    
public  LibraryVisualScenescreateLibraryVisualScenes()
    
public  LightcreateLight()
    
public  Light.TechniqueCommoncreateLightTechniqueCommon()
    
public  Light.TechniqueCommon.AmbientcreateLightTechniqueCommonAmbient()
    
public  Light.TechniqueCommon.DirectionalcreateLightTechniqueCommonDirectional()
    
public  Light.TechniqueCommon.PointcreateLightTechniqueCommonPoint()
    
public  Light.TechniqueCommon.SpotcreateLightTechniqueCommonSpot()
    
public  LinescreateLines()
    
public  LinestripscreateLinestrips()
    
public  LookatcreateLookat()
    
public  MaterialcreateMaterial()
    
public  MatrixcreateMatrix()
    
public  MeshcreateMesh()
    
public  MorphcreateMorph()
    
public  Morph.TargetscreateMorphTargets()
    
public  NameArraycreateNameArray()
    
public  NodecreateNode()
    
public  JAXBElement<List<BigInteger>>createP(List<BigInteger> value)
    
public  org.collada.colladaschema.ParamcreateParam()
    
public  PhysicsMaterialcreatePhysicsMaterial()
    
public  PhysicsMaterial.TechniqueCommoncreatePhysicsMaterialTechniqueCommon()
    
public  PhysicsModelcreatePhysicsModel()
    
public  PhysicsScenecreatePhysicsScene()
    
public  PhysicsScene.TechniqueCommoncreatePhysicsSceneTechniqueCommon()
    
public  PlanecreatePlane()
    
public  PolygonscreatePolygons()
    
public  Polygons.PhcreatePolygonsPh()
    
public  JAXBElement<Polygons.Ph>createPolygonsPh(Polygons.Ph value)
    
public  JAXBElement<List<BigInteger>>createPolygonsPhH(List<BigInteger> value)
    
public  PolylistcreatePolylist()
    
public  ProfileCGcreateProfileCG()
    
public  JAXBElement<ProfileCG>createProfileCG(ProfileCG value)
    
public  ProfileCG.TechniquecreateProfileCGTechnique()
    
public  ProfileCG.Technique.PasscreateProfileCGTechniquePass()
    
public  ProfileCG.Technique.Pass.AlphaFunccreateProfileCGTechniquePassAlphaFunc()
    
public  ProfileCG.Technique.Pass.AlphaFunc.FunccreateProfileCGTechniquePassAlphaFuncFunc()
    
public  ProfileCG.Technique.Pass.AlphaFunc.ValuecreateProfileCGTechniquePassAlphaFuncValue()
    
public  ProfileCG.Technique.Pass.AlphaTestEnablecreateProfileCGTechniquePassAlphaTestEnable()
    
public  ProfileCG.Technique.Pass.AutoNormalEnablecreateProfileCGTechniquePassAutoNormalEnable()
    
public  ProfileCG.Technique.Pass.BlendColorcreateProfileCGTechniquePassBlendColor()
    
public  ProfileCG.Technique.Pass.BlendEnablecreateProfileCGTechniquePassBlendEnable()
    
public  ProfileCG.Technique.Pass.BlendEquationcreateProfileCGTechniquePassBlendEquation()
    
public  ProfileCG.Technique.Pass.BlendEquationSeparatecreateProfileCGTechniquePassBlendEquationSeparate()
    
public  ProfileCG.Technique.Pass.BlendEquationSeparate.AlphacreateProfileCGTechniquePassBlendEquationSeparateAlpha()
    
public  ProfileCG.Technique.Pass.BlendEquationSeparate.RgbcreateProfileCGTechniquePassBlendEquationSeparateRgb()
    
public  ProfileCG.Technique.Pass.BlendFunccreateProfileCGTechniquePassBlendFunc()
    
public  ProfileCG.Technique.Pass.BlendFunc.DestcreateProfileCGTechniquePassBlendFuncDest()
    
public  ProfileCG.Technique.Pass.BlendFuncSeparatecreateProfileCGTechniquePassBlendFuncSeparate()
    
public  ProfileCG.Technique.Pass.BlendFuncSeparate.DestAlphacreateProfileCGTechniquePassBlendFuncSeparateDestAlpha()
    
public  ProfileCG.Technique.Pass.BlendFuncSeparate.DestRgbcreateProfileCGTechniquePassBlendFuncSeparateDestRgb()
    
public  ProfileCG.Technique.Pass.BlendFuncSeparate.SrcAlphacreateProfileCGTechniquePassBlendFuncSeparateSrcAlpha()
    
public  ProfileCG.Technique.Pass.BlendFuncSeparate.SrcRgbcreateProfileCGTechniquePassBlendFuncSeparateSrcRgb()
    
public  ProfileCG.Technique.Pass.BlendFunc.SrccreateProfileCGTechniquePassBlendFuncSrc()
    
public  ProfileCG.Technique.Pass.ClearColorcreateProfileCGTechniquePassClearColor()
    
public  ProfileCG.Technique.Pass.ClearDepthcreateProfileCGTechniquePassClearDepth()
    
public  ProfileCG.Technique.Pass.ClearStencilcreateProfileCGTechniquePassClearStencil()
    
public  ProfileCG.Technique.Pass.ClipPlanecreateProfileCGTechniquePassClipPlane()
    
public  ProfileCG.Technique.Pass.ClipPlaneEnablecreateProfileCGTechniquePassClipPlaneEnable()
    
public  ProfileCG.Technique.Pass.ColorLogicOpEnablecreateProfileCGTechniquePassColorLogicOpEnable()
    
public  ProfileCG.Technique.Pass.ColorMaskcreateProfileCGTechniquePassColorMask()
    
public  ProfileCG.Technique.Pass.ColorMaterialcreateProfileCGTechniquePassColorMaterial()
    
public  ProfileCG.Technique.Pass.ColorMaterialEnablecreateProfileCGTechniquePassColorMaterialEnable()
    
public  ProfileCG.Technique.Pass.ColorMaterial.FacecreateProfileCGTechniquePassColorMaterialFace()
    
public  ProfileCG.Technique.Pass.ColorMaterial.ModecreateProfileCGTechniquePassColorMaterialMode()
    
public  ProfileCG.Technique.Pass.CullFacecreateProfileCGTechniquePassCullFace()
    
public  ProfileCG.Technique.Pass.CullFaceEnablecreateProfileCGTechniquePassCullFaceEnable()
    
public  ProfileCG.Technique.Pass.DepthBoundscreateProfileCGTechniquePassDepthBounds()
    
public  ProfileCG.Technique.Pass.DepthBoundsEnablecreateProfileCGTechniquePassDepthBoundsEnable()
    
public  ProfileCG.Technique.Pass.DepthClampEnablecreateProfileCGTechniquePassDepthClampEnable()
    
public  ProfileCG.Technique.Pass.DepthFunccreateProfileCGTechniquePassDepthFunc()
    
public  ProfileCG.Technique.Pass.DepthMaskcreateProfileCGTechniquePassDepthMask()
    
public  ProfileCG.Technique.Pass.DepthRangecreateProfileCGTechniquePassDepthRange()
    
public  ProfileCG.Technique.Pass.DepthTestEnablecreateProfileCGTechniquePassDepthTestEnable()
    
public  ProfileCG.Technique.Pass.DitherEnablecreateProfileCGTechniquePassDitherEnable()
    
public  ProfileCG.Technique.Pass.FogColorcreateProfileCGTechniquePassFogColor()
    
public  ProfileCG.Technique.Pass.FogCoordSrccreateProfileCGTechniquePassFogCoordSrc()
    
public  ProfileCG.Technique.Pass.FogDensitycreateProfileCGTechniquePassFogDensity()
    
public  ProfileCG.Technique.Pass.FogEnablecreateProfileCGTechniquePassFogEnable()
    
public  ProfileCG.Technique.Pass.FogEndcreateProfileCGTechniquePassFogEnd()
    
public  ProfileCG.Technique.Pass.FogModecreateProfileCGTechniquePassFogMode()
    
public  ProfileCG.Technique.Pass.FogStartcreateProfileCGTechniquePassFogStart()
    
public  ProfileCG.Technique.Pass.FrontFacecreateProfileCGTechniquePassFrontFace()
    
public  ProfileCG.Technique.Pass.LightAmbientcreateProfileCGTechniquePassLightAmbient()
    
public  ProfileCG.Technique.Pass.LightConstantAttenuationcreateProfileCGTechniquePassLightConstantAttenuation()
    
public  ProfileCG.Technique.Pass.LightDiffusecreateProfileCGTechniquePassLightDiffuse()
    
public  ProfileCG.Technique.Pass.LightEnablecreateProfileCGTechniquePassLightEnable()
    
public  ProfileCG.Technique.Pass.LightLinearAttenuationcreateProfileCGTechniquePassLightLinearAttenuation()
    
public  ProfileCG.Technique.Pass.LightModelAmbientcreateProfileCGTechniquePassLightModelAmbient()
    
public  ProfileCG.Technique.Pass.LightModelColorControlcreateProfileCGTechniquePassLightModelColorControl()
    
public  ProfileCG.Technique.Pass.LightModelLocalViewerEnablecreateProfileCGTechniquePassLightModelLocalViewerEnable()
    
public  ProfileCG.Technique.Pass.LightModelTwoSideEnablecreateProfileCGTechniquePassLightModelTwoSideEnable()
    
public  ProfileCG.Technique.Pass.LightPositioncreateProfileCGTechniquePassLightPosition()
    
public  ProfileCG.Technique.Pass.LightQuadraticAttenuationcreateProfileCGTechniquePassLightQuadraticAttenuation()
    
public  ProfileCG.Technique.Pass.LightSpecularcreateProfileCGTechniquePassLightSpecular()
    
public  ProfileCG.Technique.Pass.LightSpotCutoffcreateProfileCGTechniquePassLightSpotCutoff()
    
public  ProfileCG.Technique.Pass.LightSpotDirectioncreateProfileCGTechniquePassLightSpotDirection()
    
public  ProfileCG.Technique.Pass.LightSpotExponentcreateProfileCGTechniquePassLightSpotExponent()
    
public  ProfileCG.Technique.Pass.LightingEnablecreateProfileCGTechniquePassLightingEnable()
    
public  ProfileCG.Technique.Pass.LineSmoothEnablecreateProfileCGTechniquePassLineSmoothEnable()
    
public  ProfileCG.Technique.Pass.LineStipplecreateProfileCGTechniquePassLineStipple()
    
public  ProfileCG.Technique.Pass.LineStippleEnablecreateProfileCGTechniquePassLineStippleEnable()
    
public  ProfileCG.Technique.Pass.LineWidthcreateProfileCGTechniquePassLineWidth()
    
public  ProfileCG.Technique.Pass.LogicOpcreateProfileCGTechniquePassLogicOp()
    
public  ProfileCG.Technique.Pass.LogicOpEnablecreateProfileCGTechniquePassLogicOpEnable()
    
public  ProfileCG.Technique.Pass.MaterialAmbientcreateProfileCGTechniquePassMaterialAmbient()
    
public  ProfileCG.Technique.Pass.MaterialDiffusecreateProfileCGTechniquePassMaterialDiffuse()
    
public  ProfileCG.Technique.Pass.MaterialEmissioncreateProfileCGTechniquePassMaterialEmission()
    
public  ProfileCG.Technique.Pass.MaterialShininesscreateProfileCGTechniquePassMaterialShininess()
    
public  ProfileCG.Technique.Pass.MaterialSpecularcreateProfileCGTechniquePassMaterialSpecular()
    
public  ProfileCG.Technique.Pass.ModelViewMatrixcreateProfileCGTechniquePassModelViewMatrix()
    
public  ProfileCG.Technique.Pass.MultisampleEnablecreateProfileCGTechniquePassMultisampleEnable()
    
public  ProfileCG.Technique.Pass.NormalizeEnablecreateProfileCGTechniquePassNormalizeEnable()
    
public  ProfileCG.Technique.Pass.PointDistanceAttenuationcreateProfileCGTechniquePassPointDistanceAttenuation()
    
public  ProfileCG.Technique.Pass.PointFadeThresholdSizecreateProfileCGTechniquePassPointFadeThresholdSize()
    
public  ProfileCG.Technique.Pass.PointSizecreateProfileCGTechniquePassPointSize()
    
public  ProfileCG.Technique.Pass.PointSizeMaxcreateProfileCGTechniquePassPointSizeMax()
    
public  ProfileCG.Technique.Pass.PointSizeMincreateProfileCGTechniquePassPointSizeMin()
    
public  ProfileCG.Technique.Pass.PointSmoothEnablecreateProfileCGTechniquePassPointSmoothEnable()
    
public  ProfileCG.Technique.Pass.PolygonModecreateProfileCGTechniquePassPolygonMode()
    
public  ProfileCG.Technique.Pass.PolygonMode.FacecreateProfileCGTechniquePassPolygonModeFace()
    
public  ProfileCG.Technique.Pass.PolygonMode.ModecreateProfileCGTechniquePassPolygonModeMode()
    
public  ProfileCG.Technique.Pass.PolygonOffsetcreateProfileCGTechniquePassPolygonOffset()
    
public  ProfileCG.Technique.Pass.PolygonOffsetFillEnablecreateProfileCGTechniquePassPolygonOffsetFillEnable()
    
public  ProfileCG.Technique.Pass.PolygonOffsetLineEnablecreateProfileCGTechniquePassPolygonOffsetLineEnable()
    
public  ProfileCG.Technique.Pass.PolygonOffsetPointEnablecreateProfileCGTechniquePassPolygonOffsetPointEnable()
    
public  ProfileCG.Technique.Pass.PolygonSmoothEnablecreateProfileCGTechniquePassPolygonSmoothEnable()
    
public  ProfileCG.Technique.Pass.PolygonStippleEnablecreateProfileCGTechniquePassPolygonStippleEnable()
    
public  ProfileCG.Technique.Pass.ProjectionMatrixcreateProfileCGTechniquePassProjectionMatrix()
    
public  ProfileCG.Technique.Pass.RescaleNormalEnablecreateProfileCGTechniquePassRescaleNormalEnable()
    
public  ProfileCG.Technique.Pass.SampleAlphaToCoverageEnablecreateProfileCGTechniquePassSampleAlphaToCoverageEnable()
    
public  ProfileCG.Technique.Pass.SampleAlphaToOneEnablecreateProfileCGTechniquePassSampleAlphaToOneEnable()
    
public  ProfileCG.Technique.Pass.SampleCoverageEnablecreateProfileCGTechniquePassSampleCoverageEnable()
    
public  ProfileCG.Technique.Pass.ScissorcreateProfileCGTechniquePassScissor()
    
public  ProfileCG.Technique.Pass.ScissorTestEnablecreateProfileCGTechniquePassScissorTestEnable()
    
public  ProfileCG.Technique.Pass.ShadeModelcreateProfileCGTechniquePassShadeModel()
    
public  ProfileCG.Technique.Pass.ShadercreateProfileCGTechniquePassShader()
    
public  ProfileCG.Technique.Pass.Shader.BindcreateProfileCGTechniquePassShaderBind()
    
public  ProfileCG.Technique.Pass.Shader.Bind.ParamcreateProfileCGTechniquePassShaderBindParam()
    
public  ProfileCG.Technique.Pass.Shader.CompilerTargetcreateProfileCGTechniquePassShaderCompilerTarget()
    
public  ProfileCG.Technique.Pass.Shader.NamecreateProfileCGTechniquePassShaderName()
    
public  ProfileCG.Technique.Pass.StencilFunccreateProfileCGTechniquePassStencilFunc()
    
public  ProfileCG.Technique.Pass.StencilFunc.FunccreateProfileCGTechniquePassStencilFuncFunc()
    
public  ProfileCG.Technique.Pass.StencilFunc.MaskcreateProfileCGTechniquePassStencilFuncMask()
    
public  ProfileCG.Technique.Pass.StencilFunc.RefcreateProfileCGTechniquePassStencilFuncRef()
    
public  ProfileCG.Technique.Pass.StencilFuncSeparatecreateProfileCGTechniquePassStencilFuncSeparate()
    
public  ProfileCG.Technique.Pass.StencilFuncSeparate.BackcreateProfileCGTechniquePassStencilFuncSeparateBack()
    
public  ProfileCG.Technique.Pass.StencilFuncSeparate.FrontcreateProfileCGTechniquePassStencilFuncSeparateFront()
    
public  ProfileCG.Technique.Pass.StencilFuncSeparate.MaskcreateProfileCGTechniquePassStencilFuncSeparateMask()
    
public  ProfileCG.Technique.Pass.StencilFuncSeparate.RefcreateProfileCGTechniquePassStencilFuncSeparateRef()
    
public  ProfileCG.Technique.Pass.StencilMaskcreateProfileCGTechniquePassStencilMask()
    
public  ProfileCG.Technique.Pass.StencilMaskSeparatecreateProfileCGTechniquePassStencilMaskSeparate()
    
public  ProfileCG.Technique.Pass.StencilMaskSeparate.FacecreateProfileCGTechniquePassStencilMaskSeparateFace()
    
public  ProfileCG.Technique.Pass.StencilMaskSeparate.MaskcreateProfileCGTechniquePassStencilMaskSeparateMask()
    
public  ProfileCG.Technique.Pass.StencilOpcreateProfileCGTechniquePassStencilOp()
    
public  ProfileCG.Technique.Pass.StencilOp.FailcreateProfileCGTechniquePassStencilOpFail()
    
public  ProfileCG.Technique.Pass.StencilOpSeparatecreateProfileCGTechniquePassStencilOpSeparate()
    
public  ProfileCG.Technique.Pass.StencilOpSeparate.FacecreateProfileCGTechniquePassStencilOpSeparateFace()
    
public  ProfileCG.Technique.Pass.StencilOpSeparate.FailcreateProfileCGTechniquePassStencilOpSeparateFail()
    
public  ProfileCG.Technique.Pass.StencilOpSeparate.ZfailcreateProfileCGTechniquePassStencilOpSeparateZfail()
    
public  ProfileCG.Technique.Pass.StencilOpSeparate.ZpasscreateProfileCGTechniquePassStencilOpSeparateZpass()
    
public  ProfileCG.Technique.Pass.StencilOp.ZfailcreateProfileCGTechniquePassStencilOpZfail()
    
public  ProfileCG.Technique.Pass.StencilOp.ZpasscreateProfileCGTechniquePassStencilOpZpass()
    
public  ProfileCG.Technique.Pass.StencilTestEnablecreateProfileCGTechniquePassStencilTestEnable()
    
public  ProfileCG.Technique.Pass.Texture1DcreateProfileCGTechniquePassTexture1D()
    
public  ProfileCG.Technique.Pass.Texture1DEnablecreateProfileCGTechniquePassTexture1DEnable()
    
public  ProfileCG.Technique.Pass.Texture2DcreateProfileCGTechniquePassTexture2D()
    
public  ProfileCG.Technique.Pass.Texture2DEnablecreateProfileCGTechniquePassTexture2DEnable()
    
public  ProfileCG.Technique.Pass.Texture3DcreateProfileCGTechniquePassTexture3D()
    
public  ProfileCG.Technique.Pass.Texture3DEnablecreateProfileCGTechniquePassTexture3DEnable()
    
public  ProfileCG.Technique.Pass.TextureCUBEcreateProfileCGTechniquePassTextureCUBE()
    
public  ProfileCG.Technique.Pass.TextureCUBEEnablecreateProfileCGTechniquePassTextureCUBEEnable()
    
public  ProfileCG.Technique.Pass.TextureDEPTHcreateProfileCGTechniquePassTextureDEPTH()
    
public  ProfileCG.Technique.Pass.TextureDEPTHEnablecreateProfileCGTechniquePassTextureDEPTHEnable()
    
public  ProfileCG.Technique.Pass.TextureEnvColorcreateProfileCGTechniquePassTextureEnvColor()
    
public  ProfileCG.Technique.Pass.TextureEnvModecreateProfileCGTechniquePassTextureEnvMode()
    
public  ProfileCG.Technique.Pass.TextureRECTcreateProfileCGTechniquePassTextureRECT()
    
public  ProfileCG.Technique.Pass.TextureRECTEnablecreateProfileCGTechniquePassTextureRECTEnable()
    
public  ProfileCOMMONcreateProfileCOMMON()
    
public  JAXBElement<ProfileCOMMON>createProfileCOMMON(ProfileCOMMON value)
    
public  ProfileCOMMON.TechniquecreateProfileCOMMONTechnique()
    
public  ProfileCOMMON.Technique.BlinncreateProfileCOMMONTechniqueBlinn()
    
public  ProfileCOMMON.Technique.ConstantcreateProfileCOMMONTechniqueConstant()
    
public  ProfileCOMMON.Technique.LambertcreateProfileCOMMONTechniqueLambert()
    
public  ProfileCOMMON.Technique.PhongcreateProfileCOMMONTechniquePhong()
    
public  ProfileGLEScreateProfileGLES()
    
public  JAXBElement<ProfileGLES>createProfileGLES(ProfileGLES value)
    
public  ProfileGLES.TechniquecreateProfileGLESTechnique()
    
public  ProfileGLES.Technique.PasscreateProfileGLESTechniquePass()
    
public  ProfileGLES.Technique.Pass.AlphaFunccreateProfileGLESTechniquePassAlphaFunc()
    
public  ProfileGLES.Technique.Pass.AlphaFunc.FunccreateProfileGLESTechniquePassAlphaFuncFunc()
    
public  ProfileGLES.Technique.Pass.AlphaFunc.ValuecreateProfileGLESTechniquePassAlphaFuncValue()
    
public  ProfileGLES.Technique.Pass.AlphaTestEnablecreateProfileGLESTechniquePassAlphaTestEnable()
    
public  ProfileGLES.Technique.Pass.BlendEnablecreateProfileGLESTechniquePassBlendEnable()
    
public  ProfileGLES.Technique.Pass.BlendFunccreateProfileGLESTechniquePassBlendFunc()
    
public  ProfileGLES.Technique.Pass.BlendFunc.DestcreateProfileGLESTechniquePassBlendFuncDest()
    
public  ProfileGLES.Technique.Pass.BlendFunc.SrccreateProfileGLESTechniquePassBlendFuncSrc()
    
public  ProfileGLES.Technique.Pass.ClearColorcreateProfileGLESTechniquePassClearColor()
    
public  ProfileGLES.Technique.Pass.ClearDepthcreateProfileGLESTechniquePassClearDepth()
    
public  ProfileGLES.Technique.Pass.ClearStencilcreateProfileGLESTechniquePassClearStencil()
    
public  ProfileGLES.Technique.Pass.ClipPlanecreateProfileGLESTechniquePassClipPlane()
    
public  ProfileGLES.Technique.Pass.ClipPlaneEnablecreateProfileGLESTechniquePassClipPlaneEnable()
    
public  ProfileGLES.Technique.Pass.ColorLogicOpEnablecreateProfileGLESTechniquePassColorLogicOpEnable()
    
public  ProfileGLES.Technique.Pass.ColorMaskcreateProfileGLESTechniquePassColorMask()
    
public  ProfileGLES.Technique.Pass.ColorMaterialEnablecreateProfileGLESTechniquePassColorMaterialEnable()
    
public  ProfileGLES.Technique.Pass.CullFacecreateProfileGLESTechniquePassCullFace()
    
public  ProfileGLES.Technique.Pass.CullFaceEnablecreateProfileGLESTechniquePassCullFaceEnable()
    
public  ProfileGLES.Technique.Pass.DepthFunccreateProfileGLESTechniquePassDepthFunc()
    
public  ProfileGLES.Technique.Pass.DepthMaskcreateProfileGLESTechniquePassDepthMask()
    
public  ProfileGLES.Technique.Pass.DepthRangecreateProfileGLESTechniquePassDepthRange()
    
public  ProfileGLES.Technique.Pass.DepthTestEnablecreateProfileGLESTechniquePassDepthTestEnable()
    
public  ProfileGLES.Technique.Pass.DitherEnablecreateProfileGLESTechniquePassDitherEnable()
    
public  ProfileGLES.Technique.Pass.FogColorcreateProfileGLESTechniquePassFogColor()
    
public  ProfileGLES.Technique.Pass.FogDensitycreateProfileGLESTechniquePassFogDensity()
    
public  ProfileGLES.Technique.Pass.FogEnablecreateProfileGLESTechniquePassFogEnable()
    
public  ProfileGLES.Technique.Pass.FogEndcreateProfileGLESTechniquePassFogEnd()
    
public  ProfileGLES.Technique.Pass.FogModecreateProfileGLESTechniquePassFogMode()
    
public  ProfileGLES.Technique.Pass.FogStartcreateProfileGLESTechniquePassFogStart()
    
public  ProfileGLES.Technique.Pass.FrontFacecreateProfileGLESTechniquePassFrontFace()
    
public  ProfileGLES.Technique.Pass.LightAmbientcreateProfileGLESTechniquePassLightAmbient()
    
public  ProfileGLES.Technique.Pass.LightConstantAttenuationcreateProfileGLESTechniquePassLightConstantAttenuation()
    
public  ProfileGLES.Technique.Pass.LightDiffusecreateProfileGLESTechniquePassLightDiffuse()
    
public  ProfileGLES.Technique.Pass.LightEnablecreateProfileGLESTechniquePassLightEnable()
    
public  ProfileGLES.Technique.Pass.LightLinearAttenutationcreateProfileGLESTechniquePassLightLinearAttenutation()
    
public  ProfileGLES.Technique.Pass.LightModelAmbientcreateProfileGLESTechniquePassLightModelAmbient()
    
public  ProfileGLES.Technique.Pass.LightModelTwoSideEnablecreateProfileGLESTechniquePassLightModelTwoSideEnable()
    
public  ProfileGLES.Technique.Pass.LightPositioncreateProfileGLESTechniquePassLightPosition()
    
public  ProfileGLES.Technique.Pass.LightQuadraticAttenuationcreateProfileGLESTechniquePassLightQuadraticAttenuation()
    
public  ProfileGLES.Technique.Pass.LightSpecularcreateProfileGLESTechniquePassLightSpecular()
    
public  ProfileGLES.Technique.Pass.LightSpotCutoffcreateProfileGLESTechniquePassLightSpotCutoff()
    
public  ProfileGLES.Technique.Pass.LightSpotDirectioncreateProfileGLESTechniquePassLightSpotDirection()
    
public  ProfileGLES.Technique.Pass.LightSpotExponentcreateProfileGLESTechniquePassLightSpotExponent()
    
public  ProfileGLES.Technique.Pass.LightingEnablecreateProfileGLESTechniquePassLightingEnable()
    
public  ProfileGLES.Technique.Pass.LineSmoothEnablecreateProfileGLESTechniquePassLineSmoothEnable()
    
public  ProfileGLES.Technique.Pass.LineWidthcreateProfileGLESTechniquePassLineWidth()
    
public  ProfileGLES.Technique.Pass.LogicOpcreateProfileGLESTechniquePassLogicOp()
    
public  ProfileGLES.Technique.Pass.MaterialAmbientcreateProfileGLESTechniquePassMaterialAmbient()
    
public  ProfileGLES.Technique.Pass.MaterialDiffusecreateProfileGLESTechniquePassMaterialDiffuse()
    
public  ProfileGLES.Technique.Pass.MaterialEmissioncreateProfileGLESTechniquePassMaterialEmission()
    
public  ProfileGLES.Technique.Pass.MaterialShininesscreateProfileGLESTechniquePassMaterialShininess()
    
public  ProfileGLES.Technique.Pass.MaterialSpecularcreateProfileGLESTechniquePassMaterialSpecular()
    
public  ProfileGLES.Technique.Pass.ModelViewMatrixcreateProfileGLESTechniquePassModelViewMatrix()
    
public  ProfileGLES.Technique.Pass.MultisampleEnablecreateProfileGLESTechniquePassMultisampleEnable()
    
public  ProfileGLES.Technique.Pass.NormalizeEnablecreateProfileGLESTechniquePassNormalizeEnable()
    
public  ProfileGLES.Technique.Pass.PointDistanceAttenuationcreateProfileGLESTechniquePassPointDistanceAttenuation()
    
public  ProfileGLES.Technique.Pass.PointFadeThresholdSizecreateProfileGLESTechniquePassPointFadeThresholdSize()
    
public  ProfileGLES.Technique.Pass.PointSizecreateProfileGLESTechniquePassPointSize()
    
public  ProfileGLES.Technique.Pass.PointSizeMaxcreateProfileGLESTechniquePassPointSizeMax()
    
public  ProfileGLES.Technique.Pass.PointSizeMincreateProfileGLESTechniquePassPointSizeMin()
    
public  ProfileGLES.Technique.Pass.PointSmoothEnablecreateProfileGLESTechniquePassPointSmoothEnable()
    
public  ProfileGLES.Technique.Pass.PolygonOffsetcreateProfileGLESTechniquePassPolygonOffset()
    
public  ProfileGLES.Technique.Pass.PolygonOffsetFillEnablecreateProfileGLESTechniquePassPolygonOffsetFillEnable()
    
public  ProfileGLES.Technique.Pass.ProjectionMatrixcreateProfileGLESTechniquePassProjectionMatrix()
    
public  ProfileGLES.Technique.Pass.RescaleNormalEnablecreateProfileGLESTechniquePassRescaleNormalEnable()
    
public  ProfileGLES.Technique.Pass.SampleAlphaToCoverageEnablecreateProfileGLESTechniquePassSampleAlphaToCoverageEnable()
    
public  ProfileGLES.Technique.Pass.SampleAlphaToOneEnablecreateProfileGLESTechniquePassSampleAlphaToOneEnable()
    
public  ProfileGLES.Technique.Pass.SampleCoverageEnablecreateProfileGLESTechniquePassSampleCoverageEnable()
    
public  ProfileGLES.Technique.Pass.ScissorcreateProfileGLESTechniquePassScissor()
    
public  ProfileGLES.Technique.Pass.ScissorTestEnablecreateProfileGLESTechniquePassScissorTestEnable()
    
public  ProfileGLES.Technique.Pass.ShadeModelcreateProfileGLESTechniquePassShadeModel()
    
public  ProfileGLES.Technique.Pass.StencilFunccreateProfileGLESTechniquePassStencilFunc()
    
public  ProfileGLES.Technique.Pass.StencilFunc.FunccreateProfileGLESTechniquePassStencilFuncFunc()
    
public  ProfileGLES.Technique.Pass.StencilFunc.MaskcreateProfileGLESTechniquePassStencilFuncMask()
    
public  ProfileGLES.Technique.Pass.StencilFunc.RefcreateProfileGLESTechniquePassStencilFuncRef()
    
public  ProfileGLES.Technique.Pass.StencilMaskcreateProfileGLESTechniquePassStencilMask()
    
public  ProfileGLES.Technique.Pass.StencilOpcreateProfileGLESTechniquePassStencilOp()
    
public  ProfileGLES.Technique.Pass.StencilOp.FailcreateProfileGLESTechniquePassStencilOpFail()
    
public  ProfileGLES.Technique.Pass.StencilOp.ZfailcreateProfileGLESTechniquePassStencilOpZfail()
    
public  ProfileGLES.Technique.Pass.StencilOp.ZpasscreateProfileGLESTechniquePassStencilOpZpass()
    
public  ProfileGLES.Technique.Pass.StencilTestEnablecreateProfileGLESTechniquePassStencilTestEnable()
    
public  ProfileGLES.Technique.Pass.TexturePipelinecreateProfileGLESTechniquePassTexturePipeline()
    
public  ProfileGLES.Technique.Pass.TexturePipelineEnablecreateProfileGLESTechniquePassTexturePipelineEnable()
    
public  ProfileGLES.Technique.SetparamcreateProfileGLESTechniqueSetparam()
    
public  ProfileGLSLcreateProfileGLSL()
    
public  JAXBElement<ProfileGLSL>createProfileGLSL(ProfileGLSL value)
    
public  ProfileGLSL.TechniquecreateProfileGLSLTechnique()
    
public  ProfileGLSL.Technique.PasscreateProfileGLSLTechniquePass()
    
public  ProfileGLSL.Technique.Pass.ShadercreateProfileGLSLTechniquePassShader()
    
public  ProfileGLSL.Technique.Pass.Shader.BindcreateProfileGLSLTechniquePassShaderBind()
    
public  ProfileGLSL.Technique.Pass.Shader.Bind.ParamcreateProfileGLSLTechniquePassShaderBindParam()
    
public  ProfileGLSL.Technique.Pass.Shader.CompilerTargetcreateProfileGLSLTechniquePassShaderCompilerTarget()
    
public  ProfileGLSL.Technique.Pass.Shader.NamecreateProfileGLSLTechniquePassShaderName()
    
public  RigidBodycreateRigidBody()
    
public  RigidBody.TechniqueCommoncreateRigidBodyTechniqueCommon()
    
public  RigidBody.TechniqueCommon.DynamiccreateRigidBodyTechniqueCommonDynamic()
    
public  RigidBody.TechniqueCommon.MassFramecreateRigidBodyTechniqueCommonMassFrame()
    
public  RigidBody.TechniqueCommon.ShapecreateRigidBodyTechniqueCommonShape()
    
public  RigidBody.TechniqueCommon.Shape.HollowcreateRigidBodyTechniqueCommonShapeHollow()
    
public  RigidConstraintcreateRigidConstraint()
    
public  RigidConstraint.AttachmentcreateRigidConstraintAttachment()
    
public  RigidConstraint.RefAttachmentcreateRigidConstraintRefAttachment()
    
public  RigidConstraint.TechniqueCommoncreateRigidConstraintTechniqueCommon()
    
public  RigidConstraint.TechniqueCommon.EnabledcreateRigidConstraintTechniqueCommonEnabled()
    
public  RigidConstraint.TechniqueCommon.InterpenetratecreateRigidConstraintTechniqueCommonInterpenetrate()
    
public  RigidConstraint.TechniqueCommon.LimitscreateRigidConstraintTechniqueCommonLimits()
    
public  RigidConstraint.TechniqueCommon.Limits.LinearcreateRigidConstraintTechniqueCommonLimitsLinear()
    
public  RigidConstraint.TechniqueCommon.Limits.SwingConeAndTwistcreateRigidConstraintTechniqueCommonLimitsSwingConeAndTwist()
    
public  RigidConstraint.TechniqueCommon.SpringcreateRigidConstraintTechniqueCommonSpring()
    
public  RigidConstraint.TechniqueCommon.Spring.AngularcreateRigidConstraintTechniqueCommonSpringAngular()
    
public  RigidConstraint.TechniqueCommon.Spring.LinearcreateRigidConstraintTechniqueCommonSpringLinear()
    
public  RotatecreateRotate()
    
public  SamplercreateSampler()
    
public  JAXBElement<TargetableFloat3>createScale(TargetableFloat3 value)
    
public  SkewcreateSkew()
    
public  SkincreateSkin()
    
public  Skin.JointscreateSkinJoints()
    
public  Skin.VertexWeightscreateSkinVertexWeights()
    
public  SourcecreateSource()
    
public  Source.TechniqueCommoncreateSourceTechniqueCommon()
    
public  SpherecreateSphere()
    
public  SplinecreateSpline()
    
public  Spline.ControlVerticescreateSplineControlVertices()
    
public  TaperedCapsulecreateTaperedCapsule()
    
public  TaperedCylindercreateTaperedCylinder()
    
public  TargetableFloatcreateTargetableFloat()
    
public  TargetableFloat3createTargetableFloat3()
    
public  org.collada.colladaschema.TechniquecreateTechnique()
    
public  JAXBElement<TargetableFloat3>createTranslate(TargetableFloat3 value)
    
public  TrianglescreateTriangles()
    
public  TrifanscreateTrifans()
    
public  TristripscreateTristrips()
    
public  VerticescreateVertices()
    
public  VisualScenecreateVisualScene()
    
public  VisualScene.EvaluateScenecreateVisualSceneEvaluateScene()
    
public  VisualScene.EvaluateScene.RendercreateVisualSceneEvaluateSceneRender()
    
public  JAXBElement<String>createVisualSceneEvaluateSceneRenderLayer(String value)
    


Constructor Detail
ObjectFactory
public ObjectFactory()(Code)
Create a new ObjectFactory that can be used to create new instances of schema derived classes for package: org.collada.colladaschema




Method Detail
createAccessor
public Accessor createAccessor()(Code)
Create an instance of Accessor



createAnimation
public Animation createAnimation()(Code)
Create an instance of Animation



createAnimationClip
public AnimationClip createAnimationClip()(Code)
Create an instance of AnimationClip



createAsset
public Asset createAsset()(Code)
Create an instance of Asset



createAssetContributor
public Asset.Contributor createAssetContributor()(Code)
Create an instance of Asset.Contributor



createAssetUnit
public Asset.Unit createAssetUnit()(Code)
Create an instance of Asset.Unit



createBindMaterial
public BindMaterial createBindMaterial()(Code)
Create an instance of BindMaterial



createBindMaterialTechniqueCommon
public BindMaterial.TechniqueCommon createBindMaterialTechniqueCommon()(Code)
Create an instance of BindMaterial.TechniqueCommon



createBoolArray
public BoolArray createBoolArray()(Code)
Create an instance of BoolArray



createBox
public Box createBox()(Code)
Create an instance of Box



createCOLLADA
public COLLADA createCOLLADA()(Code)
Create an instance of COLLADA



createCOLLADAScene
public COLLADA.Scene createCOLLADAScene()(Code)
Create an instance of COLLADA.Scene



createCamera
public Camera createCamera()(Code)
Create an instance of Camera



createCameraImager
public Camera.Imager createCameraImager()(Code)
Create an instance of Camera.Imager



createCameraOptics
public Camera.Optics createCameraOptics()(Code)
Create an instance of Camera.Optics



createCameraOpticsTechniqueCommon
public Camera.Optics.TechniqueCommon createCameraOpticsTechniqueCommon()(Code)
Create an instance of Camera.Optics.TechniqueCommon



createCameraOpticsTechniqueCommonOrthographic
public Camera.Optics.TechniqueCommon.Orthographic createCameraOpticsTechniqueCommonOrthographic()(Code)
Create an instance of Camera.Optics.TechniqueCommon.Orthographic



createCameraOpticsTechniqueCommonPerspective
public Camera.Optics.TechniqueCommon.Perspective createCameraOpticsTechniqueCommonPerspective()(Code)
Create an instance of Camera.Optics.TechniqueCommon.Perspective



createCapsule
public Capsule createCapsule()(Code)
Create an instance of Capsule



createCgConnectParam
public CgConnectParam createCgConnectParam()(Code)
Create an instance of CgConnectParam



createCgNewarrayType
public CgNewarrayType createCgNewarrayType()(Code)
Create an instance of CgNewarrayType



createCgNewarrayTypeArray
public JAXBElement<CgNewarrayType> createCgNewarrayTypeArray(CgNewarrayType value)(Code)
Create an instance of JAXBElement < CgNewarrayType > }



createCgNewarrayTypeBool
public JAXBElement<Boolean> createCgNewarrayTypeBool(Boolean value)(Code)
Create an instance of JAXBElement < Boolean > }



createCgNewarrayTypeBool1
public JAXBElement<Boolean> createCgNewarrayTypeBool1(Boolean value)(Code)
Create an instance of JAXBElement < Boolean > }



createCgNewarrayTypeBool1X1
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool1X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool1X2
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool1X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool1X3
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool1X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool1X4
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool1X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool2
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool2X1
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool2X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool2X2
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool2X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool2X3
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool2X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool2X4
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool2X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool3
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool3X1
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool3X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool3X2
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool3X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool3X3
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool3X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool3X4
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool3X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool4
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool4X1
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool4X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool4X2
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool4X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool4X3
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool4X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeBool4X4
public JAXBElement<List<Boolean>> createCgNewarrayTypeBool4X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgNewarrayTypeConnectParam
public JAXBElement<CgConnectParam> createCgNewarrayTypeConnectParam(CgConnectParam value)(Code)
Create an instance of JAXBElement < CgConnectParam > }



createCgNewarrayTypeEnum
public JAXBElement<String> createCgNewarrayTypeEnum(String value)(Code)
Create an instance of JAXBElement < String > }



createCgNewarrayTypeFixed
public JAXBElement<java.lang.Float> createCgNewarrayTypeFixed(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgNewarrayTypeFixed1
public JAXBElement<java.lang.Float> createCgNewarrayTypeFixed1(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgNewarrayTypeFixed1X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed1X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed1X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed1X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed1X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed1X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed1X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed1X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed2X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed2X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed2X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed2X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed2X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed2X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed2X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed3X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed3X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed3X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed3X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed3X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed3X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed3X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed4X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed4X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed4X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed4X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed4X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed4X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFixed4X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFixed4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat
public JAXBElement<java.lang.Float> createCgNewarrayTypeFloat(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgNewarrayTypeFloat1
public JAXBElement<java.lang.Float> createCgNewarrayTypeFloat1(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgNewarrayTypeFloat1X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat1X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat1X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat1X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat1X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat1X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat1X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat1X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat2X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat2X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat2X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat2X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat2X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat2X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat2X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat3X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat3X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat3X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat3X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat3X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat3X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat3X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat4X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat4X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat4X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat4X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat4X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat4X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeFloat4X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeFloat4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf
public JAXBElement<java.lang.Float> createCgNewarrayTypeHalf(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgNewarrayTypeHalf1
public JAXBElement<java.lang.Float> createCgNewarrayTypeHalf1(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgNewarrayTypeHalf1X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf1X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf1X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf1X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf1X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf1X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf1X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf1X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf2X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf2X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf2X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf2X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf2X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf2X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf2X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf3X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf3X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf3X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf3X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf3X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf3X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf3X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf4X1
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf4X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf4X2
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf4X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf4X3
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf4X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeHalf4X4
public JAXBElement<List<java.lang.Float>> createCgNewarrayTypeHalf4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgNewarrayTypeInt
public JAXBElement<Integer> createCgNewarrayTypeInt(Integer value)(Code)
Create an instance of JAXBElement < Integer > }



createCgNewarrayTypeInt1
public JAXBElement<Integer> createCgNewarrayTypeInt1(Integer value)(Code)
Create an instance of JAXBElement < Integer > }



createCgNewarrayTypeInt1X1
public JAXBElement<List<Integer>> createCgNewarrayTypeInt1X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt1X2
public JAXBElement<List<Integer>> createCgNewarrayTypeInt1X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt1X3
public JAXBElement<List<Integer>> createCgNewarrayTypeInt1X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt1X4
public JAXBElement<List<Integer>> createCgNewarrayTypeInt1X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt2
public JAXBElement<List<Integer>> createCgNewarrayTypeInt2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt2X1
public JAXBElement<List<Integer>> createCgNewarrayTypeInt2X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt2X2
public JAXBElement<List<Integer>> createCgNewarrayTypeInt2X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt2X3
public JAXBElement<List<Integer>> createCgNewarrayTypeInt2X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt2X4
public JAXBElement<List<Integer>> createCgNewarrayTypeInt2X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt3
public JAXBElement<List<Integer>> createCgNewarrayTypeInt3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt3X1
public JAXBElement<List<Integer>> createCgNewarrayTypeInt3X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt3X2
public JAXBElement<List<Integer>> createCgNewarrayTypeInt3X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt3X3
public JAXBElement<List<Integer>> createCgNewarrayTypeInt3X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt3X4
public JAXBElement<List<Integer>> createCgNewarrayTypeInt3X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt4
public JAXBElement<List<Integer>> createCgNewarrayTypeInt4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt4X1
public JAXBElement<List<Integer>> createCgNewarrayTypeInt4X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt4X2
public JAXBElement<List<Integer>> createCgNewarrayTypeInt4X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt4X3
public JAXBElement<List<Integer>> createCgNewarrayTypeInt4X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeInt4X4
public JAXBElement<List<Integer>> createCgNewarrayTypeInt4X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgNewarrayTypeSampler1D
public JAXBElement<CgSampler1D> createCgNewarrayTypeSampler1D(CgSampler1D value)(Code)
Create an instance of JAXBElement < CgSampler1D > }



createCgNewarrayTypeSampler2D
public JAXBElement<CgSampler2D> createCgNewarrayTypeSampler2D(CgSampler2D value)(Code)
Create an instance of JAXBElement < CgSampler2D > }



createCgNewarrayTypeSampler3D
public JAXBElement<CgSampler3D> createCgNewarrayTypeSampler3D(CgSampler3D value)(Code)
Create an instance of JAXBElement < CgSampler3D > }



createCgNewarrayTypeSamplerCUBE
public JAXBElement<CgSamplerCUBE> createCgNewarrayTypeSamplerCUBE(CgSamplerCUBE value)(Code)
Create an instance of JAXBElement < CgSamplerCUBE > }



createCgNewarrayTypeSamplerDEPTH
public JAXBElement<CgSamplerDEPTH> createCgNewarrayTypeSamplerDEPTH(CgSamplerDEPTH value)(Code)
Create an instance of JAXBElement < CgSamplerDEPTH > }



createCgNewarrayTypeSamplerRECT
public JAXBElement<CgSamplerRECT> createCgNewarrayTypeSamplerRECT(CgSamplerRECT value)(Code)
Create an instance of JAXBElement < CgSamplerRECT > }



createCgNewarrayTypeString
public JAXBElement<String> createCgNewarrayTypeString(String value)(Code)
Create an instance of JAXBElement < String > }



createCgNewarrayTypeSurface
public JAXBElement<CgSurfaceType> createCgNewarrayTypeSurface(CgSurfaceType value)(Code)
Create an instance of JAXBElement < CgSurfaceType > }



createCgNewarrayTypeUsertype
public JAXBElement<CgSetuserType> createCgNewarrayTypeUsertype(CgSetuserType value)(Code)
Create an instance of JAXBElement < CgSetuserType > }



createCgNewparam
public CgNewparam createCgNewparam()(Code)
Create an instance of CgNewparam



createCgSampler1D
public CgSampler1D createCgSampler1D()(Code)
Create an instance of CgSampler1D



createCgSampler2D
public CgSampler2D createCgSampler2D()(Code)
Create an instance of CgSampler2D



createCgSampler3D
public CgSampler3D createCgSampler3D()(Code)
Create an instance of CgSampler3D



createCgSamplerCUBE
public CgSamplerCUBE createCgSamplerCUBE()(Code)
Create an instance of CgSamplerCUBE



createCgSamplerDEPTH
public CgSamplerDEPTH createCgSamplerDEPTH()(Code)
Create an instance of CgSamplerDEPTH



createCgSamplerRECT
public CgSamplerRECT createCgSamplerRECT()(Code)
Create an instance of CgSamplerRECT



createCgSetarrayType
public CgSetarrayType createCgSetarrayType()(Code)
Create an instance of CgSetarrayType



createCgSetarrayTypeArray
public JAXBElement<CgSetarrayType> createCgSetarrayTypeArray(CgSetarrayType value)(Code)
Create an instance of JAXBElement < CgSetarrayType > }



createCgSetarrayTypeBool
public JAXBElement<Boolean> createCgSetarrayTypeBool(Boolean value)(Code)
Create an instance of JAXBElement < Boolean > }



createCgSetarrayTypeBool1
public JAXBElement<Boolean> createCgSetarrayTypeBool1(Boolean value)(Code)
Create an instance of JAXBElement < Boolean > }



createCgSetarrayTypeBool1X1
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool1X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool1X2
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool1X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool1X3
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool1X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool1X4
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool1X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool2
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool2X1
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool2X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool2X2
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool2X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool2X3
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool2X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool2X4
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool2X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool3
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool3X1
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool3X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool3X2
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool3X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool3X3
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool3X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool3X4
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool3X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool4
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool4X1
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool4X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool4X2
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool4X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool4X3
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool4X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeBool4X4
public JAXBElement<List<Boolean>> createCgSetarrayTypeBool4X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetarrayTypeEnum
public JAXBElement<String> createCgSetarrayTypeEnum(String value)(Code)
Create an instance of JAXBElement < String > }



createCgSetarrayTypeFixed
public JAXBElement<java.lang.Float> createCgSetarrayTypeFixed(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetarrayTypeFixed1
public JAXBElement<java.lang.Float> createCgSetarrayTypeFixed1(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetarrayTypeFixed1X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed1X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed1X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed1X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed1X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed1X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed1X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed1X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed2X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed2X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed2X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed2X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed2X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed2X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed2X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed3X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed3X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed3X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed3X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed3X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed3X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed3X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed4X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed4X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed4X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed4X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed4X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed4X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFixed4X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFixed4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat
public JAXBElement<java.lang.Float> createCgSetarrayTypeFloat(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetarrayTypeFloat1
public JAXBElement<java.lang.Float> createCgSetarrayTypeFloat1(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetarrayTypeFloat1X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat1X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat1X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat1X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat1X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat1X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat1X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat1X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat2X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat2X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat2X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat2X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat2X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat2X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat2X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat3X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat3X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat3X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat3X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat3X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat3X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat3X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat4X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat4X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat4X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat4X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat4X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat4X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeFloat4X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeFloat4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf
public JAXBElement<java.lang.Float> createCgSetarrayTypeHalf(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetarrayTypeHalf1
public JAXBElement<java.lang.Float> createCgSetarrayTypeHalf1(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetarrayTypeHalf1X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf1X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf1X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf1X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf1X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf1X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf1X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf1X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf2X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf2X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf2X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf2X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf2X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf2X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf2X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf3X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf3X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf3X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf3X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf3X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf3X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf3X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf4X1
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf4X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf4X2
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf4X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf4X3
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf4X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeHalf4X4
public JAXBElement<List<java.lang.Float>> createCgSetarrayTypeHalf4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetarrayTypeInt
public JAXBElement<Integer> createCgSetarrayTypeInt(Integer value)(Code)
Create an instance of JAXBElement < Integer > }



createCgSetarrayTypeInt1
public JAXBElement<Integer> createCgSetarrayTypeInt1(Integer value)(Code)
Create an instance of JAXBElement < Integer > }



createCgSetarrayTypeInt1X1
public JAXBElement<List<Integer>> createCgSetarrayTypeInt1X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt1X2
public JAXBElement<List<Integer>> createCgSetarrayTypeInt1X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt1X3
public JAXBElement<List<Integer>> createCgSetarrayTypeInt1X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt1X4
public JAXBElement<List<Integer>> createCgSetarrayTypeInt1X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt2
public JAXBElement<List<Integer>> createCgSetarrayTypeInt2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt2X1
public JAXBElement<List<Integer>> createCgSetarrayTypeInt2X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt2X2
public JAXBElement<List<Integer>> createCgSetarrayTypeInt2X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt2X3
public JAXBElement<List<Integer>> createCgSetarrayTypeInt2X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt2X4
public JAXBElement<List<Integer>> createCgSetarrayTypeInt2X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt3
public JAXBElement<List<Integer>> createCgSetarrayTypeInt3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt3X1
public JAXBElement<List<Integer>> createCgSetarrayTypeInt3X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt3X2
public JAXBElement<List<Integer>> createCgSetarrayTypeInt3X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt3X3
public JAXBElement<List<Integer>> createCgSetarrayTypeInt3X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt3X4
public JAXBElement<List<Integer>> createCgSetarrayTypeInt3X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt4
public JAXBElement<List<Integer>> createCgSetarrayTypeInt4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt4X1
public JAXBElement<List<Integer>> createCgSetarrayTypeInt4X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt4X2
public JAXBElement<List<Integer>> createCgSetarrayTypeInt4X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt4X3
public JAXBElement<List<Integer>> createCgSetarrayTypeInt4X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeInt4X4
public JAXBElement<List<Integer>> createCgSetarrayTypeInt4X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetarrayTypeSampler1D
public JAXBElement<CgSampler1D> createCgSetarrayTypeSampler1D(CgSampler1D value)(Code)
Create an instance of JAXBElement < CgSampler1D > }



createCgSetarrayTypeSampler2D
public JAXBElement<CgSampler2D> createCgSetarrayTypeSampler2D(CgSampler2D value)(Code)
Create an instance of JAXBElement < CgSampler2D > }



createCgSetarrayTypeSampler3D
public JAXBElement<CgSampler3D> createCgSetarrayTypeSampler3D(CgSampler3D value)(Code)
Create an instance of JAXBElement < CgSampler3D > }



createCgSetarrayTypeSamplerCUBE
public JAXBElement<CgSamplerCUBE> createCgSetarrayTypeSamplerCUBE(CgSamplerCUBE value)(Code)
Create an instance of JAXBElement < CgSamplerCUBE > }



createCgSetarrayTypeSamplerDEPTH
public JAXBElement<CgSamplerDEPTH> createCgSetarrayTypeSamplerDEPTH(CgSamplerDEPTH value)(Code)
Create an instance of JAXBElement < CgSamplerDEPTH > }



createCgSetarrayTypeSamplerRECT
public JAXBElement<CgSamplerRECT> createCgSetarrayTypeSamplerRECT(CgSamplerRECT value)(Code)
Create an instance of JAXBElement < CgSamplerRECT > }



createCgSetarrayTypeString
public JAXBElement<String> createCgSetarrayTypeString(String value)(Code)
Create an instance of JAXBElement < String > }



createCgSetarrayTypeSurface
public JAXBElement<CgSurfaceType> createCgSetarrayTypeSurface(CgSurfaceType value)(Code)
Create an instance of JAXBElement < CgSurfaceType > }



createCgSetarrayTypeUsertype
public JAXBElement<CgSetuserType> createCgSetarrayTypeUsertype(CgSetuserType value)(Code)
Create an instance of JAXBElement < CgSetuserType > }



createCgSetparam
public CgSetparam createCgSetparam()(Code)
Create an instance of CgSetparam



createCgSetparamSimple
public CgSetparamSimple createCgSetparamSimple()(Code)
Create an instance of CgSetparamSimple



createCgSetuserType
public CgSetuserType createCgSetuserType()(Code)
Create an instance of CgSetuserType



createCgSetuserTypeArray
public JAXBElement<CgSetarrayType> createCgSetuserTypeArray(CgSetarrayType value)(Code)
Create an instance of JAXBElement < CgSetarrayType > }



createCgSetuserTypeBool
public JAXBElement<Boolean> createCgSetuserTypeBool(Boolean value)(Code)
Create an instance of JAXBElement < Boolean > }



createCgSetuserTypeBool1
public JAXBElement<Boolean> createCgSetuserTypeBool1(Boolean value)(Code)
Create an instance of JAXBElement < Boolean > }



createCgSetuserTypeBool1X1
public JAXBElement<List<Boolean>> createCgSetuserTypeBool1X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool1X2
public JAXBElement<List<Boolean>> createCgSetuserTypeBool1X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool1X3
public JAXBElement<List<Boolean>> createCgSetuserTypeBool1X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool1X4
public JAXBElement<List<Boolean>> createCgSetuserTypeBool1X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool2
public JAXBElement<List<Boolean>> createCgSetuserTypeBool2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool2X1
public JAXBElement<List<Boolean>> createCgSetuserTypeBool2X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool2X2
public JAXBElement<List<Boolean>> createCgSetuserTypeBool2X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool2X3
public JAXBElement<List<Boolean>> createCgSetuserTypeBool2X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool2X4
public JAXBElement<List<Boolean>> createCgSetuserTypeBool2X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool3
public JAXBElement<List<Boolean>> createCgSetuserTypeBool3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool3X1
public JAXBElement<List<Boolean>> createCgSetuserTypeBool3X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool3X2
public JAXBElement<List<Boolean>> createCgSetuserTypeBool3X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool3X3
public JAXBElement<List<Boolean>> createCgSetuserTypeBool3X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool3X4
public JAXBElement<List<Boolean>> createCgSetuserTypeBool3X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool4
public JAXBElement<List<Boolean>> createCgSetuserTypeBool4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool4X1
public JAXBElement<List<Boolean>> createCgSetuserTypeBool4X1(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool4X2
public JAXBElement<List<Boolean>> createCgSetuserTypeBool4X2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool4X3
public JAXBElement<List<Boolean>> createCgSetuserTypeBool4X3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeBool4X4
public JAXBElement<List<Boolean>> createCgSetuserTypeBool4X4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createCgSetuserTypeConnectParam
public JAXBElement<CgConnectParam> createCgSetuserTypeConnectParam(CgConnectParam value)(Code)
Create an instance of JAXBElement < CgConnectParam > }



createCgSetuserTypeEnum
public JAXBElement<String> createCgSetuserTypeEnum(String value)(Code)
Create an instance of JAXBElement < String > }



createCgSetuserTypeFixed
public JAXBElement<java.lang.Float> createCgSetuserTypeFixed(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetuserTypeFixed1
public JAXBElement<java.lang.Float> createCgSetuserTypeFixed1(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetuserTypeFixed1X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed1X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed1X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed1X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed1X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed1X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed1X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed1X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed2X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed2X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed2X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed2X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed2X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed2X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed2X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed3X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed3X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed3X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed3X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed3X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed3X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed3X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed4X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed4X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed4X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed4X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed4X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed4X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFixed4X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFixed4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat
public JAXBElement<java.lang.Float> createCgSetuserTypeFloat(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetuserTypeFloat1
public JAXBElement<java.lang.Float> createCgSetuserTypeFloat1(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetuserTypeFloat1X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat1X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat1X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat1X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat1X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat1X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat1X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat1X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat2X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat2X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat2X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat2X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat2X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat2X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat2X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat3X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat3X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat3X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat3X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat3X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat3X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat3X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat4X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat4X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat4X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat4X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat4X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat4X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeFloat4X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeFloat4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf
public JAXBElement<java.lang.Float> createCgSetuserTypeHalf(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetuserTypeHalf1
public JAXBElement<java.lang.Float> createCgSetuserTypeHalf1(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createCgSetuserTypeHalf1X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf1X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf1X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf1X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf1X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf1X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf1X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf1X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf2X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf2X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf2X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf2X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf2X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf2X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf2X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf3X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf3X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf3X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf3X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf3X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf3X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf3X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf4X1
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf4X1(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf4X2
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf4X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf4X3
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf4X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeHalf4X4
public JAXBElement<List<java.lang.Float>> createCgSetuserTypeHalf4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createCgSetuserTypeInt
public JAXBElement<Integer> createCgSetuserTypeInt(Integer value)(Code)
Create an instance of JAXBElement < Integer > }



createCgSetuserTypeInt1
public JAXBElement<Integer> createCgSetuserTypeInt1(Integer value)(Code)
Create an instance of JAXBElement < Integer > }



createCgSetuserTypeInt1X1
public JAXBElement<List<Integer>> createCgSetuserTypeInt1X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt1X2
public JAXBElement<List<Integer>> createCgSetuserTypeInt1X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt1X3
public JAXBElement<List<Integer>> createCgSetuserTypeInt1X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt1X4
public JAXBElement<List<Integer>> createCgSetuserTypeInt1X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt2
public JAXBElement<List<Integer>> createCgSetuserTypeInt2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt2X1
public JAXBElement<List<Integer>> createCgSetuserTypeInt2X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt2X2
public JAXBElement<List<Integer>> createCgSetuserTypeInt2X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt2X3
public JAXBElement<List<Integer>> createCgSetuserTypeInt2X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt2X4
public JAXBElement<List<Integer>> createCgSetuserTypeInt2X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt3
public JAXBElement<List<Integer>> createCgSetuserTypeInt3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt3X1
public JAXBElement<List<Integer>> createCgSetuserTypeInt3X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt3X2
public JAXBElement<List<Integer>> createCgSetuserTypeInt3X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt3X3
public JAXBElement<List<Integer>> createCgSetuserTypeInt3X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt3X4
public JAXBElement<List<Integer>> createCgSetuserTypeInt3X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt4
public JAXBElement<List<Integer>> createCgSetuserTypeInt4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt4X1
public JAXBElement<List<Integer>> createCgSetuserTypeInt4X1(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt4X2
public JAXBElement<List<Integer>> createCgSetuserTypeInt4X2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt4X3
public JAXBElement<List<Integer>> createCgSetuserTypeInt4X3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeInt4X4
public JAXBElement<List<Integer>> createCgSetuserTypeInt4X4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createCgSetuserTypeSampler1D
public JAXBElement<CgSampler1D> createCgSetuserTypeSampler1D(CgSampler1D value)(Code)
Create an instance of JAXBElement < CgSampler1D > }



createCgSetuserTypeSampler2D
public JAXBElement<CgSampler2D> createCgSetuserTypeSampler2D(CgSampler2D value)(Code)
Create an instance of JAXBElement < CgSampler2D > }



createCgSetuserTypeSampler3D
public JAXBElement<CgSampler3D> createCgSetuserTypeSampler3D(CgSampler3D value)(Code)
Create an instance of JAXBElement < CgSampler3D > }



createCgSetuserTypeSamplerCUBE
public JAXBElement<CgSamplerCUBE> createCgSetuserTypeSamplerCUBE(CgSamplerCUBE value)(Code)
Create an instance of JAXBElement < CgSamplerCUBE > }



createCgSetuserTypeSamplerDEPTH
public JAXBElement<CgSamplerDEPTH> createCgSetuserTypeSamplerDEPTH(CgSamplerDEPTH value)(Code)
Create an instance of JAXBElement < CgSamplerDEPTH > }



createCgSetuserTypeSamplerRECT
public JAXBElement<CgSamplerRECT> createCgSetuserTypeSamplerRECT(CgSamplerRECT value)(Code)
Create an instance of JAXBElement < CgSamplerRECT > }



createCgSetuserTypeString
public JAXBElement<String> createCgSetuserTypeString(String value)(Code)
Create an instance of JAXBElement < String > }



createCgSetuserTypeSurface
public JAXBElement<CgSurfaceType> createCgSetuserTypeSurface(CgSurfaceType value)(Code)
Create an instance of JAXBElement < CgSurfaceType > }



createCgSetuserTypeUsertype
public JAXBElement<CgSetuserType> createCgSetuserTypeUsertype(CgSetuserType value)(Code)
Create an instance of JAXBElement < CgSetuserType > }



createCgSurfaceType
public CgSurfaceType createCgSurfaceType()(Code)
Create an instance of CgSurfaceType



createCgSurfaceTypeGenerator
public CgSurfaceType.Generator createCgSurfaceTypeGenerator()(Code)
Create an instance of CgSurfaceType.Generator



createCgSurfaceTypeGeneratorName
public CgSurfaceType.Generator.Name createCgSurfaceTypeGeneratorName()(Code)
Create an instance of CgSurfaceType.Generator.Name



createChannel
public Channel createChannel()(Code)
Create an instance of Channel



createCommonColorOrTextureType
public CommonColorOrTextureType createCommonColorOrTextureType()(Code)
Create an instance of CommonColorOrTextureType



createCommonColorOrTextureTypeColor
public CommonColorOrTextureType.Color createCommonColorOrTextureTypeColor()(Code)
Create an instance of CommonColorOrTextureType.Color



createCommonColorOrTextureTypeParam
public CommonColorOrTextureType.Param createCommonColorOrTextureTypeParam()(Code)
Create an instance of CommonColorOrTextureType.Param



createCommonColorOrTextureTypeTexture
public CommonColorOrTextureType.Texture createCommonColorOrTextureTypeTexture()(Code)
Create an instance of CommonColorOrTextureType.Texture



createCommonFloatOrParamType
public CommonFloatOrParamType createCommonFloatOrParamType()(Code)
Create an instance of CommonFloatOrParamType



createCommonFloatOrParamTypeFloat
public CommonFloatOrParamType.Float createCommonFloatOrParamTypeFloat()(Code)
Create an instance of CommonFloatOrParamType.Float



createCommonFloatOrParamTypeParam
public CommonFloatOrParamType.Param createCommonFloatOrParamTypeParam()(Code)
Create an instance of CommonFloatOrParamType.Param



createCommonNewparamType
public CommonNewparamType createCommonNewparamType()(Code)
Create an instance of CommonNewparamType



createCommonTransparentType
public CommonTransparentType createCommonTransparentType()(Code)
Create an instance of CommonTransparentType



createController
public Controller createController()(Code)
Create an instance of Controller



createConvexMesh
public ConvexMesh createConvexMesh()(Code)
Create an instance of ConvexMesh



createCylinder
public Cylinder createCylinder()(Code)
Create an instance of Cylinder



createEffect
public Effect createEffect()(Code)
Create an instance of Effect



createEllipsoid
public Ellipsoid createEllipsoid()(Code)
Create an instance of Ellipsoid



createExtra
public Extra createExtra()(Code)
Create an instance of Extra



createFloatArray
public FloatArray createFloatArray()(Code)
Create an instance of FloatArray



createForceField
public ForceField createForceField()(Code)
Create an instance of ForceField



createFxAnnotateCommon
public FxAnnotateCommon createFxAnnotateCommon()(Code)
Create an instance of FxAnnotateCommon



createFxClearcolorCommon
public FxClearcolorCommon createFxClearcolorCommon()(Code)
Create an instance of FxClearcolorCommon



createFxCleardepthCommon
public FxCleardepthCommon createFxCleardepthCommon()(Code)
Create an instance of FxCleardepthCommon



createFxClearstencilCommon
public FxClearstencilCommon createFxClearstencilCommon()(Code)
Create an instance of FxClearstencilCommon



createFxCodeProfile
public FxCodeProfile createFxCodeProfile()(Code)
Create an instance of FxCodeProfile



createFxColortargetCommon
public FxColortargetCommon createFxColortargetCommon()(Code)
Create an instance of FxColortargetCommon



createFxDepthtargetCommon
public FxDepthtargetCommon createFxDepthtargetCommon()(Code)
Create an instance of FxDepthtargetCommon



createFxIncludeCommon
public FxIncludeCommon createFxIncludeCommon()(Code)
Create an instance of FxIncludeCommon



createFxNewparamCommon
public FxNewparamCommon createFxNewparamCommon()(Code)
Create an instance of FxNewparamCommon



createFxProfileAbstract
public JAXBElement<Object> createFxProfileAbstract(Object value)(Code)
Create an instance of JAXBElement < Object > }



createFxSampler1DCommon
public FxSampler1DCommon createFxSampler1DCommon()(Code)
Create an instance of FxSampler1DCommon



createFxSampler2DCommon
public FxSampler2DCommon createFxSampler2DCommon()(Code)
Create an instance of FxSampler2DCommon



createFxSampler3DCommon
public FxSampler3DCommon createFxSampler3DCommon()(Code)
Create an instance of FxSampler3DCommon



createFxSamplerCUBECommon
public FxSamplerCUBECommon createFxSamplerCUBECommon()(Code)
Create an instance of FxSamplerCUBECommon



createFxSamplerDEPTHCommon
public FxSamplerDEPTHCommon createFxSamplerDEPTHCommon()(Code)
Create an instance of FxSamplerDEPTHCommon



createFxSamplerRECTCommon
public FxSamplerRECTCommon createFxSamplerRECTCommon()(Code)
Create an instance of FxSamplerRECTCommon



createFxStenciltargetCommon
public FxStenciltargetCommon createFxStenciltargetCommon()(Code)
Create an instance of FxStenciltargetCommon



createFxSurfaceCommon
public FxSurfaceCommon createFxSurfaceCommon()(Code)
Create an instance of FxSurfaceCommon



createFxSurfaceFormatHintCommon
public FxSurfaceFormatHintCommon createFxSurfaceFormatHintCommon()(Code)
Create an instance of FxSurfaceFormatHintCommon



createFxSurfaceInitCubeCommon
public FxSurfaceInitCubeCommon createFxSurfaceInitCubeCommon()(Code)
Create an instance of FxSurfaceInitCubeCommon



createFxSurfaceInitCubeCommonAll
public FxSurfaceInitCubeCommon.All createFxSurfaceInitCubeCommonAll()(Code)
Create an instance of FxSurfaceInitCubeCommon.All



createFxSurfaceInitCubeCommonFace
public FxSurfaceInitCubeCommon.Face createFxSurfaceInitCubeCommonFace()(Code)
Create an instance of FxSurfaceInitCubeCommon.Face



createFxSurfaceInitCubeCommonPrimary
public FxSurfaceInitCubeCommon.Primary createFxSurfaceInitCubeCommonPrimary()(Code)
Create an instance of FxSurfaceInitCubeCommon.Primary



createFxSurfaceInitFromCommon
public FxSurfaceInitFromCommon createFxSurfaceInitFromCommon()(Code)
Create an instance of FxSurfaceInitFromCommon



createFxSurfaceInitPlanarCommon
public FxSurfaceInitPlanarCommon createFxSurfaceInitPlanarCommon()(Code)
Create an instance of FxSurfaceInitPlanarCommon



createFxSurfaceInitPlanarCommonAll
public FxSurfaceInitPlanarCommon.All createFxSurfaceInitPlanarCommonAll()(Code)
Create an instance of FxSurfaceInitPlanarCommon.All



createFxSurfaceInitVolumeCommon
public FxSurfaceInitVolumeCommon createFxSurfaceInitVolumeCommon()(Code)
Create an instance of FxSurfaceInitVolumeCommon



createFxSurfaceInitVolumeCommonAll
public FxSurfaceInitVolumeCommon.All createFxSurfaceInitVolumeCommonAll()(Code)
Create an instance of FxSurfaceInitVolumeCommon.All



createFxSurfaceInitVolumeCommonPrimary
public FxSurfaceInitVolumeCommon.Primary createFxSurfaceInitVolumeCommonPrimary()(Code)
Create an instance of FxSurfaceInitVolumeCommon.Primary



createGeometry
public Geometry createGeometry()(Code)
Create an instance of Geometry



createGlHookAbstract
public JAXBElement<Object> createGlHookAbstract(Object value)(Code)
Create an instance of JAXBElement < Object > }



createGlSampler1D
public GlSampler1D createGlSampler1D()(Code)
Create an instance of GlSampler1D



createGlSampler2D
public GlSampler2D createGlSampler2D()(Code)
Create an instance of GlSampler2D



createGlSampler3D
public GlSampler3D createGlSampler3D()(Code)
Create an instance of GlSampler3D



createGlSamplerCUBE
public GlSamplerCUBE createGlSamplerCUBE()(Code)
Create an instance of GlSamplerCUBE



createGlSamplerDEPTH
public GlSamplerDEPTH createGlSamplerDEPTH()(Code)
Create an instance of GlSamplerDEPTH



createGlSamplerRECT
public GlSamplerRECT createGlSamplerRECT()(Code)
Create an instance of GlSamplerRECT



createGlesNewparam
public GlesNewparam createGlesNewparam()(Code)
Create an instance of GlesNewparam



createGlesSamplerState
public GlesSamplerState createGlesSamplerState()(Code)
Create an instance of GlesSamplerState



createGlesTexcombinerArgumentAlphaType
public GlesTexcombinerArgumentAlphaType createGlesTexcombinerArgumentAlphaType()(Code)
Create an instance of GlesTexcombinerArgumentAlphaType



createGlesTexcombinerArgumentRGBType
public GlesTexcombinerArgumentRGBType createGlesTexcombinerArgumentRGBType()(Code)
Create an instance of GlesTexcombinerArgumentRGBType



createGlesTexcombinerCommandAlphaType
public GlesTexcombinerCommandAlphaType createGlesTexcombinerCommandAlphaType()(Code)
Create an instance of GlesTexcombinerCommandAlphaType



createGlesTexcombinerCommandRGBType
public GlesTexcombinerCommandRGBType createGlesTexcombinerCommandRGBType()(Code)
Create an instance of GlesTexcombinerCommandRGBType



createGlesTexcombinerCommandType
public GlesTexcombinerCommandType createGlesTexcombinerCommandType()(Code)
Create an instance of GlesTexcombinerCommandType



createGlesTexenvCommandType
public GlesTexenvCommandType createGlesTexenvCommandType()(Code)
Create an instance of GlesTexenvCommandType



createGlesTextureConstantType
public GlesTextureConstantType createGlesTextureConstantType()(Code)
Create an instance of GlesTextureConstantType



createGlesTexturePipeline
public GlesTexturePipeline createGlesTexturePipeline()(Code)
Create an instance of GlesTexturePipeline



createGlesTextureUnit
public GlesTextureUnit createGlesTextureUnit()(Code)
Create an instance of GlesTextureUnit



createGlesTextureUnitTexcoord
public GlesTextureUnit.Texcoord createGlesTextureUnitTexcoord()(Code)
Create an instance of GlesTextureUnit.Texcoord



createGlslNewarrayType
public GlslNewarrayType createGlslNewarrayType()(Code)
Create an instance of GlslNewarrayType



createGlslNewarrayTypeArray
public JAXBElement<GlslNewarrayType> createGlslNewarrayTypeArray(GlslNewarrayType value)(Code)
Create an instance of JAXBElement < GlslNewarrayType > }



createGlslNewarrayTypeBool
public JAXBElement<Boolean> createGlslNewarrayTypeBool(Boolean value)(Code)
Create an instance of JAXBElement < Boolean > }



createGlslNewarrayTypeBool2
public JAXBElement<List<Boolean>> createGlslNewarrayTypeBool2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createGlslNewarrayTypeBool3
public JAXBElement<List<Boolean>> createGlslNewarrayTypeBool3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createGlslNewarrayTypeBool4
public JAXBElement<List<Boolean>> createGlslNewarrayTypeBool4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createGlslNewarrayTypeEnum
public JAXBElement<String> createGlslNewarrayTypeEnum(String value)(Code)
Create an instance of JAXBElement < String > }



createGlslNewarrayTypeFloat
public JAXBElement<java.lang.Float> createGlslNewarrayTypeFloat(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createGlslNewarrayTypeFloat2
public JAXBElement<List<java.lang.Float>> createGlslNewarrayTypeFloat2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslNewarrayTypeFloat2X2
public JAXBElement<List<java.lang.Float>> createGlslNewarrayTypeFloat2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslNewarrayTypeFloat3
public JAXBElement<List<java.lang.Float>> createGlslNewarrayTypeFloat3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslNewarrayTypeFloat3X3
public JAXBElement<List<java.lang.Float>> createGlslNewarrayTypeFloat3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslNewarrayTypeFloat4
public JAXBElement<List<java.lang.Float>> createGlslNewarrayTypeFloat4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslNewarrayTypeFloat4X4
public JAXBElement<List<java.lang.Float>> createGlslNewarrayTypeFloat4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslNewarrayTypeInt
public JAXBElement<Integer> createGlslNewarrayTypeInt(Integer value)(Code)
Create an instance of JAXBElement < Integer > }



createGlslNewarrayTypeInt2
public JAXBElement<List<Integer>> createGlslNewarrayTypeInt2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createGlslNewarrayTypeInt3
public JAXBElement<List<Integer>> createGlslNewarrayTypeInt3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createGlslNewarrayTypeInt4
public JAXBElement<List<Integer>> createGlslNewarrayTypeInt4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createGlslNewarrayTypeSampler1D
public JAXBElement<GlSampler1D> createGlslNewarrayTypeSampler1D(GlSampler1D value)(Code)
Create an instance of JAXBElement < GlSampler1D > }



createGlslNewarrayTypeSampler2D
public JAXBElement<GlSampler2D> createGlslNewarrayTypeSampler2D(GlSampler2D value)(Code)
Create an instance of JAXBElement < GlSampler2D > }



createGlslNewarrayTypeSampler3D
public JAXBElement<GlSampler3D> createGlslNewarrayTypeSampler3D(GlSampler3D value)(Code)
Create an instance of JAXBElement < GlSampler3D > }



createGlslNewarrayTypeSamplerCUBE
public JAXBElement<GlSamplerCUBE> createGlslNewarrayTypeSamplerCUBE(GlSamplerCUBE value)(Code)
Create an instance of JAXBElement < GlSamplerCUBE > }



createGlslNewarrayTypeSamplerDEPTH
public JAXBElement<GlSamplerDEPTH> createGlslNewarrayTypeSamplerDEPTH(GlSamplerDEPTH value)(Code)
Create an instance of JAXBElement < GlSamplerDEPTH > }



createGlslNewarrayTypeSamplerRECT
public JAXBElement<GlSamplerRECT> createGlslNewarrayTypeSamplerRECT(GlSamplerRECT value)(Code)
Create an instance of JAXBElement < GlSamplerRECT > }



createGlslNewarrayTypeSurface
public JAXBElement<GlslSurfaceType> createGlslNewarrayTypeSurface(GlslSurfaceType value)(Code)
Create an instance of JAXBElement < GlslSurfaceType > }



createGlslNewparam
public GlslNewparam createGlslNewparam()(Code)
Create an instance of GlslNewparam



createGlslSetarrayType
public GlslSetarrayType createGlslSetarrayType()(Code)
Create an instance of GlslSetarrayType



createGlslSetarrayTypeArray
public JAXBElement<GlslSetarrayType> createGlslSetarrayTypeArray(GlslSetarrayType value)(Code)
Create an instance of JAXBElement < GlslSetarrayType > }



createGlslSetarrayTypeBool
public JAXBElement<Boolean> createGlslSetarrayTypeBool(Boolean value)(Code)
Create an instance of JAXBElement < Boolean > }



createGlslSetarrayTypeBool2
public JAXBElement<List<Boolean>> createGlslSetarrayTypeBool2(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createGlslSetarrayTypeBool3
public JAXBElement<List<Boolean>> createGlslSetarrayTypeBool3(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createGlslSetarrayTypeBool4
public JAXBElement<List<Boolean>> createGlslSetarrayTypeBool4(List<Boolean> value)(Code)
Create an instance of JAXBElement < List < Boolean > > }



createGlslSetarrayTypeEnum
public JAXBElement<String> createGlslSetarrayTypeEnum(String value)(Code)
Create an instance of JAXBElement < String > }



createGlslSetarrayTypeFloat
public JAXBElement<java.lang.Float> createGlslSetarrayTypeFloat(java.lang.Float value)(Code)
Create an instance of JAXBElement < java.lang.Float > }



createGlslSetarrayTypeFloat2
public JAXBElement<List<java.lang.Float>> createGlslSetarrayTypeFloat2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslSetarrayTypeFloat2X2
public JAXBElement<List<java.lang.Float>> createGlslSetarrayTypeFloat2X2(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslSetarrayTypeFloat3
public JAXBElement<List<java.lang.Float>> createGlslSetarrayTypeFloat3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslSetarrayTypeFloat3X3
public JAXBElement<List<java.lang.Float>> createGlslSetarrayTypeFloat3X3(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslSetarrayTypeFloat4
public JAXBElement<List<java.lang.Float>> createGlslSetarrayTypeFloat4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslSetarrayTypeFloat4X4
public JAXBElement<List<java.lang.Float>> createGlslSetarrayTypeFloat4X4(List<java.lang.Float> value)(Code)
Create an instance of JAXBElement < List < java.lang.Float > > }



createGlslSetarrayTypeInt
public JAXBElement<Integer> createGlslSetarrayTypeInt(Integer value)(Code)
Create an instance of JAXBElement < Integer > }



createGlslSetarrayTypeInt2
public JAXBElement<List<Integer>> createGlslSetarrayTypeInt2(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createGlslSetarrayTypeInt3
public JAXBElement<List<Integer>> createGlslSetarrayTypeInt3(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createGlslSetarrayTypeInt4
public JAXBElement<List<Integer>> createGlslSetarrayTypeInt4(List<Integer> value)(Code)
Create an instance of JAXBElement < List < Integer > > }



createGlslSetarrayTypeSampler1D
public JAXBElement<GlSampler1D> createGlslSetarrayTypeSampler1D(GlSampler1D value)(Code)
Create an instance of JAXBElement < GlSampler1D > }



createGlslSetarrayTypeSampler2D
public JAXBElement<GlSampler2D> createGlslSetarrayTypeSampler2D(GlSampler2D value)(Code)
Create an instance of JAXBElement < GlSampler2D > }



createGlslSetarrayTypeSampler3D
public JAXBElement<GlSampler3D> createGlslSetarrayTypeSampler3D(GlSampler3D value)(Code)
Create an instance of JAXBElement < GlSampler3D > }



createGlslSetarrayTypeSamplerCUBE
public JAXBElement<GlSamplerCUBE> createGlslSetarrayTypeSamplerCUBE(GlSamplerCUBE value)(Code)
Create an instance of JAXBElement < GlSamplerCUBE > }



createGlslSetarrayTypeSamplerDEPTH
public JAXBElement<GlSamplerDEPTH> createGlslSetarrayTypeSamplerDEPTH(GlSamplerDEPTH value)(Code)
Create an instance of JAXBElement < GlSamplerDEPTH > }



createGlslSetarrayTypeSamplerRECT
public JAXBElement<GlSamplerRECT> createGlslSetarrayTypeSamplerRECT(GlSamplerRECT value)(Code)
Create an instance of JAXBElement < GlSamplerRECT > }



createGlslSetarrayTypeSurface
public JAXBElement<GlslSurfaceType> createGlslSetarrayTypeSurface(GlslSurfaceType value)(Code)
Create an instance of JAXBElement < GlslSurfaceType > }



createGlslSetparam
public GlslSetparam createGlslSetparam()(Code)
Create an instance of GlslSetparam



createGlslSetparamSimple
public GlslSetparamSimple createGlslSetparamSimple()(Code)
Create an instance of GlslSetparamSimple



createGlslSurfaceType
public GlslSurfaceType createGlslSurfaceType()(Code)
Create an instance of GlslSurfaceType



createGlslSurfaceTypeGenerator
public GlslSurfaceType.Generator createGlslSurfaceTypeGenerator()(Code)
Create an instance of GlslSurfaceType.Generator



createGlslSurfaceTypeGeneratorName
public GlslSurfaceType.Generator.Name createGlslSurfaceTypeGeneratorName()(Code)
Create an instance of GlslSurfaceType.Generator.Name



createIDREFArray
public IDREFArray createIDREFArray()(Code)
Create an instance of IDREFArray



createImage
public Image createImage()(Code)
Create an instance of Image



createInputGlobal
public InputGlobal createInputGlobal()(Code)
Create an instance of InputGlobal



createInputLocal
public InputLocal createInputLocal()(Code)
Create an instance of InputLocal



createInputLocalOffset
public InputLocalOffset createInputLocalOffset()(Code)
Create an instance of InputLocalOffset



createInstanceCamera
public JAXBElement<InstanceWithExtra> createInstanceCamera(InstanceWithExtra value)(Code)
Create an instance of JAXBElement < InstanceWithExtra > }



createInstanceController
public InstanceController createInstanceController()(Code)
Create an instance of InstanceController



createInstanceEffect
public InstanceEffect createInstanceEffect()(Code)
Create an instance of InstanceEffect



createInstanceEffectSetparam
public InstanceEffect.Setparam createInstanceEffectSetparam()(Code)
Create an instance of InstanceEffect.Setparam



createInstanceEffectTechniqueHint
public InstanceEffect.TechniqueHint createInstanceEffectTechniqueHint()(Code)
Create an instance of InstanceEffect.TechniqueHint



createInstanceForceField
public JAXBElement<InstanceWithExtra> createInstanceForceField(InstanceWithExtra value)(Code)
Create an instance of JAXBElement < InstanceWithExtra > }



createInstanceGeometry
public InstanceGeometry createInstanceGeometry()(Code)
Create an instance of InstanceGeometry



createInstanceLight
public JAXBElement<InstanceWithExtra> createInstanceLight(InstanceWithExtra value)(Code)
Create an instance of JAXBElement < InstanceWithExtra > }



createInstanceMaterial
public InstanceMaterial createInstanceMaterial()(Code)
Create an instance of InstanceMaterial



createInstanceMaterialBind
public InstanceMaterial.Bind createInstanceMaterialBind()(Code)
Create an instance of InstanceMaterial.Bind



createInstanceMaterialBindVertexInput
public InstanceMaterial.BindVertexInput createInstanceMaterialBindVertexInput()(Code)
Create an instance of InstanceMaterial.BindVertexInput



createInstanceNode
public JAXBElement<InstanceWithExtra> createInstanceNode(InstanceWithExtra value)(Code)
Create an instance of JAXBElement < InstanceWithExtra > }



createInstancePhysicsMaterial
public JAXBElement<InstanceWithExtra> createInstancePhysicsMaterial(InstanceWithExtra value)(Code)
Create an instance of JAXBElement < InstanceWithExtra > }



createInstancePhysicsModel
public InstancePhysicsModel createInstancePhysicsModel()(Code)
Create an instance of InstancePhysicsModel



createInstanceRigidBody
public InstanceRigidBody createInstanceRigidBody()(Code)
Create an instance of InstanceRigidBody



createInstanceRigidBodyTechniqueCommon
public InstanceRigidBody.TechniqueCommon createInstanceRigidBodyTechniqueCommon()(Code)
Create an instance of InstanceRigidBody.TechniqueCommon



createInstanceRigidBodyTechniqueCommonDynamic
public InstanceRigidBody.TechniqueCommon.Dynamic createInstanceRigidBodyTechniqueCommonDynamic()(Code)
Create an instance of InstanceRigidBody.TechniqueCommon.Dynamic



createInstanceRigidBodyTechniqueCommonMassFrame
public InstanceRigidBody.TechniqueCommon.MassFrame createInstanceRigidBodyTechniqueCommonMassFrame()(Code)
Create an instance of InstanceRigidBody.TechniqueCommon.MassFrame



createInstanceRigidBodyTechniqueCommonShape
public InstanceRigidBody.TechniqueCommon.Shape createInstanceRigidBodyTechniqueCommonShape()(Code)
Create an instance of InstanceRigidBody.TechniqueCommon.Shape



createInstanceRigidBodyTechniqueCommonShapeHollow
public InstanceRigidBody.TechniqueCommon.Shape.Hollow createInstanceRigidBodyTechniqueCommonShapeHollow()(Code)
Create an instance of InstanceRigidBody.TechniqueCommon.Shape.Hollow



createInstanceRigidConstraint
public InstanceRigidConstraint createInstanceRigidConstraint()(Code)
Create an instance of InstanceRigidConstraint



createInstanceWithExtra
public InstanceWithExtra createInstanceWithExtra()(Code)
Create an instance of InstanceWithExtra



createIntArray
public IntArray createIntArray()(Code)
Create an instance of IntArray



createLibraryAnimationClips
public LibraryAnimationClips createLibraryAnimationClips()(Code)
Create an instance of LibraryAnimationClips



createLibraryAnimations
public LibraryAnimations createLibraryAnimations()(Code)
Create an instance of LibraryAnimations



createLibraryCameras
public LibraryCameras createLibraryCameras()(Code)
Create an instance of LibraryCameras



createLibraryControllers
public LibraryControllers createLibraryControllers()(Code)
Create an instance of LibraryControllers



createLibraryEffects
public LibraryEffects createLibraryEffects()(Code)
Create an instance of LibraryEffects



createLibraryForceFields
public LibraryForceFields createLibraryForceFields()(Code)
Create an instance of LibraryForceFields



createLibraryGeometries
public LibraryGeometries createLibraryGeometries()(Code)
Create an instance of LibraryGeometries



createLibraryImages
public LibraryImages createLibraryImages()(Code)
Create an instance of LibraryImages



createLibraryLights
public LibraryLights createLibraryLights()(Code)
Create an instance of LibraryLights



createLibraryMaterials
public LibraryMaterials createLibraryMaterials()(Code)
Create an instance of LibraryMaterials



createLibraryNodes
public LibraryNodes createLibraryNodes()(Code)
Create an instance of LibraryNodes



createLibraryPhysicsMaterials
public LibraryPhysicsMaterials createLibraryPhysicsMaterials()(Code)
Create an instance of LibraryPhysicsMaterials



createLibraryPhysicsModels
public LibraryPhysicsModels createLibraryPhysicsModels()(Code)
Create an instance of LibraryPhysicsModels



createLibraryPhysicsScenes
public LibraryPhysicsScenes createLibraryPhysicsScenes()(Code)
Create an instance of LibraryPhysicsScenes



createLibraryVisualScenes
public LibraryVisualScenes createLibraryVisualScenes()(Code)
Create an instance of LibraryVisualScenes



createLight
public Light createLight()(Code)
Create an instance of Light



createLightTechniqueCommon
public Light.TechniqueCommon createLightTechniqueCommon()(Code)
Create an instance of Light.TechniqueCommon



createLightTechniqueCommonAmbient
public Light.TechniqueCommon.Ambient createLightTechniqueCommonAmbient()(Code)
Create an instance of Light.TechniqueCommon.Ambient



createLightTechniqueCommonDirectional
public Light.TechniqueCommon.Directional createLightTechniqueCommonDirectional()(Code)
Create an instance of Light.TechniqueCommon.Directional



createLightTechniqueCommonPoint
public Light.TechniqueCommon.Point createLightTechniqueCommonPoint()(Code)
Create an instance of Light.TechniqueCommon.Point



createLightTechniqueCommonSpot
public Light.TechniqueCommon.Spot createLightTechniqueCommonSpot()(Code)
Create an instance of Light.TechniqueCommon.Spot



createLines
public Lines createLines()(Code)
Create an instance of Lines



createLinestrips
public Linestrips createLinestrips()(Code)
Create an instance of Linestrips



createLookat
public Lookat createLookat()(Code)
Create an instance of Lookat



createMaterial
public Material createMaterial()(Code)
Create an instance of Material



createMatrix
public Matrix createMatrix()(Code)
Create an instance of Matrix



createMesh
public Mesh createMesh()(Code)
Create an instance of Mesh



createMorph
public Morph createMorph()(Code)
Create an instance of Morph



createMorphTargets
public Morph.Targets createMorphTargets()(Code)
Create an instance of Morph.Targets



createNameArray
public NameArray createNameArray()(Code)
Create an instance of NameArray



createNode
public Node createNode()(Code)
Create an instance of Node



createP
public JAXBElement<List<BigInteger>> createP(List<BigInteger> value)(Code)
Create an instance of JAXBElement < List < BigInteger > > }



createParam
public org.collada.colladaschema.Param createParam()(Code)
Create an instance of org.collada.colladaschema.Param



createPhysicsMaterial
public PhysicsMaterial createPhysicsMaterial()(Code)
Create an instance of PhysicsMaterial



createPhysicsMaterialTechniqueCommon
public PhysicsMaterial.TechniqueCommon createPhysicsMaterialTechniqueCommon()(Code)
Create an instance of PhysicsMaterial.TechniqueCommon



createPhysicsModel
public PhysicsModel createPhysicsModel()(Code)
Create an instance of PhysicsModel



createPhysicsScene
public PhysicsScene createPhysicsScene()(Code)
Create an instance of PhysicsScene



createPhysicsSceneTechniqueCommon
public PhysicsScene.TechniqueCommon createPhysicsSceneTechniqueCommon()(Code)
Create an instance of PhysicsScene.TechniqueCommon



createPlane
public Plane createPlane()(Code)
Create an instance of Plane



createPolygons
public Polygons createPolygons()(Code)
Create an instance of Polygons



createPolygonsPh
public Polygons.Ph createPolygonsPh()(Code)
Create an instance of Polygons.Ph



createPolygonsPh
public JAXBElement<Polygons.Ph> createPolygonsPh(Polygons.Ph value)(Code)
Create an instance of JAXBElement < Polygons.Ph > }



createPolygonsPhH
public JAXBElement<List<BigInteger>> createPolygonsPhH(List<BigInteger> value)(Code)
Create an instance of JAXBElement < List < BigInteger > > }



createPolylist
public Polylist createPolylist()(Code)
Create an instance of Polylist



createProfileCG
public ProfileCG createProfileCG()(Code)
Create an instance of ProfileCG



createProfileCG
public JAXBElement<ProfileCG> createProfileCG(ProfileCG value)(Code)
Create an instance of JAXBElement < ProfileCG > }



createProfileCGTechnique
public ProfileCG.Technique createProfileCGTechnique()(Code)
Create an instance of ProfileCG.Technique



createProfileCGTechniquePass
public ProfileCG.Technique.Pass createProfileCGTechniquePass()(Code)
Create an instance of ProfileCG.Technique.Pass



createProfileCGTechniquePassAlphaFunc
public ProfileCG.Technique.Pass.AlphaFunc createProfileCGTechniquePassAlphaFunc()(Code)
Create an instance of ProfileCG.Technique.Pass.AlphaFunc



createProfileCGTechniquePassAlphaFuncFunc
public ProfileCG.Technique.Pass.AlphaFunc.Func createProfileCGTechniquePassAlphaFuncFunc()(Code)
Create an instance of ProfileCG.Technique.Pass.AlphaFunc.Func



createProfileCGTechniquePassAlphaFuncValue
public ProfileCG.Technique.Pass.AlphaFunc.Value createProfileCGTechniquePassAlphaFuncValue()(Code)
Create an instance of ProfileCG.Technique.Pass.AlphaFunc.Value



createProfileCGTechniquePassAlphaTestEnable
public ProfileCG.Technique.Pass.AlphaTestEnable createProfileCGTechniquePassAlphaTestEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.AlphaTestEnable



createProfileCGTechniquePassAutoNormalEnable
public ProfileCG.Technique.Pass.AutoNormalEnable createProfileCGTechniquePassAutoNormalEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.AutoNormalEnable



createProfileCGTechniquePassBlendColor
public ProfileCG.Technique.Pass.BlendColor createProfileCGTechniquePassBlendColor()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendColor



createProfileCGTechniquePassBlendEnable
public ProfileCG.Technique.Pass.BlendEnable createProfileCGTechniquePassBlendEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendEnable



createProfileCGTechniquePassBlendEquation
public ProfileCG.Technique.Pass.BlendEquation createProfileCGTechniquePassBlendEquation()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendEquation



createProfileCGTechniquePassBlendEquationSeparate
public ProfileCG.Technique.Pass.BlendEquationSeparate createProfileCGTechniquePassBlendEquationSeparate()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendEquationSeparate



createProfileCGTechniquePassBlendEquationSeparateAlpha
public ProfileCG.Technique.Pass.BlendEquationSeparate.Alpha createProfileCGTechniquePassBlendEquationSeparateAlpha()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendEquationSeparate.Alpha



createProfileCGTechniquePassBlendEquationSeparateRgb
public ProfileCG.Technique.Pass.BlendEquationSeparate.Rgb createProfileCGTechniquePassBlendEquationSeparateRgb()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendEquationSeparate.Rgb



createProfileCGTechniquePassBlendFunc
public ProfileCG.Technique.Pass.BlendFunc createProfileCGTechniquePassBlendFunc()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendFunc



createProfileCGTechniquePassBlendFuncDest
public ProfileCG.Technique.Pass.BlendFunc.Dest createProfileCGTechniquePassBlendFuncDest()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendFunc.Dest



createProfileCGTechniquePassBlendFuncSeparate
public ProfileCG.Technique.Pass.BlendFuncSeparate createProfileCGTechniquePassBlendFuncSeparate()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendFuncSeparate



createProfileCGTechniquePassBlendFuncSeparateDestAlpha
public ProfileCG.Technique.Pass.BlendFuncSeparate.DestAlpha createProfileCGTechniquePassBlendFuncSeparateDestAlpha()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendFuncSeparate.DestAlpha



createProfileCGTechniquePassBlendFuncSeparateDestRgb
public ProfileCG.Technique.Pass.BlendFuncSeparate.DestRgb createProfileCGTechniquePassBlendFuncSeparateDestRgb()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendFuncSeparate.DestRgb



createProfileCGTechniquePassBlendFuncSeparateSrcAlpha
public ProfileCG.Technique.Pass.BlendFuncSeparate.SrcAlpha createProfileCGTechniquePassBlendFuncSeparateSrcAlpha()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendFuncSeparate.SrcAlpha



createProfileCGTechniquePassBlendFuncSeparateSrcRgb
public ProfileCG.Technique.Pass.BlendFuncSeparate.SrcRgb createProfileCGTechniquePassBlendFuncSeparateSrcRgb()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendFuncSeparate.SrcRgb



createProfileCGTechniquePassBlendFuncSrc
public ProfileCG.Technique.Pass.BlendFunc.Src createProfileCGTechniquePassBlendFuncSrc()(Code)
Create an instance of ProfileCG.Technique.Pass.BlendFunc.Src



createProfileCGTechniquePassClearColor
public ProfileCG.Technique.Pass.ClearColor createProfileCGTechniquePassClearColor()(Code)
Create an instance of ProfileCG.Technique.Pass.ClearColor



createProfileCGTechniquePassClearDepth
public ProfileCG.Technique.Pass.ClearDepth createProfileCGTechniquePassClearDepth()(Code)
Create an instance of ProfileCG.Technique.Pass.ClearDepth



createProfileCGTechniquePassClearStencil
public ProfileCG.Technique.Pass.ClearStencil createProfileCGTechniquePassClearStencil()(Code)
Create an instance of ProfileCG.Technique.Pass.ClearStencil



createProfileCGTechniquePassClipPlane
public ProfileCG.Technique.Pass.ClipPlane createProfileCGTechniquePassClipPlane()(Code)
Create an instance of ProfileCG.Technique.Pass.ClipPlane



createProfileCGTechniquePassClipPlaneEnable
public ProfileCG.Technique.Pass.ClipPlaneEnable createProfileCGTechniquePassClipPlaneEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.ClipPlaneEnable



createProfileCGTechniquePassColorLogicOpEnable
public ProfileCG.Technique.Pass.ColorLogicOpEnable createProfileCGTechniquePassColorLogicOpEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.ColorLogicOpEnable



createProfileCGTechniquePassColorMask
public ProfileCG.Technique.Pass.ColorMask createProfileCGTechniquePassColorMask()(Code)
Create an instance of ProfileCG.Technique.Pass.ColorMask



createProfileCGTechniquePassColorMaterial
public ProfileCG.Technique.Pass.ColorMaterial createProfileCGTechniquePassColorMaterial()(Code)
Create an instance of ProfileCG.Technique.Pass.ColorMaterial



createProfileCGTechniquePassColorMaterialEnable
public ProfileCG.Technique.Pass.ColorMaterialEnable createProfileCGTechniquePassColorMaterialEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.ColorMaterialEnable



createProfileCGTechniquePassColorMaterialFace
public ProfileCG.Technique.Pass.ColorMaterial.Face createProfileCGTechniquePassColorMaterialFace()(Code)
Create an instance of ProfileCG.Technique.Pass.ColorMaterial.Face



createProfileCGTechniquePassColorMaterialMode
public ProfileCG.Technique.Pass.ColorMaterial.Mode createProfileCGTechniquePassColorMaterialMode()(Code)
Create an instance of ProfileCG.Technique.Pass.ColorMaterial.Mode



createProfileCGTechniquePassCullFace
public ProfileCG.Technique.Pass.CullFace createProfileCGTechniquePassCullFace()(Code)
Create an instance of ProfileCG.Technique.Pass.CullFace



createProfileCGTechniquePassCullFaceEnable
public ProfileCG.Technique.Pass.CullFaceEnable createProfileCGTechniquePassCullFaceEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.CullFaceEnable



createProfileCGTechniquePassDepthBounds
public ProfileCG.Technique.Pass.DepthBounds createProfileCGTechniquePassDepthBounds()(Code)
Create an instance of ProfileCG.Technique.Pass.DepthBounds



createProfileCGTechniquePassDepthBoundsEnable
public ProfileCG.Technique.Pass.DepthBoundsEnable createProfileCGTechniquePassDepthBoundsEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.DepthBoundsEnable



createProfileCGTechniquePassDepthClampEnable
public ProfileCG.Technique.Pass.DepthClampEnable createProfileCGTechniquePassDepthClampEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.DepthClampEnable



createProfileCGTechniquePassDepthFunc
public ProfileCG.Technique.Pass.DepthFunc createProfileCGTechniquePassDepthFunc()(Code)
Create an instance of ProfileCG.Technique.Pass.DepthFunc



createProfileCGTechniquePassDepthMask
public ProfileCG.Technique.Pass.DepthMask createProfileCGTechniquePassDepthMask()(Code)
Create an instance of ProfileCG.Technique.Pass.DepthMask



createProfileCGTechniquePassDepthRange
public ProfileCG.Technique.Pass.DepthRange createProfileCGTechniquePassDepthRange()(Code)
Create an instance of ProfileCG.Technique.Pass.DepthRange



createProfileCGTechniquePassDepthTestEnable
public ProfileCG.Technique.Pass.DepthTestEnable createProfileCGTechniquePassDepthTestEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.DepthTestEnable



createProfileCGTechniquePassDitherEnable
public ProfileCG.Technique.Pass.DitherEnable createProfileCGTechniquePassDitherEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.DitherEnable



createProfileCGTechniquePassFogColor
public ProfileCG.Technique.Pass.FogColor createProfileCGTechniquePassFogColor()(Code)
Create an instance of ProfileCG.Technique.Pass.FogColor



createProfileCGTechniquePassFogCoordSrc
public ProfileCG.Technique.Pass.FogCoordSrc createProfileCGTechniquePassFogCoordSrc()(Code)
Create an instance of ProfileCG.Technique.Pass.FogCoordSrc



createProfileCGTechniquePassFogDensity
public ProfileCG.Technique.Pass.FogDensity createProfileCGTechniquePassFogDensity()(Code)
Create an instance of ProfileCG.Technique.Pass.FogDensity



createProfileCGTechniquePassFogEnable
public ProfileCG.Technique.Pass.FogEnable createProfileCGTechniquePassFogEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.FogEnable



createProfileCGTechniquePassFogEnd
public ProfileCG.Technique.Pass.FogEnd createProfileCGTechniquePassFogEnd()(Code)
Create an instance of ProfileCG.Technique.Pass.FogEnd



createProfileCGTechniquePassFogMode
public ProfileCG.Technique.Pass.FogMode createProfileCGTechniquePassFogMode()(Code)
Create an instance of ProfileCG.Technique.Pass.FogMode



createProfileCGTechniquePassFogStart
public ProfileCG.Technique.Pass.FogStart createProfileCGTechniquePassFogStart()(Code)
Create an instance of ProfileCG.Technique.Pass.FogStart



createProfileCGTechniquePassFrontFace
public ProfileCG.Technique.Pass.FrontFace createProfileCGTechniquePassFrontFace()(Code)
Create an instance of ProfileCG.Technique.Pass.FrontFace



createProfileCGTechniquePassLightAmbient
public ProfileCG.Technique.Pass.LightAmbient createProfileCGTechniquePassLightAmbient()(Code)
Create an instance of ProfileCG.Technique.Pass.LightAmbient



createProfileCGTechniquePassLightConstantAttenuation
public ProfileCG.Technique.Pass.LightConstantAttenuation createProfileCGTechniquePassLightConstantAttenuation()(Code)
Create an instance of ProfileCG.Technique.Pass.LightConstantAttenuation



createProfileCGTechniquePassLightDiffuse
public ProfileCG.Technique.Pass.LightDiffuse createProfileCGTechniquePassLightDiffuse()(Code)
Create an instance of ProfileCG.Technique.Pass.LightDiffuse



createProfileCGTechniquePassLightEnable
public ProfileCG.Technique.Pass.LightEnable createProfileCGTechniquePassLightEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.LightEnable



createProfileCGTechniquePassLightLinearAttenuation
public ProfileCG.Technique.Pass.LightLinearAttenuation createProfileCGTechniquePassLightLinearAttenuation()(Code)
Create an instance of ProfileCG.Technique.Pass.LightLinearAttenuation



createProfileCGTechniquePassLightModelAmbient
public ProfileCG.Technique.Pass.LightModelAmbient createProfileCGTechniquePassLightModelAmbient()(Code)
Create an instance of ProfileCG.Technique.Pass.LightModelAmbient



createProfileCGTechniquePassLightModelColorControl
public ProfileCG.Technique.Pass.LightModelColorControl createProfileCGTechniquePassLightModelColorControl()(Code)
Create an instance of ProfileCG.Technique.Pass.LightModelColorControl



createProfileCGTechniquePassLightModelLocalViewerEnable
public ProfileCG.Technique.Pass.LightModelLocalViewerEnable createProfileCGTechniquePassLightModelLocalViewerEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.LightModelLocalViewerEnable



createProfileCGTechniquePassLightModelTwoSideEnable
public ProfileCG.Technique.Pass.LightModelTwoSideEnable createProfileCGTechniquePassLightModelTwoSideEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.LightModelTwoSideEnable



createProfileCGTechniquePassLightPosition
public ProfileCG.Technique.Pass.LightPosition createProfileCGTechniquePassLightPosition()(Code)
Create an instance of ProfileCG.Technique.Pass.LightPosition



createProfileCGTechniquePassLightQuadraticAttenuation
public ProfileCG.Technique.Pass.LightQuadraticAttenuation createProfileCGTechniquePassLightQuadraticAttenuation()(Code)
Create an instance of ProfileCG.Technique.Pass.LightQuadraticAttenuation



createProfileCGTechniquePassLightSpecular
public ProfileCG.Technique.Pass.LightSpecular createProfileCGTechniquePassLightSpecular()(Code)
Create an instance of ProfileCG.Technique.Pass.LightSpecular



createProfileCGTechniquePassLightSpotCutoff
public ProfileCG.Technique.Pass.LightSpotCutoff createProfileCGTechniquePassLightSpotCutoff()(Code)
Create an instance of ProfileCG.Technique.Pass.LightSpotCutoff



createProfileCGTechniquePassLightSpotDirection
public ProfileCG.Technique.Pass.LightSpotDirection createProfileCGTechniquePassLightSpotDirection()(Code)
Create an instance of ProfileCG.Technique.Pass.LightSpotDirection



createProfileCGTechniquePassLightSpotExponent
public ProfileCG.Technique.Pass.LightSpotExponent createProfileCGTechniquePassLightSpotExponent()(Code)
Create an instance of ProfileCG.Technique.Pass.LightSpotExponent



createProfileCGTechniquePassLightingEnable
public ProfileCG.Technique.Pass.LightingEnable createProfileCGTechniquePassLightingEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.LightingEnable



createProfileCGTechniquePassLineSmoothEnable
public ProfileCG.Technique.Pass.LineSmoothEnable createProfileCGTechniquePassLineSmoothEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.LineSmoothEnable



createProfileCGTechniquePassLineStipple
public ProfileCG.Technique.Pass.LineStipple createProfileCGTechniquePassLineStipple()(Code)
Create an instance of ProfileCG.Technique.Pass.LineStipple



createProfileCGTechniquePassLineStippleEnable
public ProfileCG.Technique.Pass.LineStippleEnable createProfileCGTechniquePassLineStippleEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.LineStippleEnable



createProfileCGTechniquePassLineWidth
public ProfileCG.Technique.Pass.LineWidth createProfileCGTechniquePassLineWidth()(Code)
Create an instance of ProfileCG.Technique.Pass.LineWidth



createProfileCGTechniquePassLogicOp
public ProfileCG.Technique.Pass.LogicOp createProfileCGTechniquePassLogicOp()(Code)
Create an instance of ProfileCG.Technique.Pass.LogicOp



createProfileCGTechniquePassLogicOpEnable
public ProfileCG.Technique.Pass.LogicOpEnable createProfileCGTechniquePassLogicOpEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.LogicOpEnable



createProfileCGTechniquePassMaterialAmbient
public ProfileCG.Technique.Pass.MaterialAmbient createProfileCGTechniquePassMaterialAmbient()(Code)
Create an instance of ProfileCG.Technique.Pass.MaterialAmbient



createProfileCGTechniquePassMaterialDiffuse
public ProfileCG.Technique.Pass.MaterialDiffuse createProfileCGTechniquePassMaterialDiffuse()(Code)
Create an instance of ProfileCG.Technique.Pass.MaterialDiffuse



createProfileCGTechniquePassMaterialEmission
public ProfileCG.Technique.Pass.MaterialEmission createProfileCGTechniquePassMaterialEmission()(Code)
Create an instance of ProfileCG.Technique.Pass.MaterialEmission



createProfileCGTechniquePassMaterialShininess
public ProfileCG.Technique.Pass.MaterialShininess createProfileCGTechniquePassMaterialShininess()(Code)
Create an instance of ProfileCG.Technique.Pass.MaterialShininess



createProfileCGTechniquePassMaterialSpecular
public ProfileCG.Technique.Pass.MaterialSpecular createProfileCGTechniquePassMaterialSpecular()(Code)
Create an instance of ProfileCG.Technique.Pass.MaterialSpecular



createProfileCGTechniquePassModelViewMatrix
public ProfileCG.Technique.Pass.ModelViewMatrix createProfileCGTechniquePassModelViewMatrix()(Code)
Create an instance of ProfileCG.Technique.Pass.ModelViewMatrix



createProfileCGTechniquePassMultisampleEnable
public ProfileCG.Technique.Pass.MultisampleEnable createProfileCGTechniquePassMultisampleEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.MultisampleEnable



createProfileCGTechniquePassNormalizeEnable
public ProfileCG.Technique.Pass.NormalizeEnable createProfileCGTechniquePassNormalizeEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.NormalizeEnable



createProfileCGTechniquePassPointDistanceAttenuation
public ProfileCG.Technique.Pass.PointDistanceAttenuation createProfileCGTechniquePassPointDistanceAttenuation()(Code)
Create an instance of ProfileCG.Technique.Pass.PointDistanceAttenuation



createProfileCGTechniquePassPointFadeThresholdSize
public ProfileCG.Technique.Pass.PointFadeThresholdSize createProfileCGTechniquePassPointFadeThresholdSize()(Code)
Create an instance of ProfileCG.Technique.Pass.PointFadeThresholdSize



createProfileCGTechniquePassPointSize
public ProfileCG.Technique.Pass.PointSize createProfileCGTechniquePassPointSize()(Code)
Create an instance of ProfileCG.Technique.Pass.PointSize



createProfileCGTechniquePassPointSizeMax
public ProfileCG.Technique.Pass.PointSizeMax createProfileCGTechniquePassPointSizeMax()(Code)
Create an instance of ProfileCG.Technique.Pass.PointSizeMax



createProfileCGTechniquePassPointSizeMin
public ProfileCG.Technique.Pass.PointSizeMin createProfileCGTechniquePassPointSizeMin()(Code)
Create an instance of ProfileCG.Technique.Pass.PointSizeMin



createProfileCGTechniquePassPointSmoothEnable
public ProfileCG.Technique.Pass.PointSmoothEnable createProfileCGTechniquePassPointSmoothEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.PointSmoothEnable



createProfileCGTechniquePassPolygonMode
public ProfileCG.Technique.Pass.PolygonMode createProfileCGTechniquePassPolygonMode()(Code)
Create an instance of ProfileCG.Technique.Pass.PolygonMode



createProfileCGTechniquePassPolygonModeFace
public ProfileCG.Technique.Pass.PolygonMode.Face createProfileCGTechniquePassPolygonModeFace()(Code)
Create an instance of ProfileCG.Technique.Pass.PolygonMode.Face



createProfileCGTechniquePassPolygonModeMode
public ProfileCG.Technique.Pass.PolygonMode.Mode createProfileCGTechniquePassPolygonModeMode()(Code)
Create an instance of ProfileCG.Technique.Pass.PolygonMode.Mode



createProfileCGTechniquePassPolygonOffset
public ProfileCG.Technique.Pass.PolygonOffset createProfileCGTechniquePassPolygonOffset()(Code)
Create an instance of ProfileCG.Technique.Pass.PolygonOffset



createProfileCGTechniquePassPolygonOffsetFillEnable
public ProfileCG.Technique.Pass.PolygonOffsetFillEnable createProfileCGTechniquePassPolygonOffsetFillEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.PolygonOffsetFillEnable



createProfileCGTechniquePassPolygonOffsetLineEnable
public ProfileCG.Technique.Pass.PolygonOffsetLineEnable createProfileCGTechniquePassPolygonOffsetLineEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.PolygonOffsetLineEnable



createProfileCGTechniquePassPolygonOffsetPointEnable
public ProfileCG.Technique.Pass.PolygonOffsetPointEnable createProfileCGTechniquePassPolygonOffsetPointEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.PolygonOffsetPointEnable



createProfileCGTechniquePassPolygonSmoothEnable
public ProfileCG.Technique.Pass.PolygonSmoothEnable createProfileCGTechniquePassPolygonSmoothEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.PolygonSmoothEnable



createProfileCGTechniquePassPolygonStippleEnable
public ProfileCG.Technique.Pass.PolygonStippleEnable createProfileCGTechniquePassPolygonStippleEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.PolygonStippleEnable



createProfileCGTechniquePassProjectionMatrix
public ProfileCG.Technique.Pass.ProjectionMatrix createProfileCGTechniquePassProjectionMatrix()(Code)
Create an instance of ProfileCG.Technique.Pass.ProjectionMatrix



createProfileCGTechniquePassRescaleNormalEnable
public ProfileCG.Technique.Pass.RescaleNormalEnable createProfileCGTechniquePassRescaleNormalEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.RescaleNormalEnable



createProfileCGTechniquePassSampleAlphaToCoverageEnable
public ProfileCG.Technique.Pass.SampleAlphaToCoverageEnable createProfileCGTechniquePassSampleAlphaToCoverageEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.SampleAlphaToCoverageEnable



createProfileCGTechniquePassSampleAlphaToOneEnable
public ProfileCG.Technique.Pass.SampleAlphaToOneEnable createProfileCGTechniquePassSampleAlphaToOneEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.SampleAlphaToOneEnable



createProfileCGTechniquePassSampleCoverageEnable
public ProfileCG.Technique.Pass.SampleCoverageEnable createProfileCGTechniquePassSampleCoverageEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.SampleCoverageEnable



createProfileCGTechniquePassScissor
public ProfileCG.Technique.Pass.Scissor createProfileCGTechniquePassScissor()(Code)
Create an instance of ProfileCG.Technique.Pass.Scissor



createProfileCGTechniquePassScissorTestEnable
public ProfileCG.Technique.Pass.ScissorTestEnable createProfileCGTechniquePassScissorTestEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.ScissorTestEnable



createProfileCGTechniquePassShadeModel
public ProfileCG.Technique.Pass.ShadeModel createProfileCGTechniquePassShadeModel()(Code)
Create an instance of ProfileCG.Technique.Pass.ShadeModel



createProfileCGTechniquePassShader
public ProfileCG.Technique.Pass.Shader createProfileCGTechniquePassShader()(Code)
Create an instance of ProfileCG.Technique.Pass.Shader



createProfileCGTechniquePassShaderBind
public ProfileCG.Technique.Pass.Shader.Bind createProfileCGTechniquePassShaderBind()(Code)
Create an instance of ProfileCG.Technique.Pass.Shader.Bind



createProfileCGTechniquePassShaderBindParam
public ProfileCG.Technique.Pass.Shader.Bind.Param createProfileCGTechniquePassShaderBindParam()(Code)
Create an instance of ProfileCG.Technique.Pass.Shader.Bind.Param



createProfileCGTechniquePassShaderCompilerTarget
public ProfileCG.Technique.Pass.Shader.CompilerTarget createProfileCGTechniquePassShaderCompilerTarget()(Code)
Create an instance of ProfileCG.Technique.Pass.Shader.CompilerTarget



createProfileCGTechniquePassShaderName
public ProfileCG.Technique.Pass.Shader.Name createProfileCGTechniquePassShaderName()(Code)
Create an instance of ProfileCG.Technique.Pass.Shader.Name



createProfileCGTechniquePassStencilFunc
public ProfileCG.Technique.Pass.StencilFunc createProfileCGTechniquePassStencilFunc()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilFunc



createProfileCGTechniquePassStencilFuncFunc
public ProfileCG.Technique.Pass.StencilFunc.Func createProfileCGTechniquePassStencilFuncFunc()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilFunc.Func



createProfileCGTechniquePassStencilFuncMask
public ProfileCG.Technique.Pass.StencilFunc.Mask createProfileCGTechniquePassStencilFuncMask()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilFunc.Mask



createProfileCGTechniquePassStencilFuncRef
public ProfileCG.Technique.Pass.StencilFunc.Ref createProfileCGTechniquePassStencilFuncRef()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilFunc.Ref



createProfileCGTechniquePassStencilFuncSeparate
public ProfileCG.Technique.Pass.StencilFuncSeparate createProfileCGTechniquePassStencilFuncSeparate()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilFuncSeparate



createProfileCGTechniquePassStencilFuncSeparateBack
public ProfileCG.Technique.Pass.StencilFuncSeparate.Back createProfileCGTechniquePassStencilFuncSeparateBack()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilFuncSeparate.Back



createProfileCGTechniquePassStencilFuncSeparateFront
public ProfileCG.Technique.Pass.StencilFuncSeparate.Front createProfileCGTechniquePassStencilFuncSeparateFront()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilFuncSeparate.Front



createProfileCGTechniquePassStencilFuncSeparateMask
public ProfileCG.Technique.Pass.StencilFuncSeparate.Mask createProfileCGTechniquePassStencilFuncSeparateMask()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilFuncSeparate.Mask



createProfileCGTechniquePassStencilFuncSeparateRef
public ProfileCG.Technique.Pass.StencilFuncSeparate.Ref createProfileCGTechniquePassStencilFuncSeparateRef()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilFuncSeparate.Ref



createProfileCGTechniquePassStencilMask
public ProfileCG.Technique.Pass.StencilMask createProfileCGTechniquePassStencilMask()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilMask



createProfileCGTechniquePassStencilMaskSeparate
public ProfileCG.Technique.Pass.StencilMaskSeparate createProfileCGTechniquePassStencilMaskSeparate()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilMaskSeparate



createProfileCGTechniquePassStencilMaskSeparateFace
public ProfileCG.Technique.Pass.StencilMaskSeparate.Face createProfileCGTechniquePassStencilMaskSeparateFace()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilMaskSeparate.Face



createProfileCGTechniquePassStencilMaskSeparateMask
public ProfileCG.Technique.Pass.StencilMaskSeparate.Mask createProfileCGTechniquePassStencilMaskSeparateMask()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilMaskSeparate.Mask



createProfileCGTechniquePassStencilOp
public ProfileCG.Technique.Pass.StencilOp createProfileCGTechniquePassStencilOp()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilOp



createProfileCGTechniquePassStencilOpFail
public ProfileCG.Technique.Pass.StencilOp.Fail createProfileCGTechniquePassStencilOpFail()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilOp.Fail



createProfileCGTechniquePassStencilOpSeparate
public ProfileCG.Technique.Pass.StencilOpSeparate createProfileCGTechniquePassStencilOpSeparate()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilOpSeparate



createProfileCGTechniquePassStencilOpSeparateFace
public ProfileCG.Technique.Pass.StencilOpSeparate.Face createProfileCGTechniquePassStencilOpSeparateFace()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilOpSeparate.Face



createProfileCGTechniquePassStencilOpSeparateFail
public ProfileCG.Technique.Pass.StencilOpSeparate.Fail createProfileCGTechniquePassStencilOpSeparateFail()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilOpSeparate.Fail



createProfileCGTechniquePassStencilOpSeparateZfail
public ProfileCG.Technique.Pass.StencilOpSeparate.Zfail createProfileCGTechniquePassStencilOpSeparateZfail()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilOpSeparate.Zfail



createProfileCGTechniquePassStencilOpSeparateZpass
public ProfileCG.Technique.Pass.StencilOpSeparate.Zpass createProfileCGTechniquePassStencilOpSeparateZpass()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilOpSeparate.Zpass



createProfileCGTechniquePassStencilOpZfail
public ProfileCG.Technique.Pass.StencilOp.Zfail createProfileCGTechniquePassStencilOpZfail()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilOp.Zfail



createProfileCGTechniquePassStencilOpZpass
public ProfileCG.Technique.Pass.StencilOp.Zpass createProfileCGTechniquePassStencilOpZpass()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilOp.Zpass



createProfileCGTechniquePassStencilTestEnable
public ProfileCG.Technique.Pass.StencilTestEnable createProfileCGTechniquePassStencilTestEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.StencilTestEnable



createProfileCGTechniquePassTexture1D
public ProfileCG.Technique.Pass.Texture1D createProfileCGTechniquePassTexture1D()(Code)
Create an instance of ProfileCG.Technique.Pass.Texture1D



createProfileCGTechniquePassTexture1DEnable
public ProfileCG.Technique.Pass.Texture1DEnable createProfileCGTechniquePassTexture1DEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.Texture1DEnable



createProfileCGTechniquePassTexture2D
public ProfileCG.Technique.Pass.Texture2D createProfileCGTechniquePassTexture2D()(Code)
Create an instance of ProfileCG.Technique.Pass.Texture2D



createProfileCGTechniquePassTexture2DEnable
public ProfileCG.Technique.Pass.Texture2DEnable createProfileCGTechniquePassTexture2DEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.Texture2DEnable



createProfileCGTechniquePassTexture3D
public ProfileCG.Technique.Pass.Texture3D createProfileCGTechniquePassTexture3D()(Code)
Create an instance of ProfileCG.Technique.Pass.Texture3D



createProfileCGTechniquePassTexture3DEnable
public ProfileCG.Technique.Pass.Texture3DEnable createProfileCGTechniquePassTexture3DEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.Texture3DEnable



createProfileCGTechniquePassTextureCUBE
public ProfileCG.Technique.Pass.TextureCUBE createProfileCGTechniquePassTextureCUBE()(Code)
Create an instance of ProfileCG.Technique.Pass.TextureCUBE



createProfileCGTechniquePassTextureCUBEEnable
public ProfileCG.Technique.Pass.TextureCUBEEnable createProfileCGTechniquePassTextureCUBEEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.TextureCUBEEnable



createProfileCGTechniquePassTextureDEPTH
public ProfileCG.Technique.Pass.TextureDEPTH createProfileCGTechniquePassTextureDEPTH()(Code)
Create an instance of ProfileCG.Technique.Pass.TextureDEPTH



createProfileCGTechniquePassTextureDEPTHEnable
public ProfileCG.Technique.Pass.TextureDEPTHEnable createProfileCGTechniquePassTextureDEPTHEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.TextureDEPTHEnable



createProfileCGTechniquePassTextureEnvColor
public ProfileCG.Technique.Pass.TextureEnvColor createProfileCGTechniquePassTextureEnvColor()(Code)
Create an instance of ProfileCG.Technique.Pass.TextureEnvColor



createProfileCGTechniquePassTextureEnvMode
public ProfileCG.Technique.Pass.TextureEnvMode createProfileCGTechniquePassTextureEnvMode()(Code)
Create an instance of ProfileCG.Technique.Pass.TextureEnvMode



createProfileCGTechniquePassTextureRECT
public ProfileCG.Technique.Pass.TextureRECT createProfileCGTechniquePassTextureRECT()(Code)
Create an instance of ProfileCG.Technique.Pass.TextureRECT



createProfileCGTechniquePassTextureRECTEnable
public ProfileCG.Technique.Pass.TextureRECTEnable createProfileCGTechniquePassTextureRECTEnable()(Code)
Create an instance of ProfileCG.Technique.Pass.TextureRECTEnable



createProfileCOMMON
public ProfileCOMMON createProfileCOMMON()(Code)
Create an instance of ProfileCOMMON



createProfileCOMMON
public JAXBElement<ProfileCOMMON> createProfileCOMMON(ProfileCOMMON value)(Code)
Create an instance of JAXBElement < ProfileCOMMON > }



createProfileCOMMONTechnique
public ProfileCOMMON.Technique createProfileCOMMONTechnique()(Code)
Create an instance of ProfileCOMMON.Technique



createProfileCOMMONTechniqueBlinn
public ProfileCOMMON.Technique.Blinn createProfileCOMMONTechniqueBlinn()(Code)
Create an instance of ProfileCOMMON.Technique.Blinn



createProfileCOMMONTechniqueConstant
public ProfileCOMMON.Technique.Constant createProfileCOMMONTechniqueConstant()(Code)
Create an instance of ProfileCOMMON.Technique.Constant



createProfileCOMMONTechniqueLambert
public ProfileCOMMON.Technique.Lambert createProfileCOMMONTechniqueLambert()(Code)
Create an instance of ProfileCOMMON.Technique.Lambert



createProfileCOMMONTechniquePhong
public ProfileCOMMON.Technique.Phong createProfileCOMMONTechniquePhong()(Code)
Create an instance of ProfileCOMMON.Technique.Phong



createProfileGLES
public ProfileGLES createProfileGLES()(Code)
Create an instance of ProfileGLES



createProfileGLES
public JAXBElement<ProfileGLES> createProfileGLES(ProfileGLES value)(Code)
Create an instance of JAXBElement < ProfileGLES > }



createProfileGLESTechnique
public ProfileGLES.Technique createProfileGLESTechnique()(Code)
Create an instance of ProfileGLES.Technique



createProfileGLESTechniquePass
public ProfileGLES.Technique.Pass createProfileGLESTechniquePass()(Code)
Create an instance of ProfileGLES.Technique.Pass



createProfileGLESTechniquePassAlphaFunc
public ProfileGLES.Technique.Pass.AlphaFunc createProfileGLESTechniquePassAlphaFunc()(Code)
Create an instance of ProfileGLES.Technique.Pass.AlphaFunc



createProfileGLESTechniquePassAlphaFuncFunc
public ProfileGLES.Technique.Pass.AlphaFunc.Func createProfileGLESTechniquePassAlphaFuncFunc()(Code)
Create an instance of ProfileGLES.Technique.Pass.AlphaFunc.Func



createProfileGLESTechniquePassAlphaFuncValue
public ProfileGLES.Technique.Pass.AlphaFunc.Value createProfileGLESTechniquePassAlphaFuncValue()(Code)
Create an instance of ProfileGLES.Technique.Pass.AlphaFunc.Value



createProfileGLESTechniquePassAlphaTestEnable
public ProfileGLES.Technique.Pass.AlphaTestEnable createProfileGLESTechniquePassAlphaTestEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.AlphaTestEnable



createProfileGLESTechniquePassBlendEnable
public ProfileGLES.Technique.Pass.BlendEnable createProfileGLESTechniquePassBlendEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.BlendEnable



createProfileGLESTechniquePassBlendFunc
public ProfileGLES.Technique.Pass.BlendFunc createProfileGLESTechniquePassBlendFunc()(Code)
Create an instance of ProfileGLES.Technique.Pass.BlendFunc



createProfileGLESTechniquePassBlendFuncDest
public ProfileGLES.Technique.Pass.BlendFunc.Dest createProfileGLESTechniquePassBlendFuncDest()(Code)
Create an instance of ProfileGLES.Technique.Pass.BlendFunc.Dest



createProfileGLESTechniquePassBlendFuncSrc
public ProfileGLES.Technique.Pass.BlendFunc.Src createProfileGLESTechniquePassBlendFuncSrc()(Code)
Create an instance of ProfileGLES.Technique.Pass.BlendFunc.Src



createProfileGLESTechniquePassClearColor
public ProfileGLES.Technique.Pass.ClearColor createProfileGLESTechniquePassClearColor()(Code)
Create an instance of ProfileGLES.Technique.Pass.ClearColor



createProfileGLESTechniquePassClearDepth
public ProfileGLES.Technique.Pass.ClearDepth createProfileGLESTechniquePassClearDepth()(Code)
Create an instance of ProfileGLES.Technique.Pass.ClearDepth



createProfileGLESTechniquePassClearStencil
public ProfileGLES.Technique.Pass.ClearStencil createProfileGLESTechniquePassClearStencil()(Code)
Create an instance of ProfileGLES.Technique.Pass.ClearStencil



createProfileGLESTechniquePassClipPlane
public ProfileGLES.Technique.Pass.ClipPlane createProfileGLESTechniquePassClipPlane()(Code)
Create an instance of ProfileGLES.Technique.Pass.ClipPlane



createProfileGLESTechniquePassClipPlaneEnable
public ProfileGLES.Technique.Pass.ClipPlaneEnable createProfileGLESTechniquePassClipPlaneEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.ClipPlaneEnable



createProfileGLESTechniquePassColorLogicOpEnable
public ProfileGLES.Technique.Pass.ColorLogicOpEnable createProfileGLESTechniquePassColorLogicOpEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.ColorLogicOpEnable



createProfileGLESTechniquePassColorMask
public ProfileGLES.Technique.Pass.ColorMask createProfileGLESTechniquePassColorMask()(Code)
Create an instance of ProfileGLES.Technique.Pass.ColorMask



createProfileGLESTechniquePassColorMaterialEnable
public ProfileGLES.Technique.Pass.ColorMaterialEnable createProfileGLESTechniquePassColorMaterialEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.ColorMaterialEnable



createProfileGLESTechniquePassCullFace
public ProfileGLES.Technique.Pass.CullFace createProfileGLESTechniquePassCullFace()(Code)
Create an instance of ProfileGLES.Technique.Pass.CullFace



createProfileGLESTechniquePassCullFaceEnable
public ProfileGLES.Technique.Pass.CullFaceEnable createProfileGLESTechniquePassCullFaceEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.CullFaceEnable



createProfileGLESTechniquePassDepthFunc
public ProfileGLES.Technique.Pass.DepthFunc createProfileGLESTechniquePassDepthFunc()(Code)
Create an instance of ProfileGLES.Technique.Pass.DepthFunc



createProfileGLESTechniquePassDepthMask
public ProfileGLES.Technique.Pass.DepthMask createProfileGLESTechniquePassDepthMask()(Code)
Create an instance of ProfileGLES.Technique.Pass.DepthMask



createProfileGLESTechniquePassDepthRange
public ProfileGLES.Technique.Pass.DepthRange createProfileGLESTechniquePassDepthRange()(Code)
Create an instance of ProfileGLES.Technique.Pass.DepthRange



createProfileGLESTechniquePassDepthTestEnable
public ProfileGLES.Technique.Pass.DepthTestEnable createProfileGLESTechniquePassDepthTestEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.DepthTestEnable



createProfileGLESTechniquePassDitherEnable
public ProfileGLES.Technique.Pass.DitherEnable createProfileGLESTechniquePassDitherEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.DitherEnable



createProfileGLESTechniquePassFogColor
public ProfileGLES.Technique.Pass.FogColor createProfileGLESTechniquePassFogColor()(Code)
Create an instance of ProfileGLES.Technique.Pass.FogColor



createProfileGLESTechniquePassFogDensity
public ProfileGLES.Technique.Pass.FogDensity createProfileGLESTechniquePassFogDensity()(Code)
Create an instance of ProfileGLES.Technique.Pass.FogDensity



createProfileGLESTechniquePassFogEnable
public ProfileGLES.Technique.Pass.FogEnable createProfileGLESTechniquePassFogEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.FogEnable



createProfileGLESTechniquePassFogEnd
public ProfileGLES.Technique.Pass.FogEnd createProfileGLESTechniquePassFogEnd()(Code)
Create an instance of ProfileGLES.Technique.Pass.FogEnd



createProfileGLESTechniquePassFogMode
public ProfileGLES.Technique.Pass.FogMode createProfileGLESTechniquePassFogMode()(Code)
Create an instance of ProfileGLES.Technique.Pass.FogMode



createProfileGLESTechniquePassFogStart
public ProfileGLES.Technique.Pass.FogStart createProfileGLESTechniquePassFogStart()(Code)
Create an instance of ProfileGLES.Technique.Pass.FogStart



createProfileGLESTechniquePassFrontFace
public ProfileGLES.Technique.Pass.FrontFace createProfileGLESTechniquePassFrontFace()(Code)
Create an instance of ProfileGLES.Technique.Pass.FrontFace



createProfileGLESTechniquePassLightAmbient
public ProfileGLES.Technique.Pass.LightAmbient createProfileGLESTechniquePassLightAmbient()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightAmbient



createProfileGLESTechniquePassLightConstantAttenuation
public ProfileGLES.Technique.Pass.LightConstantAttenuation createProfileGLESTechniquePassLightConstantAttenuation()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightConstantAttenuation



createProfileGLESTechniquePassLightDiffuse
public ProfileGLES.Technique.Pass.LightDiffuse createProfileGLESTechniquePassLightDiffuse()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightDiffuse



createProfileGLESTechniquePassLightEnable
public ProfileGLES.Technique.Pass.LightEnable createProfileGLESTechniquePassLightEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightEnable



createProfileGLESTechniquePassLightLinearAttenutation
public ProfileGLES.Technique.Pass.LightLinearAttenutation createProfileGLESTechniquePassLightLinearAttenutation()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightLinearAttenutation



createProfileGLESTechniquePassLightModelAmbient
public ProfileGLES.Technique.Pass.LightModelAmbient createProfileGLESTechniquePassLightModelAmbient()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightModelAmbient



createProfileGLESTechniquePassLightModelTwoSideEnable
public ProfileGLES.Technique.Pass.LightModelTwoSideEnable createProfileGLESTechniquePassLightModelTwoSideEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightModelTwoSideEnable



createProfileGLESTechniquePassLightPosition
public ProfileGLES.Technique.Pass.LightPosition createProfileGLESTechniquePassLightPosition()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightPosition



createProfileGLESTechniquePassLightQuadraticAttenuation
public ProfileGLES.Technique.Pass.LightQuadraticAttenuation createProfileGLESTechniquePassLightQuadraticAttenuation()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightQuadraticAttenuation



createProfileGLESTechniquePassLightSpecular
public ProfileGLES.Technique.Pass.LightSpecular createProfileGLESTechniquePassLightSpecular()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightSpecular



createProfileGLESTechniquePassLightSpotCutoff
public ProfileGLES.Technique.Pass.LightSpotCutoff createProfileGLESTechniquePassLightSpotCutoff()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightSpotCutoff



createProfileGLESTechniquePassLightSpotDirection
public ProfileGLES.Technique.Pass.LightSpotDirection createProfileGLESTechniquePassLightSpotDirection()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightSpotDirection



createProfileGLESTechniquePassLightSpotExponent
public ProfileGLES.Technique.Pass.LightSpotExponent createProfileGLESTechniquePassLightSpotExponent()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightSpotExponent



createProfileGLESTechniquePassLightingEnable
public ProfileGLES.Technique.Pass.LightingEnable createProfileGLESTechniquePassLightingEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.LightingEnable



createProfileGLESTechniquePassLineSmoothEnable
public ProfileGLES.Technique.Pass.LineSmoothEnable createProfileGLESTechniquePassLineSmoothEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.LineSmoothEnable



createProfileGLESTechniquePassLineWidth
public ProfileGLES.Technique.Pass.LineWidth createProfileGLESTechniquePassLineWidth()(Code)
Create an instance of ProfileGLES.Technique.Pass.LineWidth



createProfileGLESTechniquePassLogicOp
public ProfileGLES.Technique.Pass.LogicOp createProfileGLESTechniquePassLogicOp()(Code)
Create an instance of ProfileGLES.Technique.Pass.LogicOp



createProfileGLESTechniquePassMaterialAmbient
public ProfileGLES.Technique.Pass.MaterialAmbient createProfileGLESTechniquePassMaterialAmbient()(Code)
Create an instance of ProfileGLES.Technique.Pass.MaterialAmbient



createProfileGLESTechniquePassMaterialDiffuse
public ProfileGLES.Technique.Pass.MaterialDiffuse createProfileGLESTechniquePassMaterialDiffuse()(Code)
Create an instance of ProfileGLES.Technique.Pass.MaterialDiffuse



createProfileGLESTechniquePassMaterialEmission
public ProfileGLES.Technique.Pass.MaterialEmission createProfileGLESTechniquePassMaterialEmission()(Code)
Create an instance of ProfileGLES.Technique.Pass.MaterialEmission



createProfileGLESTechniquePassMaterialShininess
public ProfileGLES.Technique.Pass.MaterialShininess createProfileGLESTechniquePassMaterialShininess()(Code)
Create an instance of ProfileGLES.Technique.Pass.MaterialShininess



createProfileGLESTechniquePassMaterialSpecular
public ProfileGLES.Technique.Pass.MaterialSpecular createProfileGLESTechniquePassMaterialSpecular()(Code)
Create an instance of ProfileGLES.Technique.Pass.MaterialSpecular



createProfileGLESTechniquePassModelViewMatrix
public ProfileGLES.Technique.Pass.ModelViewMatrix createProfileGLESTechniquePassModelViewMatrix()(Code)
Create an instance of ProfileGLES.Technique.Pass.ModelViewMatrix



createProfileGLESTechniquePassMultisampleEnable
public ProfileGLES.Technique.Pass.MultisampleEnable createProfileGLESTechniquePassMultisampleEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.MultisampleEnable



createProfileGLESTechniquePassNormalizeEnable
public ProfileGLES.Technique.Pass.NormalizeEnable createProfileGLESTechniquePassNormalizeEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.NormalizeEnable



createProfileGLESTechniquePassPointDistanceAttenuation
public ProfileGLES.Technique.Pass.PointDistanceAttenuation createProfileGLESTechniquePassPointDistanceAttenuation()(Code)
Create an instance of ProfileGLES.Technique.Pass.PointDistanceAttenuation



createProfileGLESTechniquePassPointFadeThresholdSize
public ProfileGLES.Technique.Pass.PointFadeThresholdSize createProfileGLESTechniquePassPointFadeThresholdSize()(Code)
Create an instance of ProfileGLES.Technique.Pass.PointFadeThresholdSize



createProfileGLESTechniquePassPointSize
public ProfileGLES.Technique.Pass.PointSize createProfileGLESTechniquePassPointSize()(Code)
Create an instance of ProfileGLES.Technique.Pass.PointSize



createProfileGLESTechniquePassPointSizeMax
public ProfileGLES.Technique.Pass.PointSizeMax createProfileGLESTechniquePassPointSizeMax()(Code)
Create an instance of ProfileGLES.Technique.Pass.PointSizeMax



createProfileGLESTechniquePassPointSizeMin
public ProfileGLES.Technique.Pass.PointSizeMin createProfileGLESTechniquePassPointSizeMin()(Code)
Create an instance of ProfileGLES.Technique.Pass.PointSizeMin



createProfileGLESTechniquePassPointSmoothEnable
public ProfileGLES.Technique.Pass.PointSmoothEnable createProfileGLESTechniquePassPointSmoothEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.PointSmoothEnable



createProfileGLESTechniquePassPolygonOffset
public ProfileGLES.Technique.Pass.PolygonOffset createProfileGLESTechniquePassPolygonOffset()(Code)
Create an instance of ProfileGLES.Technique.Pass.PolygonOffset



createProfileGLESTechniquePassPolygonOffsetFillEnable
public ProfileGLES.Technique.Pass.PolygonOffsetFillEnable createProfileGLESTechniquePassPolygonOffsetFillEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.PolygonOffsetFillEnable



createProfileGLESTechniquePassProjectionMatrix
public ProfileGLES.Technique.Pass.ProjectionMatrix createProfileGLESTechniquePassProjectionMatrix()(Code)
Create an instance of ProfileGLES.Technique.Pass.ProjectionMatrix



createProfileGLESTechniquePassRescaleNormalEnable
public ProfileGLES.Technique.Pass.RescaleNormalEnable createProfileGLESTechniquePassRescaleNormalEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.RescaleNormalEnable



createProfileGLESTechniquePassSampleAlphaToCoverageEnable
public ProfileGLES.Technique.Pass.SampleAlphaToCoverageEnable createProfileGLESTechniquePassSampleAlphaToCoverageEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.SampleAlphaToCoverageEnable



createProfileGLESTechniquePassSampleAlphaToOneEnable
public ProfileGLES.Technique.Pass.SampleAlphaToOneEnable createProfileGLESTechniquePassSampleAlphaToOneEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.SampleAlphaToOneEnable



createProfileGLESTechniquePassSampleCoverageEnable
public ProfileGLES.Technique.Pass.SampleCoverageEnable createProfileGLESTechniquePassSampleCoverageEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.SampleCoverageEnable



createProfileGLESTechniquePassScissor
public ProfileGLES.Technique.Pass.Scissor createProfileGLESTechniquePassScissor()(Code)
Create an instance of ProfileGLES.Technique.Pass.Scissor



createProfileGLESTechniquePassScissorTestEnable
public ProfileGLES.Technique.Pass.ScissorTestEnable createProfileGLESTechniquePassScissorTestEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.ScissorTestEnable



createProfileGLESTechniquePassShadeModel
public ProfileGLES.Technique.Pass.ShadeModel createProfileGLESTechniquePassShadeModel()(Code)
Create an instance of ProfileGLES.Technique.Pass.ShadeModel



createProfileGLESTechniquePassStencilFunc
public ProfileGLES.Technique.Pass.StencilFunc createProfileGLESTechniquePassStencilFunc()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilFunc



createProfileGLESTechniquePassStencilFuncFunc
public ProfileGLES.Technique.Pass.StencilFunc.Func createProfileGLESTechniquePassStencilFuncFunc()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilFunc.Func



createProfileGLESTechniquePassStencilFuncMask
public ProfileGLES.Technique.Pass.StencilFunc.Mask createProfileGLESTechniquePassStencilFuncMask()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilFunc.Mask



createProfileGLESTechniquePassStencilFuncRef
public ProfileGLES.Technique.Pass.StencilFunc.Ref createProfileGLESTechniquePassStencilFuncRef()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilFunc.Ref



createProfileGLESTechniquePassStencilMask
public ProfileGLES.Technique.Pass.StencilMask createProfileGLESTechniquePassStencilMask()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilMask



createProfileGLESTechniquePassStencilOp
public ProfileGLES.Technique.Pass.StencilOp createProfileGLESTechniquePassStencilOp()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilOp



createProfileGLESTechniquePassStencilOpFail
public ProfileGLES.Technique.Pass.StencilOp.Fail createProfileGLESTechniquePassStencilOpFail()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilOp.Fail



createProfileGLESTechniquePassStencilOpZfail
public ProfileGLES.Technique.Pass.StencilOp.Zfail createProfileGLESTechniquePassStencilOpZfail()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilOp.Zfail



createProfileGLESTechniquePassStencilOpZpass
public ProfileGLES.Technique.Pass.StencilOp.Zpass createProfileGLESTechniquePassStencilOpZpass()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilOp.Zpass



createProfileGLESTechniquePassStencilTestEnable
public ProfileGLES.Technique.Pass.StencilTestEnable createProfileGLESTechniquePassStencilTestEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.StencilTestEnable



createProfileGLESTechniquePassTexturePipeline
public ProfileGLES.Technique.Pass.TexturePipeline createProfileGLESTechniquePassTexturePipeline()(Code)
Create an instance of ProfileGLES.Technique.Pass.TexturePipeline



createProfileGLESTechniquePassTexturePipelineEnable
public ProfileGLES.Technique.Pass.TexturePipelineEnable createProfileGLESTechniquePassTexturePipelineEnable()(Code)
Create an instance of ProfileGLES.Technique.Pass.TexturePipelineEnable



createProfileGLESTechniqueSetparam
public ProfileGLES.Technique.Setparam createProfileGLESTechniqueSetparam()(Code)
Create an instance of ProfileGLES.Technique.Setparam



createProfileGLSL
public ProfileGLSL createProfileGLSL()(Code)
Create an instance of ProfileGLSL



createProfileGLSL
public JAXBElement<ProfileGLSL> createProfileGLSL(ProfileGLSL value)(Code)
Create an instance of JAXBElement < ProfileGLSL > }



createProfileGLSLTechnique
public ProfileGLSL.Technique createProfileGLSLTechnique()(Code)
Create an instance of ProfileGLSL.Technique



createProfileGLSLTechniquePass
public ProfileGLSL.Technique.Pass createProfileGLSLTechniquePass()(Code)
Create an instance of ProfileGLSL.Technique.Pass



createProfileGLSLTechniquePassShader
public ProfileGLSL.Technique.Pass.Shader createProfileGLSLTechniquePassShader()(Code)
Create an instance of ProfileGLSL.Technique.Pass.Shader



createProfileGLSLTechniquePassShaderBind
public ProfileGLSL.Technique.Pass.Shader.Bind createProfileGLSLTechniquePassShaderBind()(Code)
Create an instance of ProfileGLSL.Technique.Pass.Shader.Bind



createProfileGLSLTechniquePassShaderBindParam
public ProfileGLSL.Technique.Pass.Shader.Bind.Param createProfileGLSLTechniquePassShaderBindParam()(Code)
Create an instance of ProfileGLSL.Technique.Pass.Shader.Bind.Param



createProfileGLSLTechniquePassShaderCompilerTarget
public ProfileGLSL.Technique.Pass.Shader.CompilerTarget createProfileGLSLTechniquePassShaderCompilerTarget()(Code)
Create an instance of ProfileGLSL.Technique.Pass.Shader.CompilerTarget



createProfileGLSLTechniquePassShaderName
public ProfileGLSL.Technique.Pass.Shader.Name createProfileGLSLTechniquePassShaderName()(Code)
Create an instance of ProfileGLSL.Technique.Pass.Shader.Name



createRigidBody
public RigidBody createRigidBody()(Code)
Create an instance of RigidBody



createRigidBodyTechniqueCommon
public RigidBody.TechniqueCommon createRigidBodyTechniqueCommon()(Code)
Create an instance of RigidBody.TechniqueCommon



createRigidBodyTechniqueCommonDynamic
public RigidBody.TechniqueCommon.Dynamic createRigidBodyTechniqueCommonDynamic()(Code)
Create an instance of RigidBody.TechniqueCommon.Dynamic



createRigidBodyTechniqueCommonMassFrame
public RigidBody.TechniqueCommon.MassFrame createRigidBodyTechniqueCommonMassFrame()(Code)
Create an instance of RigidBody.TechniqueCommon.MassFrame



createRigidBodyTechniqueCommonShape
public RigidBody.TechniqueCommon.Shape createRigidBodyTechniqueCommonShape()(Code)
Create an instance of RigidBody.TechniqueCommon.Shape



createRigidBodyTechniqueCommonShapeHollow
public RigidBody.TechniqueCommon.Shape.Hollow createRigidBodyTechniqueCommonShapeHollow()(Code)
Create an instance of RigidBody.TechniqueCommon.Shape.Hollow



createRigidConstraint
public RigidConstraint createRigidConstraint()(Code)
Create an instance of RigidConstraint



createRigidConstraintAttachment
public RigidConstraint.Attachment createRigidConstraintAttachment()(Code)
Create an instance of RigidConstraint.Attachment



createRigidConstraintRefAttachment
public RigidConstraint.RefAttachment createRigidConstraintRefAttachment()(Code)
Create an instance of RigidConstraint.RefAttachment



createRigidConstraintTechniqueCommon
public RigidConstraint.TechniqueCommon createRigidConstraintTechniqueCommon()(Code)
Create an instance of RigidConstraint.TechniqueCommon



createRigidConstraintTechniqueCommonEnabled
public RigidConstraint.TechniqueCommon.Enabled createRigidConstraintTechniqueCommonEnabled()(Code)
Create an instance of RigidConstraint.TechniqueCommon.Enabled



createRigidConstraintTechniqueCommonInterpenetrate
public RigidConstraint.TechniqueCommon.Interpenetrate createRigidConstraintTechniqueCommonInterpenetrate()(Code)
Create an instance of RigidConstraint.TechniqueCommon.Interpenetrate



createRigidConstraintTechniqueCommonLimits
public RigidConstraint.TechniqueCommon.Limits createRigidConstraintTechniqueCommonLimits()(Code)
Create an instance of RigidConstraint.TechniqueCommon.Limits



createRigidConstraintTechniqueCommonLimitsLinear
public RigidConstraint.TechniqueCommon.Limits.Linear createRigidConstraintTechniqueCommonLimitsLinear()(Code)
Create an instance of RigidConstraint.TechniqueCommon.Limits.Linear



createRigidConstraintTechniqueCommonLimitsSwingConeAndTwist
public RigidConstraint.TechniqueCommon.Limits.SwingConeAndTwist createRigidConstraintTechniqueCommonLimitsSwingConeAndTwist()(Code)
Create an instance of RigidConstraint.TechniqueCommon.Limits.SwingConeAndTwist



createRigidConstraintTechniqueCommonSpring
public RigidConstraint.TechniqueCommon.Spring createRigidConstraintTechniqueCommonSpring()(Code)
Create an instance of RigidConstraint.TechniqueCommon.Spring



createRigidConstraintTechniqueCommonSpringAngular
public RigidConstraint.TechniqueCommon.Spring.Angular createRigidConstraintTechniqueCommonSpringAngular()(Code)
Create an instance of RigidConstraint.TechniqueCommon.Spring.Angular



createRigidConstraintTechniqueCommonSpringLinear
public RigidConstraint.TechniqueCommon.Spring.Linear createRigidConstraintTechniqueCommonSpringLinear()(Code)
Create an instance of RigidConstraint.TechniqueCommon.Spring.Linear



createRotate
public Rotate createRotate()(Code)
Create an instance of Rotate



createSampler
public Sampler createSampler()(Code)
Create an instance of Sampler



createScale
public JAXBElement<TargetableFloat3> createScale(TargetableFloat3 value)(Code)
Create an instance of JAXBElement < TargetableFloat3 > }



createSkew
public Skew createSkew()(Code)
Create an instance of Skew



createSkin
public Skin createSkin()(Code)
Create an instance of Skin



createSkinJoints
public Skin.Joints createSkinJoints()(Code)
Create an instance of Skin.Joints



createSkinVertexWeights
public Skin.VertexWeights createSkinVertexWeights()(Code)
Create an instance of Skin.VertexWeights



createSource
public Source createSource()(Code)
Create an instance of Source



createSourceTechniqueCommon
public Source.TechniqueCommon createSourceTechniqueCommon()(Code)
Create an instance of Source.TechniqueCommon



createSphere
public Sphere createSphere()(Code)
Create an instance of Sphere



createSpline
public Spline createSpline()(Code)
Create an instance of Spline



createSplineControlVertices
public Spline.ControlVertices createSplineControlVertices()(Code)
Create an instance of Spline.ControlVertices



createTaperedCapsule
public TaperedCapsule createTaperedCapsule()(Code)
Create an instance of TaperedCapsule



createTaperedCylinder
public TaperedCylinder createTaperedCylinder()(Code)
Create an instance of TaperedCylinder



createTargetableFloat
public TargetableFloat createTargetableFloat()(Code)
Create an instance of TargetableFloat



createTargetableFloat3
public TargetableFloat3 createTargetableFloat3()(Code)
Create an instance of TargetableFloat3



createTechnique
public org.collada.colladaschema.Technique createTechnique()(Code)
Create an instance of org.collada.colladaschema.Technique



createTranslate
public JAXBElement<TargetableFloat3> createTranslate(TargetableFloat3 value)(Code)
Create an instance of JAXBElement < TargetableFloat3 > }



createTriangles
public Triangles createTriangles()(Code)
Create an instance of Triangles



createTrifans
public Trifans createTrifans()(Code)
Create an instance of Trifans



createTristrips
public Tristrips createTristrips()(Code)
Create an instance of Tristrips



createVertices
public Vertices createVertices()(Code)
Create an instance of Vertices



createVisualScene
public VisualScene createVisualScene()(Code)
Create an instance of VisualScene



createVisualSceneEvaluateScene
public VisualScene.EvaluateScene createVisualSceneEvaluateScene()(Code)
Create an instance of VisualScene.EvaluateScene



createVisualSceneEvaluateSceneRender
public VisualScene.EvaluateScene.Render createVisualSceneEvaluateSceneRender()(Code)
Create an instance of VisualScene.EvaluateScene.Render



createVisualSceneEvaluateSceneRenderLayer
public JAXBElement<String> createVisualSceneEvaluateSceneRenderLayer(String value)(Code)
Create an instance of JAXBElement < String > }



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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