Source Code Cross Referenced for AppearanceMixed.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » appearance » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.appearance 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: AppearanceMixed.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.6 $
041:         * $Date: 2007/02/09 17:21:31 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.appearance;
046:
047:        import com.sun.j3d.utils.image.TextureLoader;
048:        import com.sun.j3d.utils.universe.*;
049:        import javax.media.j3d.*;
050:        import javax.vecmath.*;
051:        import java.awt.GraphicsConfiguration;
052:        import org.jdesktop.j3d.examples.Resources;
053:
054:        public class AppearanceMixed extends javax.swing.JFrame {
055:
056:            private java.net.URL texImage = null;
057:            private java.net.URL bgImage = null;
058:            private SimpleUniverse univ = null;
059:            private BranchGroup scene = null;
060:
061:            static class MyCanvas3D extends Canvas3D {
062:                private GraphicsContext3D gc;
063:
064:                private static final int vertIndices[] = { 0, 1, 2, 0, 2, 3 };
065:                private static final int normalIndices[] = { 0, 0, 0, 1, 1, 1 };
066:                private IndexedTriangleArray tri = new IndexedTriangleArray(4,
067:                        IndexedTriangleArray.COORDINATES
068:                                | IndexedTriangleArray.NORMALS, 6);
069:
070:                private Point3f vert[] = { new Point3f(-0.12f, -0.12f, 0.0f),
071:                        new Point3f(0.12f, -0.12f, 0.0f),
072:                        new Point3f(0.12f, 0.12f, 0.0f),
073:                        new Point3f(-0.12f, 0.12f, 0.0f), };
074:
075:                private Point3f min[] = { new Point3f(-0.24f, -0.24f, -0.20f),
076:                        new Point3f(0.04f, -0.28f, -0.24f),
077:                        new Point3f(0.00f, 0.00f, -0.24f),
078:                        new Point3f(-0.32f, 0.08f, -0.20f), };
079:
080:                private Point3f max[] = { new Point3f(-0.04f, -0.04f, 0.12f),
081:                        new Point3f(0.32f, -0.04f, 0.16f),
082:                        new Point3f(0.36f, 0.28f, 0.20f),
083:                        new Point3f(-0.04f, 0.24f, 0.16f), };
084:
085:                private Point3f delta[] = {
086:                        new Point3f(-0.0021f, -0.0017f, 0.0014f),
087:                        new Point3f(0.0025f, -0.0013f, -0.0018f),
088:                        new Point3f(0.0021f, 0.0017f, 0.0018f),
089:                        new Point3f(-0.0025f, 0.0013f, -0.0014f), };
090:
091:                private Vector3f normals[];
092:                private Vector3f v01 = new Vector3f();
093:                private Vector3f v02 = new Vector3f();
094:                private Vector3f v03 = new Vector3f();
095:
096:                public void renderField(int fieldDesc) {
097:                    computeVert();
098:                    computeNormals();
099:                    gc.draw(tri);
100:                }
101:
102:                private void computeVert() {
103:                    for (int i = 0; i < 4; i++) {
104:                        vert[i].add(delta[i]);
105:                        if (vert[i].x > max[i].x) {
106:                            vert[i].x = max[i].x;
107:                            delta[i].x *= -1.0f;
108:                        }
109:                        if (vert[i].x < min[i].x) {
110:                            vert[i].x = min[i].x;
111:                            delta[i].x *= -1.0f;
112:                        }
113:                        if (vert[i].y > max[i].y) {
114:                            vert[i].y = max[i].y;
115:                            delta[i].y *= -1.0f;
116:                        }
117:                        if (vert[i].y < min[i].y) {
118:                            vert[i].y = min[i].y;
119:                            delta[i].y *= -1.0f;
120:                        }
121:                        if (vert[i].z > max[i].z) {
122:                            vert[i].z = max[i].z;
123:                            delta[i].z *= -1.0f;
124:                        }
125:                        if (vert[i].z < min[i].z) {
126:                            vert[i].z = min[i].z;
127:                            delta[i].z *= -1.0f;
128:                        }
129:                    }
130:                    tri.setCoordinates(0, vert);
131:                }
132:
133:                private void computeNormals() {
134:                    v01.sub(vert[1], vert[0]);
135:                    v02.sub(vert[2], vert[0]);
136:                    v03.sub(vert[3], vert[0]);
137:                    normals[0].cross(v01, v02);
138:                    normals[0].normalize();
139:                    normals[1].cross(v02, v03);
140:                    normals[1].normalize();
141:                    tri.setNormals(0, normals);
142:                }
143:
144:                public MyCanvas3D(GraphicsConfiguration gcfg) {
145:                    super (gcfg);
146:
147:                    // Allocate memory for normals
148:                    normals = new Vector3f[2];
149:                    normals[0] = new Vector3f();
150:                    normals[1] = new Vector3f();
151:
152:                    // Set up the indices
153:                    tri.setCoordinateIndices(0, vertIndices);
154:                    tri.setNormalIndices(0, normalIndices);
155:
156:                    // Set up the graphics context
157:                    gc = getGraphicsContext3D();
158:
159:                    // Create the appearance for the triangle fan
160:                    Appearance app = new Appearance();
161:                    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
162:                    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
163:                    Color3f objColor = new Color3f(0.0f, 0.0f, 0.8f);
164:                    app.setMaterial(new Material(objColor, black, objColor,
165:                            white, 80.0f));
166:                    gc.setAppearance(app);
167:
168:                    // Set up the global lights
169:                    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
170:                    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
171:                    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
172:                    gc.addLight(new AmbientLight(alColor));
173:                    gc.addLight(new DirectionalLight(lColor1, lDir1));
174:                }
175:            }
176:
177:            private BranchGroup createSceneGraph() {
178:                // Create the root of the branch graph
179:                BranchGroup objRoot = new BranchGroup();
180:
181:                // Create a bounds for the background and lights
182:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
183:                        0.0, 0.0), 100.0);
184:
185:                // Set up the background
186:                TextureLoader bgTexture = new TextureLoader(bgImage, this );
187:                Background bg = new Background(bgTexture.getImage());
188:                bg.setApplicationBounds(bounds);
189:                objRoot.addChild(bg);
190:
191:                // Set up the global lights
192:                Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
193:                Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
194:                Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
195:
196:                AmbientLight aLgt = new AmbientLight(alColor);
197:                aLgt.setInfluencingBounds(bounds);
198:                DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
199:                lgt1.setInfluencingBounds(bounds);
200:                objRoot.addChild(aLgt);
201:                objRoot.addChild(lgt1);
202:
203:                // Create a bunch of objects with a behavior and add them
204:                // into the scene graph.
205:
206:                int row, col;
207:                Appearance[][] app = new Appearance[3][3];
208:
209:                for (row = 0; row < 3; row++)
210:                    for (col = 0; col < 3; col++)
211:                        app[row][col] = createAppearance(row * 3 + col);
212:
213:                for (int i = 0; i < 3; i++) {
214:                    double ypos = (double) (i - 1) * 0.6;
215:                    for (int j = 0; j < 3; j++) {
216:                        double xpos = (double) (j - 1) * 0.6;
217:                        objRoot.addChild(createObject(app[i][j], 0.12, xpos,
218:                                ypos));
219:                    }
220:                }
221:
222:                // Let Java 3D perform optimizations on this scene graph.
223:                objRoot.compile();
224:
225:                return objRoot;
226:            }
227:
228:            private Appearance createAppearance(int idx) {
229:                Appearance app = new Appearance();
230:
231:                // Globally used colors
232:                Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
233:                Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
234:
235:                switch (idx) {
236:                // Unlit solid
237:                case 0: {
238:                    // Set up the coloring properties
239:                    Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
240:                    ColoringAttributes ca = new ColoringAttributes();
241:                    ca.setColor(objColor);
242:                    app.setColoringAttributes(ca);
243:                    break;
244:                }
245:
246:                    // Unlit wire frame
247:                case 1: {
248:                    // Set up the coloring properties
249:                    Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f);
250:                    ColoringAttributes ca = new ColoringAttributes();
251:                    ca.setColor(objColor);
252:                    app.setColoringAttributes(ca);
253:
254:                    // Set up the polygon attributes
255:                    PolygonAttributes pa = new PolygonAttributes();
256:                    pa.setPolygonMode(pa.POLYGON_LINE);
257:                    pa.setCullFace(pa.CULL_NONE);
258:                    app.setPolygonAttributes(pa);
259:                    break;
260:                }
261:
262:                    // Unlit points
263:                case 2: {
264:                    // Set up the coloring properties
265:                    Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f);
266:                    ColoringAttributes ca = new ColoringAttributes();
267:                    ca.setColor(objColor);
268:                    app.setColoringAttributes(ca);
269:
270:                    // Set up the polygon attributes
271:                    PolygonAttributes pa = new PolygonAttributes();
272:                    pa.setPolygonMode(pa.POLYGON_POINT);
273:                    pa.setCullFace(pa.CULL_NONE);
274:                    app.setPolygonAttributes(pa);
275:
276:                    // Set up point attributes
277:                    PointAttributes pta = new PointAttributes();
278:                    pta.setPointSize(5.0f);
279:                    app.setPointAttributes(pta);
280:                    break;
281:                }
282:
283:                    // Lit solid
284:                case 3: {
285:                    // Set up the material properties
286:                    Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
287:                    app.setMaterial(new Material(objColor, black, objColor,
288:                            white, 80.0f));
289:                    break;
290:                }
291:
292:                    // Texture mapped, lit solid
293:                case 4: {
294:                    // Set up the texture map
295:                    TextureLoader tex = new TextureLoader(texImage, this );
296:                    app.setTexture(tex.getTexture());
297:
298:                    TextureAttributes texAttr = new TextureAttributes();
299:                    texAttr.setTextureMode(TextureAttributes.MODULATE);
300:                    app.setTextureAttributes(texAttr);
301:
302:                    // Set up the material properties
303:                    app.setMaterial(new Material(white, black, white, black,
304:                            1.0f));
305:                    break;
306:                }
307:
308:                    // Transparent, lit solid
309:                case 5: {
310:                    // Set up the transparency properties
311:                    TransparencyAttributes ta = new TransparencyAttributes();
312:                    ta.setTransparencyMode(ta.BLENDED);
313:                    ta.setTransparency(0.6f);
314:                    app.setTransparencyAttributes(ta);
315:
316:                    // Set up the polygon attributes
317:                    PolygonAttributes pa = new PolygonAttributes();
318:                    pa.setCullFace(pa.CULL_NONE);
319:                    app.setPolygonAttributes(pa);
320:
321:                    // Set up the material properties
322:                    Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
323:                    app.setMaterial(new Material(objColor, black, objColor,
324:                            black, 1.0f));
325:                    break;
326:                }
327:
328:                    // Lit solid, no specular
329:                case 6: {
330:                    // Set up the material properties
331:                    Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
332:                    app.setMaterial(new Material(objColor, black, objColor,
333:                            black, 80.0f));
334:                    break;
335:                }
336:
337:                    // Lit solid, specular only
338:                case 7: {
339:                    // Set up the material properties
340:                    Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
341:                    app.setMaterial(new Material(black, black, black, white,
342:                            80.0f));
343:                    break;
344:                }
345:
346:                    // Another lit solid with a different color
347:                case 8: {
348:                    // Set up the material properties
349:                    Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
350:                    app.setMaterial(new Material(objColor, black, objColor,
351:                            white, 80.0f));
352:                    break;
353:                }
354:
355:                default: {
356:                    ColoringAttributes ca = new ColoringAttributes();
357:                    ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
358:                    app.setColoringAttributes(ca);
359:                }
360:                }
361:
362:                return app;
363:            }
364:
365:            private Group createObject(Appearance app, double scale,
366:                    double xpos, double ypos) {
367:
368:                // Create a transform group node to scale and position the object.
369:                Transform3D t = new Transform3D();
370:                t.set(scale, new Vector3d(xpos, ypos, 0.0));
371:                TransformGroup objTrans = new TransformGroup(t);
372:
373:                // Create a second transform group node and initialize it to the
374:                // identity.  Enable the TRANSFORM_WRITE capability so that
375:                // our behavior code can modify it at runtime.
376:                TransformGroup spinTg = new TransformGroup();
377:                spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
378:
379:                // Create a simple shape leaf node and set the appearance
380:                Shape3D shape = new Tetrahedron();
381:                shape.setAppearance(app);
382:
383:                // add it to the scene graph.
384:                spinTg.addChild(shape);
385:
386:                // Create a new Behavior object that will perform the desired
387:                // operation on the specified transform object and add it into
388:                // the scene graph.
389:                Transform3D yAxis = new Transform3D();
390:                Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0,
391:                        0, 5000, 0, 0, 0, 0, 0);
392:
393:                RotationInterpolator rotator = new RotationInterpolator(
394:                        rotationAlpha, spinTg, yAxis, 0.0f,
395:                        (float) Math.PI * 2.0f);
396:
397:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
398:                        0.0, 0.0), 100.0);
399:
400:                rotator.setSchedulingBounds(bounds);
401:
402:                // Add the behavior and the transform group to the object
403:                objTrans.addChild(rotator);
404:                objTrans.addChild(spinTg);
405:
406:                return objTrans;
407:            }
408:
409:            private Canvas3D createUniverse() {
410:                // Get the preferred graphics configuration for the default screen
411:                GraphicsConfiguration config = SimpleUniverse
412:                        .getPreferredConfiguration();
413:
414:                // Create a MyCanvas3D using the preferred configuration
415:                MyCanvas3D c = new MyCanvas3D(config);
416:
417:                // Create simple universe with view branch
418:                univ = new SimpleUniverse(c);
419:
420:                // This will move the ViewPlatform back a bit so the
421:                // objects in the scene can be viewed.
422:                univ.getViewingPlatform().setNominalViewingTransform();
423:
424:                // Ensure at least 5 msec per frame (i.e., < 200Hz)
425:                univ.getViewer().getView().setMinimumFrameCycleTime(5);
426:
427:                return c;
428:            }
429:
430:            /**
431:             * Creates new form AppearanceMixed
432:             */
433:            public AppearanceMixed() {
434:
435:                if (bgImage == null) {
436:                    // the path to the image for an applet
437:                    bgImage = Resources.getResource("resources/images/bg.jpg");
438:                    if (bgImage == null) {
439:                        System.err.println("resources/images/bg.jpg not found");
440:                        System.exit(1);
441:                    }
442:                }
443:
444:                if (texImage == null) {
445:                    // the path to the image for an applet
446:                    texImage = Resources
447:                            .getResource("resources/images/stone.jpg");
448:                    if (texImage == null) {
449:                        System.err
450:                                .println("resources/images/stone.jpg not found");
451:                        System.exit(1);
452:                    }
453:                }
454:
455:                // Initialize the GUI components
456:                initComponents();
457:
458:                // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
459:                Canvas3D c = createUniverse();
460:                drawingPanel.add(c, java.awt.BorderLayout.CENTER);
461:
462:                // Create the content branch and add it to the universe
463:                scene = createSceneGraph();
464:                univ.addBranchGraph(scene);
465:            }
466:
467:            // ----------------------------------------------------------------
468:
469:            /** This method is called from within the constructor to
470:             * initialize the form.
471:             * WARNING: Do NOT modify this code. The content of this method is
472:             * always regenerated by the Form Editor.
473:             */
474:            // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
475:            private void initComponents() {
476:                drawingPanel = new javax.swing.JPanel();
477:
478:                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
479:                setTitle("AppearanceMixed");
480:                drawingPanel.setLayout(new java.awt.BorderLayout());
481:
482:                drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
483:                getContentPane()
484:                        .add(drawingPanel, java.awt.BorderLayout.CENTER);
485:
486:                pack();
487:            }// </editor-fold>//GEN-END:initComponents
488:
489:            /**
490:             * @param args the command line arguments
491:             */
492:            public static void main(String args[]) {
493:                java.awt.EventQueue.invokeLater(new Runnable() {
494:                    public void run() {
495:                        new AppearanceMixed().setVisible(true);
496:                    }
497:                });
498:            }
499:
500:            // Variables declaration - do not modify//GEN-BEGIN:variables
501:            private javax.swing.JPanel drawingPanel;
502:            // End of variables declaration//GEN-END:variables
503:
504:        }
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.