Source Code Cross Referenced for TickTockPicking.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » picking » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.picking 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: TickTockPicking.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.3 $
041:         * $Date: 2007/02/09 17:21:49 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.picking;
046:
047:        import com.sun.j3d.utils.universe.*;
048:        import javax.media.j3d.*;
049:        import javax.vecmath.*;
050:        import com.sun.j3d.utils.image.TextureLoader;
051:        import java.awt.GraphicsConfiguration;
052:        import org.jdesktop.j3d.examples.Resources;
053:
054:        public class TickTockPicking extends javax.swing.JFrame {
055:
056:            private SimpleUniverse univ = null;
057:            private BranchGroup scene = null;
058:            // path the the texture map image
059:            private java.net.URL texImage = null;
060:
061:            public BranchGroup createSceneGraph(Canvas3D c) {
062:                // Create the root of the branch graph
063:                BranchGroup objRoot = new BranchGroup();
064:
065:                // Create a Transformgroup to scale all objects so they
066:                // appear in the scene.
067:                TransformGroup objScale = new TransformGroup();
068:                Transform3D t3d = new Transform3D();
069:                t3d.setScale(0.4);
070:                objScale.setTransform(t3d);
071:                objRoot.addChild(objScale);
072:
073:                // Create a bounds for the background and behaviors
074:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
075:                        0.0, 0.0), 100.0);
076:
077:                // Set up the background
078:                Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
079:                Background bg = new Background(bgColor);
080:                bg.setApplicationBounds(bounds);
081:                objScale.addChild(bg);
082:
083:                // Set up the global lights
084:                Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
085:                Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
086:                Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
087:
088:                AmbientLight aLgt = new AmbientLight(alColor);
089:                aLgt.setInfluencingBounds(bounds);
090:                DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
091:                lgt1.setInfluencingBounds(bounds);
092:                objScale.addChild(aLgt);
093:                objScale.addChild(lgt1);
094:
095:                // Create a pair of transform group nodes and initialize them to
096:                // identity.  Enable the TRANSFORM_WRITE capability so that
097:                // our behaviors can modify them at runtime.  Add them to the
098:                // root of the subgraph.
099:                TransformGroup objTrans1 = new TransformGroup();
100:                objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
101:                objScale.addChild(objTrans1);
102:
103:                TransformGroup objTrans2 = new TransformGroup();
104:                objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
105:                objTrans1.addChild(objTrans2);
106:
107:                // Create the positioning and scaling transform group node.
108:                Transform3D t = new Transform3D();
109:                t.set(0.3, new Vector3d(0.0, -1.5, 0.0));
110:                TransformGroup objTrans3 = new TransformGroup(t);
111:                objTrans2.addChild(objTrans3);
112:
113:                // Create a simple shape leaf node, set it's appearance, and
114:                // add it to the scene graph.
115:                Shape3D shape = new Cube();
116:                Appearance a = new Appearance();
117:                Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
118:                Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
119:                Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
120:                a.setMaterial(new Material(objColor, black, objColor, white,
121:                        80.0f));
122:                shape.setAppearance(a);
123:                shape.setCapability(shape.ALLOW_APPEARANCE_READ);
124:                shape.setCapability(shape.ALLOW_APPEARANCE_WRITE);
125:                objTrans3.addChild(shape);
126:
127:                // Create a new Behavior object that will perform the desired
128:                // rotation on the specified transform object and add it into
129:                // the scene graph.
130:                Transform3D yAxis1 = new Transform3D();
131:                yAxis1.rotX(Math.PI / 2.0);
132:                Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE
133:                        | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000,
134:                        2500, 200);
135:
136:                RotationInterpolator tickTock = new RotationInterpolator(
137:                        tickTockAlpha, objTrans1, yAxis1,
138:                        -(float) Math.PI / 2.0f, (float) Math.PI / 2.0f);
139:                tickTock.setSchedulingBounds(bounds);
140:                objTrans2.addChild(tickTock);
141:
142:                // Create a new Behavior object that will perform the desired
143:                // rotation on the specified transform object and add it into
144:                // the scene graph.
145:                Transform3D yAxis2 = new Transform3D();
146:                Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0,
147:                        0, 4000, 0, 0, 0, 0, 0);
148:
149:                RotationInterpolator rotator = new RotationInterpolator(
150:                        rotationAlpha, objTrans2, yAxis2, 0.0f,
151:                        (float) Math.PI * 2.0f);
152:                rotator.setSchedulingBounds(bounds);
153:                objTrans2.addChild(rotator);
154:
155:                // Now create the simple picking behavior
156:                PickHighlightBehavior pickBeh = new PickHighlightBehavior(c,
157:                        objRoot, bounds);
158:
159:                // Create a bunch of objects with a behavior and add them
160:                // into the scene graph.
161:
162:                int row, col;
163:                Appearance[][] app = new Appearance[3][3];
164:
165:                for (row = 0; row < 3; row++)
166:                    for (col = 0; col < 3; col++)
167:                        app[row][col] = createAppearance(row * 3 + col);
168:
169:                for (int i = 0; i < 3; i++) {
170:                    double ypos = (double) (i - 1) * 1.5;
171:                    for (int j = 0; j < 3; j++) {
172:                        double xpos = (double) (j - 1) * 1.5;
173:                        objScale.addChild(createObject(app[i][j], 0.3, xpos,
174:                                ypos));
175:                    }
176:                }
177:
178:                // Have Java 3D perform optimizations on this scene graph.
179:                objRoot.compile();
180:
181:                return objRoot;
182:            }
183:
184:            private Appearance createAppearance(int idx) {
185:                Appearance app = new Appearance();
186:
187:                // Globally used colors
188:                Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
189:                Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
190:
191:                switch (idx) {
192:                // Unlit solid
193:                case 0: {
194:                    // Set up the coloring properties
195:                    Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
196:                    ColoringAttributes ca = new ColoringAttributes();
197:                    ca.setColor(objColor);
198:                    app.setColoringAttributes(ca);
199:                    break;
200:                }
201:
202:                    // Unlit wire frame
203:                case 1: {
204:                    // Set up the coloring properties
205:                    Color3f objColor = new Color3f(1.0f, 0.4f, 0.0f);
206:                    ColoringAttributes ca = new ColoringAttributes();
207:                    ca.setColor(objColor);
208:                    app.setColoringAttributes(ca);
209:
210:                    // Set up the polygon attributes
211:                    PolygonAttributes pa = new PolygonAttributes();
212:                    pa.setPolygonMode(pa.POLYGON_LINE);
213:                    pa.setCullFace(pa.CULL_NONE);
214:                    app.setPolygonAttributes(pa);
215:                    break;
216:                }
217:
218:                    // Unlit points
219:                case 2: {
220:                    // Set up the coloring properties
221:                    Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
222:                    ColoringAttributes ca = new ColoringAttributes();
223:                    ca.setColor(objColor);
224:                    app.setColoringAttributes(ca);
225:
226:                    // Set up the polygon attributes
227:                    PolygonAttributes pa = new PolygonAttributes();
228:                    pa.setPolygonMode(pa.POLYGON_POINT);
229:                    pa.setCullFace(pa.CULL_NONE);
230:                    app.setPolygonAttributes(pa);
231:
232:                    // Set up point attributes
233:                    PointAttributes pta = new PointAttributes();
234:                    pta.setPointSize(5.0f);
235:                    app.setPointAttributes(pta);
236:                    break;
237:                }
238:
239:                    // Lit solid
240:                case 3: {
241:                    // Set up the material properties
242:                    Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
243:                    app.setMaterial(new Material(objColor, black, objColor,
244:                            white, 80.0f));
245:                    break;
246:                }
247:
248:                    // Texture mapped, lit solid
249:                case 4: {
250:                    // Set up the texture map
251:                    TextureLoader tex = new TextureLoader(texImage, this );
252:                    app.setTexture(tex.getTexture());
253:
254:                    TextureAttributes texAttr = new TextureAttributes();
255:                    texAttr.setTextureMode(TextureAttributes.MODULATE);
256:                    app.setTextureAttributes(texAttr);
257:
258:                    // Set up the material properties
259:                    app.setMaterial(new Material(white, black, white, black,
260:                            1.0f));
261:                    break;
262:                }
263:
264:                    // Transparent, lit solid
265:                case 5: {
266:                    // Set up the transparency properties
267:                    TransparencyAttributes ta = new TransparencyAttributes();
268:                    ta.setTransparencyMode(ta.BLENDED);
269:                    ta.setTransparency(0.6f);
270:                    app.setTransparencyAttributes(ta);
271:
272:                    // Set up the polygon attributes
273:                    PolygonAttributes pa = new PolygonAttributes();
274:                    pa.setCullFace(pa.CULL_NONE);
275:                    app.setPolygonAttributes(pa);
276:
277:                    // Set up the material properties
278:                    Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
279:                    app.setMaterial(new Material(objColor, black, objColor,
280:                            black, 1.0f));
281:                    break;
282:                }
283:
284:                    // Lit solid, no specular
285:                case 6: {
286:                    // Set up the material properties
287:                    Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
288:                    app.setMaterial(new Material(objColor, black, objColor,
289:                            black, 80.0f));
290:                    break;
291:                }
292:
293:                    // Lit solid, specular only
294:                case 7: {
295:                    // Set up the material properties
296:                    Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
297:                    app.setMaterial(new Material(black, black, black, white,
298:                            80.0f));
299:                    break;
300:                }
301:
302:                    // Another lit solid with a different color
303:                case 8: {
304:                    // Set up the material properties
305:                    Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
306:                    app.setMaterial(new Material(objColor, black, objColor,
307:                            white, 80.0f));
308:                    break;
309:                }
310:
311:                default: {
312:                    ColoringAttributes ca = new ColoringAttributes();
313:                    ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
314:                    app.setColoringAttributes(ca);
315:                }
316:                }
317:
318:                return app;
319:            }
320:
321:            private Group createObject(Appearance app, double scale,
322:                    double xpos, double ypos) {
323:
324:                // Create a transform group node to scale and position the object.
325:                Transform3D t = new Transform3D();
326:                t.set(scale, new Vector3d(xpos, ypos, 0.0));
327:                TransformGroup objTrans = new TransformGroup(t);
328:
329:                // Create a second transform group node and initialize it to the
330:                // identity.  Enable the TRANSFORM_WRITE capability so that
331:                // our behavior code can modify it at runtime.
332:                TransformGroup spinTg = new TransformGroup();
333:                spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
334:                spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
335:
336:                // Create a simple shape leaf node and set the appearance
337:                Shape3D shape = new Tetrahedron();
338:                shape.setAppearance(app);
339:                shape.setCapability(shape.ALLOW_APPEARANCE_READ);
340:                shape.setCapability(shape.ALLOW_APPEARANCE_WRITE);
341:
342:                // add it to the scene graph.
343:                spinTg.addChild(shape);
344:
345:                // Create a new Behavior object that will perform the desired
346:                // operation on the specified transform object and add it into
347:                // the scene graph.
348:                Transform3D yAxis = new Transform3D();
349:                Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0,
350:                        0, 5000, 0, 0, 0, 0, 0);
351:
352:                RotationInterpolator rotator = new RotationInterpolator(
353:                        rotationAlpha, spinTg, yAxis, 0.0f,
354:                        (float) Math.PI * 2.0f);
355:
356:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
357:                        0.0, 0.0), 100.0);
358:
359:                rotator.setSchedulingBounds(bounds);
360:
361:                // Add the behavior and the transform group to the object
362:                objTrans.addChild(rotator);
363:                objTrans.addChild(spinTg);
364:
365:                return objTrans;
366:            }
367:
368:            private Canvas3D createUniverse() {
369:                // Get the preferred graphics configuration for the default screen
370:                GraphicsConfiguration config = SimpleUniverse
371:                        .getPreferredConfiguration();
372:
373:                // Create a Canvas3D using the preferred configuration
374:                Canvas3D c = new Canvas3D(config);
375:
376:                // Create simple universe with view branch
377:                univ = new SimpleUniverse(c);
378:
379:                // This will move the ViewPlatform back a bit so the
380:                // objects in the scene can be viewed.
381:                univ.getViewingPlatform().setNominalViewingTransform();
382:
383:                // Ensure at least 5 msec per frame (i.e., < 200Hz)
384:                univ.getViewer().getView().setMinimumFrameCycleTime(5);
385:
386:                return c;
387:            }
388:
389:            /**
390:             * Creates new form HelloUniverse
391:             */
392:            public TickTockPicking() {
393:
394:                // the path to the image for an applet
395:                texImage = Resources.getResource("resources/images/stone.jpg");
396:                if (texImage == null) {
397:                    System.err.println("resources/images/stone.jpg not found");
398:                    System.exit(1);
399:                }
400:                // Initialize the GUI components
401:                initComponents();
402:
403:                // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
404:                Canvas3D c = createUniverse();
405:                drawingPanel.add(c, java.awt.BorderLayout.CENTER);
406:
407:                // Create the content branch and add it to the universe
408:                scene = createSceneGraph(c);
409:                univ.addBranchGraph(scene);
410:            }
411:
412:            // ----------------------------------------------------------------
413:
414:            /** This method is called from within the constructor to
415:             * initialize the form.
416:             * WARNING: Do NOT modify this code. The content of this method is
417:             * always regenerated by the Form Editor.
418:             */
419:            // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
420:            private void initComponents() {
421:                drawingPanel = new javax.swing.JPanel();
422:
423:                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
424:                setTitle("TickTockPicking");
425:                drawingPanel.setLayout(new java.awt.BorderLayout());
426:
427:                drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
428:                getContentPane()
429:                        .add(drawingPanel, java.awt.BorderLayout.CENTER);
430:
431:                pack();
432:            }// </editor-fold>//GEN-END:initComponents
433:
434:            /**
435:             * @param args the command line arguments
436:             */
437:            public static void main(String args[]) {
438:                java.awt.EventQueue.invokeLater(new Runnable() {
439:                    public void run() {
440:                        new TickTockPicking().setVisible(true);
441:                    }
442:                });
443:            }
444:
445:            // Variables declaration - do not modify//GEN-BEGIN:variables
446:            private javax.swing.JPanel drawingPanel;
447:            // End of variables declaration//GEN-END:variables
448:
449:        }
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