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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.cg_shader 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: SphereCg.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.4 $
041:         * $Date: 2007/02/09 17:21:33 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.cg_shader;
046:
047:        import com.sun.j3d.utils.geometry.Sphere;
048:        import com.sun.j3d.utils.shader.StringIO;
049:        import com.sun.j3d.utils.universe.*;
050:        import javax.media.j3d.*;
051:        import javax.vecmath.*;
052:        import java.awt.GraphicsConfiguration;
053:        import java.io.*;
054:        import javax.swing.JOptionPane;
055:        import org.jdesktop.j3d.examples.Resources;
056:
057:        /**
058:         * Simple Java 3D example program with programmable shader.
059:         */
060:        public class SphereCg extends javax.swing.JFrame {
061:
062:            // Constants for type of light to use
063:            private static final int DIRECTIONAL_LIGHT = 0;
064:            private static final int POINT_LIGHT = 1;
065:            private static final int SPOT_LIGHT = 2;
066:
067:            // Flag indicates type of lights: directional, point, or spot
068:            // lights.  This flag is set based on command line argument
069:            private static int lightType = DIRECTIONAL_LIGHT;
070:            private SimpleUniverse univ = null;
071:            private BranchGroup scene = null;
072:
073:            public BranchGroup createSceneGraph() {
074:                Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
075:                Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
076:                Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
077:                Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
078:                Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
079:                Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
080:                Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
081:
082:                Transform3D t;
083:
084:                // Create the root of the branch graph
085:                BranchGroup objRoot = new BranchGroup();
086:
087:                // Create a Transformgroup to scale all objects so they
088:                // appear in the scene.
089:                TransformGroup objScale = new TransformGroup();
090:                Transform3D t3d = new Transform3D();
091:                t3d.setScale(0.4);
092:                objScale.setTransform(t3d);
093:                objRoot.addChild(objScale);
094:
095:                // Create a bounds for the background and lights
096:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
097:                        0.0, 0.0), 100.0);
098:
099:                // Set up the background
100:                Background bg = new Background(bgColor);
101:                bg.setApplicationBounds(bounds);
102:                objScale.addChild(bg);
103:
104:                // Create a Sphere object, generate one copy of the sphere,
105:                // and add it into the scene graph.
106:                ShaderAppearance a = new ShaderAppearance();
107:                Material m = new Material(objColor, eColor, objColor, sColor,
108:                        100.0f);
109:                m.setLightingEnable(true);
110:                String vertexProgram = null;
111:                String fragmentProgram = null;
112:                try {
113:                    vertexProgram = StringIO.readFully(Resources
114:                            .getResource("cg_shader/simple_vp.cg"));
115:                    fragmentProgram = StringIO.readFully(Resources
116:                            .getResource("cg_shader/simple_fp.cg"));
117:                } catch (IOException e) {
118:                    e.printStackTrace();
119:                    System.exit(1);
120:                }
121:                Shader[] shaders = new Shader[2];
122:                shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
123:                        Shader.SHADER_TYPE_VERTEX, vertexProgram);
124:                shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
125:                        Shader.SHADER_TYPE_FRAGMENT, fragmentProgram);
126:                ShaderProgram shaderProgram = new CgShaderProgram();
127:                shaderProgram.setShaders(shaders);
128:
129:                a.setShaderProgram(shaderProgram);
130:                a.setMaterial(m);
131:                Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 200, a);
132:                objScale.addChild(sph);
133:
134:                // Create the transform group node for the each light and initialize
135:                // it to the identity.  Enable the TRANSFORM_WRITE capability so that
136:                // our behavior code can modify it at runtime.  Add them to the root
137:                // of the subgraph.
138:                TransformGroup l1RotTrans = new TransformGroup();
139:                l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
140:                objScale.addChild(l1RotTrans);
141:
142:                TransformGroup l2RotTrans = new TransformGroup();
143:                l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
144:                objScale.addChild(l2RotTrans);
145:
146:                // Create transformations for the positional lights
147:                t = new Transform3D();
148:                Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
149:                t.set(lPos1);
150:                TransformGroup l1Trans = new TransformGroup(t);
151:                l1RotTrans.addChild(l1Trans);
152:
153:                t = new Transform3D();
154:                Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);
155:                t.set(lPos2);
156:                TransformGroup l2Trans = new TransformGroup(t);
157:                l2RotTrans.addChild(l2Trans);
158:
159:                // Create Geometry for point lights
160:                ColoringAttributes caL1 = new ColoringAttributes();
161:                ColoringAttributes caL2 = new ColoringAttributes();
162:                caL1.setColor(lColor1);
163:                caL2.setColor(lColor2);
164:                Appearance appL1 = new Appearance();
165:                Appearance appL2 = new Appearance();
166:                appL1.setColoringAttributes(caL1);
167:                appL2.setColoringAttributes(caL2);
168:                l1Trans.addChild(new Sphere(0.05f, appL1));
169:                l2Trans.addChild(new Sphere(0.05f, appL2));
170:
171:                // Create lights
172:                AmbientLight aLgt = new AmbientLight(alColor);
173:
174:                Light lgt1 = null;
175:                Light lgt2 = null;
176:
177:                Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
178:                Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
179:                Vector3f lDirect1 = new Vector3f(lPos1);
180:                Vector3f lDirect2 = new Vector3f(lPos2);
181:                lDirect1.negate();
182:                lDirect2.negate();
183:
184:                switch (lightType) {
185:                case DIRECTIONAL_LIGHT:
186:                    lgt1 = new DirectionalLight(lColor1, lDirect1);
187:                    lgt2 = new DirectionalLight(lColor2, lDirect2);
188:                    break;
189:                case POINT_LIGHT:
190:                    lgt1 = new PointLight(lColor1, lPoint, atten);
191:                    lgt2 = new PointLight(lColor2, lPoint, atten);
192:                    break;
193:                case SPOT_LIGHT:
194:                    lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,
195:                            25.0f * (float) Math.PI / 180.0f, 10.0f);
196:                    lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,
197:                            25.0f * (float) Math.PI / 180.0f, 10.0f);
198:                    break;
199:                }
200:
201:                // Set the influencing bounds
202:                aLgt.setInfluencingBounds(bounds);
203:                lgt1.setInfluencingBounds(bounds);
204:                lgt2.setInfluencingBounds(bounds);
205:
206:                // Add the lights into the scene graph
207:                objScale.addChild(aLgt);
208:                l1Trans.addChild(lgt1);
209:                l2Trans.addChild(lgt2);
210:
211:                // Create a new Behavior object that will perform the desired
212:                // operation on the specified transform object and add it into the
213:                // scene graph.
214:                Transform3D yAxis = new Transform3D();
215:                Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0,
216:                        0, 4000, 0, 0, 0, 0, 0);
217:                RotationInterpolator rotator1 = new RotationInterpolator(
218:                        rotor1Alpha, l1RotTrans, yAxis, 0.0f,
219:                        (float) Math.PI * 2.0f);
220:                rotator1.setSchedulingBounds(bounds);
221:                l1RotTrans.addChild(rotator1);
222:
223:                // Create a new Behavior object that will perform the desired
224:                // operation on the specified transform object and add it into the
225:                // scene graph.
226:                Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0,
227:                        0, 1000, 0, 0, 0, 0, 0);
228:                RotationInterpolator rotator2 = new RotationInterpolator(
229:                        rotor2Alpha, l2RotTrans, yAxis, 0.0f, 0.0f);
230:                bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
231:                rotator2.setSchedulingBounds(bounds);
232:                l2RotTrans.addChild(rotator2);
233:
234:                // Create a position interpolator and attach it to the view
235:                // platform
236:                TransformGroup vpTrans = univ.getViewingPlatform()
237:                        .getViewPlatformTransform();
238:                Transform3D axisOfTranslation = new Transform3D();
239:                Alpha transAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE
240:                        | Alpha.DECREASING_ENABLE, 0, 0, 5000, 0, 0, 5000, 0, 0);
241:                axisOfTranslation.rotY(-Math.PI / 2.0);
242:                PositionInterpolator translator = new PositionInterpolator(
243:                        transAlpha, vpTrans, axisOfTranslation, 2.0f, 3.5f);
244:                translator.setSchedulingBounds(bounds);
245:                objScale.addChild(translator);
246:
247:                // Let Java 3D perform optimizations on this scene graph.
248:                objRoot.compile();
249:
250:                return objRoot;
251:            }
252:
253:            private Canvas3D createUniverse() {
254:                // Get the preferred graphics configuration for the default screen
255:                GraphicsConfiguration config = SimpleUniverse
256:                        .getPreferredConfiguration();
257:
258:                // Create a Canvas3D using the preferred configuration
259:                Canvas3D canvas3d = new Canvas3D(config);
260:
261:                // Create simple universe with view branch
262:                univ = new SimpleUniverse(canvas3d);
263:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
264:                        0.0, 0.0), 100.0);
265:
266:                // Add a ShaderErrorListener
267:                univ.addShaderErrorListener(new ShaderErrorListener() {
268:                    public void errorOccurred(ShaderError error) {
269:                        error.printVerbose();
270:                        JOptionPane.showMessageDialog(SphereCg.this , error
271:                                .toString(), "ShaderError",
272:                                JOptionPane.ERROR_MESSAGE);
273:                    }
274:                });
275:
276:                // This will move the ViewPlatform back a bit so the
277:                // objects in the scene can be viewed.
278:                univ.getViewingPlatform().setNominalViewingTransform();
279:
280:                // Ensure at least 5 msec per frame (i.e., < 200Hz)
281:                univ.getViewer().getView().setMinimumFrameCycleTime(5);
282:
283:                return canvas3d;
284:            }
285:
286:            /**
287:             * Creates new form SphereCg
288:             */
289:            public SphereCg() {
290:
291:                // Initialize the GUI components
292:                initComponents();
293:
294:                // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
295:                Canvas3D c = createUniverse();
296:                drawingPanel.add(c, java.awt.BorderLayout.CENTER);
297:
298:                // Create the content branch and add it to the universe
299:                scene = createSceneGraph();
300:                univ.addBranchGraph(scene);
301:            }
302:
303:            // ----------------------------------------------------------------
304:
305:            /** This method is called from within the constructor to
306:             * initialize the form.
307:             * WARNING: Do NOT modify this code. The content of this method is
308:             * always regenerated by the Form Editor.
309:             */
310:            // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
311:            private void initComponents() {
312:                drawingPanel = new javax.swing.JPanel();
313:
314:                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
315:                setTitle("SphereCg");
316:                drawingPanel.setLayout(new java.awt.BorderLayout());
317:
318:                drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
319:                getContentPane()
320:                        .add(drawingPanel, java.awt.BorderLayout.CENTER);
321:
322:                pack();
323:            }// </editor-fold>//GEN-END:initComponents
324:
325:            /**
326:             * @param args the command line arguments
327:             */
328:            public static void main(final String args[]) {
329:                java.awt.EventQueue.invokeLater(new Runnable() {
330:                    public void run() {
331:                        SphereCg sphereCg = new SphereCg();
332:                        sphereCg.setVisible(true);
333:                    }
334:                });
335:            }
336:
337:            // Variables declaration - do not modify//GEN-BEGIN:variables
338:            private javax.swing.JPanel drawingPanel;
339:            // End of variables declaration//GEN-END:variables
340:
341:        }
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