FileGenerator.cs :  » Development » StyleCop » Microsoft » VsSDK » UnitTestLibrary » C# / CSharp Open Source

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C# / CSharp Open Source » Development » StyleCop 
StyleCop » Microsoft » VsSDK » UnitTestLibrary » FileGenerator.cs
/***************************************************************************

Copyright (c) Microsoft Corporation. All rights reserved.
This code is licensed under the Visual Studio SDK license terms.
THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.

***************************************************************************/

using System;
using System.Xml;
using System.IO;
using System.Text;
using System.Reflection;

namespace Microsoft.VsSDK.UnitTestLibrary{
  public sealed class FileGenerator
  {
    private string path;

    public FileGenerator(string relativePath)
    {
      // Generate temp directory name
      path = Path.Combine(Path.GetTempPath(), relativePath);

      // Delete it if it already exist to prevent being affected by previous runs
      try
      {
        if (Directory.Exists(path))
          Directory.Delete(path, true);
      }
      catch (IOException)
      { }

      // Create the directory
      Directory.CreateDirectory(path);
    }

    /// <summary>
    /// Create the specified path under a temp directory
    /// The file will have some content
    /// </summary>
    /// <param name="fileName">FileName, can include relative path</param>
    public string CreateFile(string fileName)
    {
      return CreateFileWithSpecificContent(fileName, fileName);
    }

    public string CreateFileFromEmbeddedContent(string fileName, string content)
    {
      return CreateFileWithSpecificContent(fileName, content);
    }

    public string CreateXmlFileFromEmbeddedContent(string fileName, string content)
    {
      // Create an XML document with the specific content
      XmlDocument doc = new XmlDocument();
      doc.LoadXml(content);

      string outputPath = this.GetFullPath(fileName);
      doc.Save(outputPath);

      return outputPath;
    }

    /// <summary>
    /// Create the specified path under a temp directory
    /// Add the specified content to the file
    /// </summary>
    /// <param name="fileName">FileName, can include relative path</param>
    /// <param name="content">Content to add to the file</param>
    public string CreateFileWithSpecificContent(string fileName, string content)
    {
      string filePath = this.GetFullPath(fileName);
      string directory = Path.GetDirectoryName(filePath);
      if (!Directory.Exists(directory))
        Directory.CreateDirectory(directory);
      using (StreamWriter file = File.CreateText(filePath))
      {
        file.WriteLine(content);
      }

      return filePath;
    }

    /// <summary>
    /// Verify that the files have the same content
    /// </summary>
    /// <param name="path1">Full path of one of the file</param>
    /// <param name="path2">Full path of the other file</param>
    /// <param name="comparaisonType">What kind of comparaison to use</param>
    /// <returns></returns>
    public static bool FilesContentIsSame(string path1, string path2, StringComparison comparisonType)
    {
      string content1;
      string content2;
      using (StreamReader contentReader = File.OpenText(path1))
      {
        content1 = contentReader.ReadToEnd();
      }
      using (StreamReader contentReader = File.OpenText(path2))
      {
        content2 = contentReader.ReadToEnd();
      }

      return String.Equals(content1, content2, comparisonType);
    }

    private string GetFullPath(string fileName)
    {
      string filePath = Path.Combine(path, fileName);

      return filePath;
    }
  }
}
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