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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SceneGraphObject
      javax.media.j3d.Node
         javax.media.j3d.Leaf
            javax.media.j3d.Background

Background
public class Background extends Leaf (Code)
The Background leaf node defines a solid background color and a background image that are used to fill the window at the beginning of each new frame. The background image may be null. It optionally allows background geometry---which is pre-tessellated onto a unit sphere and is drawn at infinity---to be referenced. It also specifies an application region in which this background is active. A Background node is active when its application region intersects the ViewPlatform's activation volume. If multiple Background nodes are active, the Background node that is "closest" to the eye will be used. If no Background nodes are active, then the window is cleared to black.

The set of nodes that can be added to a BranchGroup associated with a Background node is limited. All Group nodes except ViewSpecificGroup are legal in a background geometry branch graph. The only Leaf nodes that are legal are Shape3D (except OrientedShape3D), Morph, Light, and Fog. The presence of any other Leaf node, including OrientedShape3D, or of a ViewSpecificGroup node will cause an IllegalSceneGraphException to be thrown. Note that Link nodes are not allowed; a background geometry branch graph must not reference shared subgraphs. NodeComponent objects can be shared between background branches and ordinary (non-background) branches or among different background branches, however.

Light and Fog nodes in a background geometry branch graph do not affect nodes outside of the background geometry branch graph, and vice versa. Light and Fog nodes that appear in a background geometry branch graph must not be hierarchically scoped to any group node outside of that background geometry branch graph. Conversely, Light and Fog nodes that appear outside of a particular background geometry branch graph must not be hierarchically scoped to any group node in that background geometry branch graph. Any attempt to do so will be ignored.

The influencing bounds of any Light or Fog node in a background geometry branch graph is effectively infinite (meaning that all lights can affect all geometry objects nodes within the background geometry graph, and that an arbitrary fog is selected). An application wishing to limit the scope of a Light or Fog node must use hierarchical scoping.

Picking and collision is ignored for nodes inside a background geometry branch graph.



Field Summary
final public static  intALLOW_APPLICATION_BOUNDS_READ
     Specifies that the Background allows read access to its application bounds and bounding leaf at runtime.
final public static  intALLOW_APPLICATION_BOUNDS_WRITE
     Specifies that the Background allows write access to its application bounds and bounding leaf at runtime.
final public static  intALLOW_COLOR_READ
     Specifies that the Background allows read access to its color at runtime.
final public static  intALLOW_COLOR_WRITE
     Specifies that the Background allows write access to its color at runtime.
final public static  intALLOW_GEOMETRY_READ
     Specifies that the Background allows read access to its background geometry at runtime.
final public static  intALLOW_GEOMETRY_WRITE
     Specifies that the Background allows write access to its background geometry at runtime.
final public static  intALLOW_IMAGE_READ
     Specifies that the Background allows read access to its image at runtime.
final public static  intALLOW_IMAGE_SCALE_MODE_READ
     Specifies that the Background allows read access to its image scale mode at runtime.
final public static  intALLOW_IMAGE_SCALE_MODE_WRITE
     Specifies that the Background allows write access to its image scale mode at runtime.
final public static  intALLOW_IMAGE_WRITE
     Specifies that the Background allows write access to its image at runtime.
final public static  intSCALE_FIT_ALL
     Indicates that the background image is scaled to fit the window.
final public static  intSCALE_FIT_MAX
     Indicates that the background image is uniformly scaled to fit the window such that the entire window is filled.
final public static  intSCALE_FIT_MIN
     Indicates that the background image is uniformly scaled to fit the window such that the entire image is visible.
final public static  intSCALE_NONE
     Indicates that no scaling of the background image is done.
final public static  intSCALE_NONE_CENTER
     Indicates that the background image is centered in the window and that no scaling of the image is done.
final public static  intSCALE_REPEAT
     Indicates that the background image is tiled to fill the entire window.

Constructor Summary
public  Background()
     Constructs a Background node with default parameters.
public  Background(Color3f color)
     Constructs a Background node with the specified color.
public  Background(float r, float g, float b)
     Constructs a Background node with the specified color.
public  Background(ImageComponent2D image)
     Constructs a Background node with the specified image.
public  Background(BranchGroup branch)
     Constructs a Background node with the specified geometry. If non-null, this background geometry is drawn on top of the background color and image using a projection matrix that essentially puts the geometry at infinity.

Method Summary
public  NodecloneNode(boolean forceDuplicate)
     Creates a new instance of the node.
 voidcreateRetained()
     Creates the retained mode BackgroundRetained object that this Background component object will point to.
 voidduplicateAttributes(Node originalNode, boolean forceDuplicate)
     Copies all Background information from originalNode into the current node.
public  voidduplicateNode(Node originalNode, boolean forceDuplicate)
     Copies all node information from originalNode into the current node.
public  BoundingLeafgetApplicationBoundingLeaf()
     Retrieves the Background node's application bounding leaf.
public  BoundsgetApplicationBounds()
     Retrieves the Background node's application bounds.
public  voidgetColor(Color3f color)
     Retrieves the background color.
public  BranchGroupgetGeometry()
     Retrieves the background geometry.
public  ImageComponent2DgetImage()
     Retrieves the background image.
public  intgetImageScaleMode()
     Retrieves the current image scale mode.
public  voidsetApplicationBoundingLeaf(BoundingLeaf region)
     Set the Background's application region to the specified bounding leaf.
public  voidsetApplicationBounds(Bounds region)
     Set the Background's application region to the specified bounds.
public  voidsetColor(Color3f color)
     Sets the background color to the specified color.
public  voidsetColor(float r, float g, float b)
     Sets the background color to the specified color.
public  voidsetGeometry(BranchGroup branch)
     Sets the background geometry to the specified BranchGroup node. If non-null, this background geometry is drawn on top of the background color and image using a projection matrix that essentially puts the geometry at infinity.
public  voidsetImage(ImageComponent2D image)
     Sets the background image to the specified image.
public  voidsetImageScaleMode(int imageScaleMode)
     Sets the image scale mode for this Background node.
public  voidupdateNodeReferences(NodeReferenceTable referenceTable)
     Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. This method is called by cloneTree after all nodes in the sub-graph have been duplicated.

Field Detail
ALLOW_APPLICATION_BOUNDS_READ
final public static int ALLOW_APPLICATION_BOUNDS_READ(Code)
Specifies that the Background allows read access to its application bounds and bounding leaf at runtime.



ALLOW_APPLICATION_BOUNDS_WRITE
final public static int ALLOW_APPLICATION_BOUNDS_WRITE(Code)
Specifies that the Background allows write access to its application bounds and bounding leaf at runtime.



ALLOW_COLOR_READ
final public static int ALLOW_COLOR_READ(Code)
Specifies that the Background allows read access to its color at runtime.



ALLOW_COLOR_WRITE
final public static int ALLOW_COLOR_WRITE(Code)
Specifies that the Background allows write access to its color at runtime.



ALLOW_GEOMETRY_READ
final public static int ALLOW_GEOMETRY_READ(Code)
Specifies that the Background allows read access to its background geometry at runtime.



ALLOW_GEOMETRY_WRITE
final public static int ALLOW_GEOMETRY_WRITE(Code)
Specifies that the Background allows write access to its background geometry at runtime.



ALLOW_IMAGE_READ
final public static int ALLOW_IMAGE_READ(Code)
Specifies that the Background allows read access to its image at runtime.



ALLOW_IMAGE_SCALE_MODE_READ
final public static int ALLOW_IMAGE_SCALE_MODE_READ(Code)
Specifies that the Background allows read access to its image scale mode at runtime.
since:
   Java 3D 1.3



ALLOW_IMAGE_SCALE_MODE_WRITE
final public static int ALLOW_IMAGE_SCALE_MODE_WRITE(Code)
Specifies that the Background allows write access to its image scale mode at runtime.
since:
   Java 3D 1.3



ALLOW_IMAGE_WRITE
final public static int ALLOW_IMAGE_WRITE(Code)
Specifies that the Background allows write access to its image at runtime.



SCALE_FIT_ALL
final public static int SCALE_FIT_ALL(Code)
Indicates that the background image is scaled to fit the window. The image is scaled non-uniformly in x and y by window.width/image.width and and window.height/image.height, respectively. The image will entirely fill the window.
See Also:   Background.setImageScaleMode
since:
   Java 3D 1.3



SCALE_FIT_MAX
final public static int SCALE_FIT_MAX(Code)
Indicates that the background image is uniformly scaled to fit the window such that the entire window is filled. The image is scaled by the larger of window.width/image.width and window.height/image.height. The image will entirely fill the window, but may by clipped either in X or Y. The upper left corner of the image is anchored at the upper-left corner of the window.
See Also:   Background.setImageScaleMode
since:
   Java 3D 1.3



SCALE_FIT_MIN
final public static int SCALE_FIT_MIN(Code)
Indicates that the background image is uniformly scaled to fit the window such that the entire image is visible. The image is scaled by the smaller of window.width/image.width and window.height/image.height. The image will exactly fill either the width or height of the window, but not necessarily both. The portion of the window not filled by the image will be filled with the background color. The upper left corner of the image is anchored at the upper-left corner of the window.
See Also:   Background.setImageScaleMode
since:
   Java 3D 1.3



SCALE_NONE
final public static int SCALE_NONE(Code)
Indicates that no scaling of the background image is done. The image will be drawn in its actual size. If the window is smaller than the image, the image will be clipped. If the window is larger than the image, the portion of the window not filled by the image will be filled with the background color. In all cases, the upper left corner of the image is anchored at the upper-left corner of the window. This is the default mode.
See Also:   Background.setImageScaleMode
since:
   Java 3D 1.3



SCALE_NONE_CENTER
final public static int SCALE_NONE_CENTER(Code)
Indicates that the background image is centered in the window and that no scaling of the image is done. The image will be drawn in its actual size. If the window is smaller than the image, the image will be clipped. If the window is larger than the image, the portion of the window not filled by the image will be filled with the background color.
See Also:   Background.setImageScaleMode
since:
   Java 3D 1.3



SCALE_REPEAT
final public static int SCALE_REPEAT(Code)
Indicates that the background image is tiled to fill the entire window. The image is not scaled. The upper left corner of the image is anchored at the upper-left corner of the window.
See Also:   Background.setImageScaleMode
since:
   Java 3D 1.3




Constructor Detail
Background
public Background()(Code)
Constructs a Background node with default parameters. The default values are as follows:
    color : black (0,0,0)
    image : null
    geometry : null
    image scale mode : SCALE_NONE
    application bounds : null
    application bounding leaf : null



Background
public Background(Color3f color)(Code)
Constructs a Background node with the specified color. This color is used to fill the window prior to drawing any objects in the scene.



Background
public Background(float r, float g, float b)(Code)
Constructs a Background node with the specified color. This color is used to fill the window prior to drawing any objects in the scene.



Background
public Background(ImageComponent2D image)(Code)
Constructs a Background node with the specified image. If this image is non-null, it is rendered to the window prior to drawing any objects in the scene. If the image is smaller than the window, then that portion of the window not covered by the image is filled with the background color.
Parameters:
  image - pixel array object used as the background image
exception:
  IllegalArgumentException - if the image class of the specifiedImageComponent2D is ImageClass.NIO_IMAGE_BUFFER.



Background
public Background(BranchGroup branch)(Code)
Constructs a Background node with the specified geometry. If non-null, this background geometry is drawn on top of the background color and image using a projection matrix that essentially puts the geometry at infinity. The geometry should be pre-tessellated onto a unit sphere.
Parameters:
  branch - the root of the background geometry
exception:
  IllegalSharingException - if the BranchGroup nodeis a child of any Group node, or is already attached to a Locale,or is already referenced by another Background node.
exception:
  IllegalSceneGraphException - if specified branch graphcontains an illegal node.




Method Detail
cloneNode
public Node cloneNode(boolean forceDuplicate)(Code)
Creates a new instance of the node. This routine is called by cloneTree to duplicate the current node.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
Background geometry will not clone in this operation. It is the user's responsibilityto call cloneTree on that branchGroup.
See Also:   Node.cloneTree
See Also:   Node.cloneNode
See Also:   Node.duplicateNode
See Also:   NodeComponent.setDuplicateOnCloneTree



createRetained
void createRetained()(Code)
Creates the retained mode BackgroundRetained object that this Background component object will point to.



duplicateAttributes
void duplicateAttributes(Node originalNode, boolean forceDuplicate)(Code)
Copies all Background information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.


Parameters:
  originalNode - the original node to duplicate
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
exception:
  RestrictedAccessException - if this object is part of a liveor compiled scenegraph.
See Also:   Node.duplicateNode
See Also:   Node.cloneTree
See Also:   NodeComponent.setDuplicateOnCloneTree




duplicateNode
public void duplicateNode(Node originalNode, boolean forceDuplicate)(Code)
Copies all node information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.

For any NodeComponent objects contained by the object being duplicated, each NodeComponent object's duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node. This flag can be overridden by setting the forceDuplicate parameter in the cloneTree method to true.
NOTE: Applications should not call this method directly. It should only be called by the cloneNode method.
Parameters:
  originalNode - the original node to duplicate.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
exception:
  ClassCastException - if originalNode is not an instance of Background
See Also:   Node.cloneTree
See Also:   Node.cloneNode
See Also:   NodeComponent.setDuplicateOnCloneTree




getApplicationBoundingLeaf
public BoundingLeaf getApplicationBoundingLeaf()(Code)
Retrieves the Background node's application bounding leaf. this Background's application bounding leaf information
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getApplicationBounds
public Bounds getApplicationBounds()(Code)
Retrieves the Background node's application bounds. this Background's application bounds information
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getColor
public void getColor(Color3f color)(Code)
Retrieves the background color.
Parameters:
  color - the vector that will receive the current background color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getGeometry
public BranchGroup getGeometry()(Code)
Retrieves the background geometry. the BranchGroup node that is the root of the backgroundgeometry
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getImage
public ImageComponent2D getImage()(Code)
Retrieves the background image. the current background image
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getImageScaleMode
public int getImageScaleMode()(Code)
Retrieves the current image scale mode. the current image scale mode, one of:SCALE_NONE, SCALE_FIT_MIN, SCALE_FIT_MAX, SCALE_FIT_ALL,SCALE_REPEAT, or SCALE_NONE_CENTER.
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
since:
   Java 3D 1.3



setApplicationBoundingLeaf
public void setApplicationBoundingLeaf(BoundingLeaf region)(Code)
Set the Background's application region to the specified bounding leaf. When set to a value other than null, this overrides the application bounds object.
Parameters:
  region - the bounding leaf node used to specify the Backgroundnode's new application region.
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setApplicationBounds
public void setApplicationBounds(Bounds region)(Code)
Set the Background's application region to the specified bounds. This is used when the application bounding leaf is set to null.
Parameters:
  region - the bounds that contains the Background's new applicationregion.
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setColor
public void setColor(Color3f color)(Code)
Sets the background color to the specified color. This color is used to fill the window prior to drawing any objects in the scene.
Parameters:
  color - the new background color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setColor
public void setColor(float r, float g, float b)(Code)
Sets the background color to the specified color. This color is used to fill the window prior to drawing any objects in the scene.
Parameters:
  r - the red component of the background color
Parameters:
  g - the green component of the background color
Parameters:
  b - the blue component of the background color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setGeometry
public void setGeometry(BranchGroup branch)(Code)
Sets the background geometry to the specified BranchGroup node. If non-null, this background geometry is drawn on top of the background color and image using a projection matrix that essentially puts the geometry at infinity. The geometry should be pre-tessellated onto a unit sphere.
Parameters:
  branch - the root of the background geometry
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
exception:
  IllegalSharingException - if the BranchGroup nodeis a child of any Group node, or is already attached to a Locale,or is already referenced by another Background node.
exception:
  IllegalSceneGraphException - if specified branch graphcontains an illegal node.



setImage
public void setImage(ImageComponent2D image)(Code)
Sets the background image to the specified image. If this image is non-null, it is rendered to the window prior to drawing any objects in the scene. If the image is smaller than the window, then that portion of the window not covered by the image is filled with the background color.
Parameters:
  image - new pixel array object used as the background image
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
exception:
  IllegalSharingException - if this Background is live andthe specified image is being used by a Canvas3D as an off-screen buffer.
exception:
  IllegalSharingException - if this Background isbeing used by an immediate mode context andthe specified image is being used by a Canvas3D as an off-screen buffer.
exception:
  IllegalArgumentException - if the image class of the specifiedImageComponent2D is ImageClass.NIO_IMAGE_BUFFER.



setImageScaleMode
public void setImageScaleMode(int imageScaleMode)(Code)
Sets the image scale mode for this Background node.
Parameters:
  imageScaleMode - the new image scale mode, one of:SCALE_NONE, SCALE_FIT_MIN, SCALE_FIT_MAX, SCALE_FIT_ALL,SCALE_REPEAT, or SCALE_NONE_CENTER.
exception:
  IllegalArgumentException - if imageScaleModeis a value other than SCALE_NONE, SCALE_FIT_MIN, SCALE_FIT_MAX,SCALE_FIT_ALL, SCALE_REPEAT, or SCALE_NONE_CENTER.
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
since:
   Java 3D 1.3



updateNodeReferences
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. This method is called by cloneTree after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any object references by using the getNewObjectReference method found in the NodeReferenceTable object. If a match is found, a reference to the corresponding object in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original object is returned depending on the value of the allowDanglingReferences parameter passed in the cloneTree call.

NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.
Parameters:
  referenceTable - a NodeReferenceTableObject that contains thegetNewObjectReference method needed to search fornew object instances
See Also:   NodeReferenceTable
See Also:   Node.cloneTree
See Also:   DanglingReferenceException





Fields inherited from javax.media.j3d.Node
final public static int ALLOW_AUTO_COMPUTE_BOUNDS_READ(Code)(Java Doc)
final public static int ALLOW_AUTO_COMPUTE_BOUNDS_WRITE(Code)(Java Doc)
final public static int ALLOW_BOUNDS_READ(Code)(Java Doc)
final public static int ALLOW_BOUNDS_WRITE(Code)(Java Doc)
final public static int ALLOW_COLLIDABLE_READ(Code)(Java Doc)
final public static int ALLOW_COLLIDABLE_WRITE(Code)(Java Doc)
final public static int ALLOW_LOCALE_READ(Code)(Java Doc)
final public static int ALLOW_LOCAL_TO_VWORLD_READ(Code)(Java Doc)
final public static int ALLOW_PARENT_READ(Code)(Java Doc)
final public static int ALLOW_PICKABLE_READ(Code)(Java Doc)
final public static int ALLOW_PICKABLE_WRITE(Code)(Java Doc)
final public static int ENABLE_COLLISION_REPORTING(Code)(Java Doc)
final public static int ENABLE_PICK_REPORTING(Code)(Java Doc)

Methods inherited from javax.media.j3d.Node
final void checkDuplicateNode(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
void checkForCycle()(Code)(Java Doc)
public Node cloneNode(boolean forceDuplicate)(Code)(Java Doc)
public Node cloneTree()(Code)(Java Doc)
public Node cloneTree(boolean forceDuplicate)(Code)(Java Doc)
public Node cloneTree(boolean forceDuplicate, boolean allowDanglingReferences)(Code)(Java Doc)
public Node cloneTree(NodeReferenceTable referenceTable)(Code)(Java Doc)
public Node cloneTree(NodeReferenceTable referenceTable, boolean forceDuplicate)(Code)(Java Doc)
public Node cloneTree(NodeReferenceTable referenceTable, boolean forceDuplicate, boolean allowDanglingReferences)(Code)(Java Doc)
Node cloneTree(boolean forceDuplicate, Hashtable nodeHashtable)(Code)(Java Doc)
void duplicateAttributes(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
public void duplicateNode(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
public Bounds getBounds()(Code)(Java Doc)
public boolean getBoundsAutoCompute()(Code)(Java Doc)
public boolean getCollidable()(Code)(Java Doc)
public void getLocalToVworld(Transform3D t)(Code)(Java Doc)
public void getLocalToVworld(SceneGraphPath path, Transform3D t)(Code)(Java Doc)
public Locale getLocale()(Code)(Java Doc)
public Node getParent()(Code)(Java Doc)
public boolean getPickable()(Code)(Java Doc)
public void setBounds(Bounds bounds)(Code)(Java Doc)
public void setBoundsAutoCompute(boolean autoCompute)(Code)(Java Doc)
public void setCollidable(boolean collidable)(Code)(Java Doc)
public void setPickable(boolean pickable)(Code)(Java Doc)

Fields inherited from javax.media.j3d.SceneGraphObject
Hashtable nodeHashtable(Code)(Java Doc)
SceneGraphObjectRetained retained(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObject
final boolean capabilityBitsEmpty()(Code)(Java Doc)
final void checkForLiveOrCompiled()(Code)(Java Doc)
final public void clearCapability(int bit)(Code)(Java Doc)
final public void clearCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void clearLive()(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
protected void duplicateSceneGraphObject(SceneGraphObject originalNode)(Code)(Java Doc)
final public boolean getCapability(int bit)(Code)(Java Doc)
final public boolean getCapabilityIsFrequent(int bit)(Code)(Java Doc)
public String getName()(Code)(Java Doc)
String getNamePrefix()(Code)(Java Doc)
NodeComponent getNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate, Hashtable hashtable)(Code)(Java Doc)
public Object getUserData()(Code)(Java Doc)
final public boolean isCompiled()(Code)(Java Doc)
final public boolean isLive()(Code)(Java Doc)
final boolean isLiveOrCompiled()(Code)(Java Doc)
final public void setCapability(int bit)(Code)(Java Doc)
final public void setCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void setCompiled()(Code)(Java Doc)
void setDefaultReadCapabilities(int[] bits)(Code)(Java Doc)
final void setLive()(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setUserData(Object userData)(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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