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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ColorInterpolator.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:20 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.Color3f;
035:        import java.util.Enumeration;
036:
037:        /**
038:         * Color interpolation behavior.  This class defines a behavior that
039:         * modifies the ambient, emissive, diffuse, or specular color of its
040:         * target material object by linearly interpolating between a pair of
041:         * specified colors, using the value generated by the specified Alpha
042:         * object.
043:         * The behavior modifies the color specified by the
044:         * Material's colorTarget attribute, one of: AMBIENT, EMISSIVE,
045:         * DIFFUSE, SPECULAR, or AMBIENT_AND_DIFFUSE.
046:         * The ALLOW_COMPONENT_READ bit must be set in the  Material object in
047:         * order for the Material's colorTarget to be read.
048:         * If the Material object's ALLOW_COMPONENT_READ bit is <i>not</i> set, the
049:         * diffuse component will be modified.
050:         *
051:         * @see Material
052:         */
053:
054:        public class ColorInterpolator extends Interpolator {
055:
056:            Material target;
057:            Color3f startColor = new Color3f();
058:            Color3f endColor = new Color3f();
059:            Color3f newColor = new Color3f();
060:
061:            // We can't use a boolean flag since it is possible 
062:            // that after alpha change, this procedure only run
063:            // once at alpha.finish(). So the best way is to
064:            // detect alpha value change.
065:            private float prevAlphaValue = Float.NaN;
066:            private int prevColorTarget = -1;
067:            private WakeupCriterion passiveWakeupCriterion = (WakeupCriterion) new WakeupOnElapsedFrames(
068:                    0, true);
069:
070:            // non-public, no parameter constructor used by cloneNode
071:            ColorInterpolator() {
072:            }
073:
074:            /**
075:             * Constructs a trivial color interpolator with a specified target,
076:             * a starting color of black, and an ending color of white.
077:             * @param alpha the alpha object for this interpolator
078:             * @param target the material component object whose
079:             * color is affected by this color interpolator
080:             */
081:            public ColorInterpolator(Alpha alpha, Material target) {
082:
083:                super (alpha);
084:
085:                this .target = target;
086:                this .startColor.set(0.0f, 0.0f, 0.0f);
087:                this .endColor.set(1.0f, 1.0f, 1.0f);
088:            }
089:
090:            /**
091:             * Constructs a color interpolator with the specified target,
092:             * starting color, and ending color.
093:             * @param alpha the alpha object for this interpolator
094:             * @param target the material component object whose
095:             * color is affected by this color interpolator
096:             * @param startColor the starting color
097:             * @param endColor the ending color
098:             */
099:            public ColorInterpolator(Alpha alpha, Material target,
100:                    Color3f startColor, Color3f endColor) {
101:
102:                super (alpha);
103:
104:                this .target = target;
105:                this .startColor.set(startColor);
106:                this .endColor.set(endColor);
107:            }
108:
109:            /**
110:             * This method sets the startColor for this interpolator.
111:             * @param color the new start color
112:             */
113:            public void setStartColor(Color3f color) {
114:                startColor.set(color);
115:                prevAlphaValue = Float.NaN;
116:            }
117:
118:            /**
119:             * This method retrieves this interpolator's startColor.
120:             * @param color the vector that will receive the interpolator's start color
121:             */
122:            public void getStartColor(Color3f color) {
123:                color.set(startColor);
124:            }
125:
126:            /**
127:             * This method sets the endColor for this interpolator.
128:             * @param color the new end color
129:             */
130:            public void setEndColor(Color3f color) {
131:                endColor.set(color);
132:                prevAlphaValue = Float.NaN;
133:            }
134:
135:            /**
136:             * This method retrieves this interpolator's endColor.
137:             * @param color the vector that will receive the interpolator's end color
138:             */
139:            public void getEndColor(Color3f color) {
140:                color.set(endColor);
141:            }
142:
143:            /**
144:             * This method sets the target material component object for 
145:             * this interpolator.
146:             * @param target the material component object whose
147:             * color is affected by this color interpolator
148:             */
149:            public void setTarget(Material target) {
150:                this .target = target;
151:                prevAlphaValue = Float.NaN;
152:            }
153:
154:            /**
155:             * This method retrieves this interpolator's target material
156:             * component object.
157:             * @return the interpolator's target material component object
158:             */
159:            public Material getTarget() {
160:                return target;
161:            }
162:
163:            // The ColorInterpolator's initialize routine uses the default 
164:            // initialization routine.
165:
166:            /**
167:             * This method is invoked by the behavior scheduler every frame.
168:             * It maps the alpha value that corresponds to the current time
169:             * into a color value and updates the ambient, emissive, diffuse,
170:             * or specular color (or both the ambient and diffuse color) of
171:             * the specified target Material object with this new color value.
172:             *
173:             * @param criteria an enumeration of the criteria that caused the
174:             * stimulus
175:             */
176:            public void processStimulus(Enumeration criteria) {
177:
178:                // Handle stimulus
179:                WakeupCriterion criterion = passiveWakeupCriterion;
180:
181:                if (alpha != null) {
182:                    float value = alpha.value();
183:
184:                    int colorTarget = Material.DIFFUSE;
185:                    if (target.getCapability(Material.ALLOW_COMPONENT_READ))
186:                        colorTarget = target.getColorTarget();
187:
188:                    if (value != prevAlphaValue
189:                            || colorTarget != prevColorTarget) {
190:                        newColor.x = (1.0f - value) * startColor.x + value
191:                                * endColor.x;
192:                        newColor.y = (1.0f - value) * startColor.y + value
193:                                * endColor.y;
194:                        newColor.z = (1.0f - value) * startColor.z + value
195:                                * endColor.z;
196:
197:                        switch (colorTarget) {
198:                        case Material.AMBIENT:
199:                            target.setAmbientColor(newColor);
200:                            break;
201:                        case Material.AMBIENT_AND_DIFFUSE:
202:                            target.setAmbientColor(newColor);
203:                            // fall through
204:                        case Material.DIFFUSE:
205:                            target.setDiffuseColor(newColor);
206:                            break;
207:                        case Material.EMISSIVE:
208:                            target.setEmissiveColor(newColor);
209:                            break;
210:                        case Material.SPECULAR:
211:                            target.setSpecularColor(newColor);
212:                            break;
213:                        }
214:
215:                        prevAlphaValue = value;
216:                        prevColorTarget = colorTarget;
217:                    }
218:
219:                    if (!alpha.finished() && !alpha.isPaused()) {
220:                        criterion = defaultWakeupCriterion;
221:                    }
222:                }
223:                wakeupOn(criterion);
224:            }
225:
226:            /**
227:             * Used to create a new instance of the node.  This routine is called
228:             * by <code>cloneTree</code> to duplicate the current node.
229:             * @param forceDuplicate when set to <code>true</code>, causes the
230:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
231:             *  <code>false</code>, the value of each node's
232:             *  <code>duplicateOnCloneTree</code> variable determines whether
233:             *  NodeComponent data is duplicated or copied.
234:             *
235:             * @see Node#cloneTree
236:             * @see Node#cloneNode
237:             * @see Node#duplicateNode
238:             * @see NodeComponent#setDuplicateOnCloneTree
239:             */
240:            public Node cloneNode(boolean forceDuplicate) {
241:                ColorInterpolator ci = new ColorInterpolator();
242:                ci.duplicateNode(this , forceDuplicate);
243:                return ci;
244:            }
245:
246:            /**
247:             * Copies all ColorInterpolator information from
248:             * <code>originalNode</code> into
249:             * the current node.  This method is called from the
250:             * <code>cloneNode</code> method which is, in turn, called by the
251:             * <code>cloneTree</code> method.<P> 
252:             *
253:             * @param originalNode the original node to duplicate.
254:             * @param forceDuplicate when set to <code>true</code>, causes the
255:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
256:             *  <code>false</code>, the value of each node's
257:             *  <code>duplicateOnCloneTree</code> variable determines whether
258:             *  NodeComponent data is duplicated or copied.
259:             *
260:             * @exception RestrictedAccessException if this object is part of a live
261:             *  or compiled scenegraph.
262:             *
263:             * @see Node#duplicateNode
264:             * @see Node#cloneTree
265:             * @see NodeComponent#setDuplicateOnCloneTree
266:             */
267:            void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
268:                super .duplicateAttributes(originalNode, forceDuplicate);
269:
270:                ColorInterpolator ci = (ColorInterpolator) originalNode;
271:
272:                ci.getStartColor(startColor);
273:                ci.getEndColor(endColor);
274:
275:                // this reference will be updated in updateNodeReferences()
276:                setTarget(ci.getTarget());
277:            }
278:
279:            /**
280:             * Callback used to allow a node to check if any scene graph objects
281:             * referenced
282:             * by that node have been duplicated via a call to <code>cloneTree</code>.
283:             * This method is called by <code>cloneTree</code> after all nodes in
284:             * the sub-graph have been duplicated. The cloned Leaf node's method
285:             * will be called and the Leaf node can then look up any object references
286:             * by using the <code>getNewObjectReference</code> method found in the
287:             * <code>NodeReferenceTable</code> object.  If a match is found, a
288:             * reference to the corresponding object in the newly cloned sub-graph
289:             * is returned.  If no corresponding reference is found, either a
290:             * DanglingReferenceException is thrown or a reference to the original
291:             * object is returned depending on the value of the
292:             * <code>allowDanglingReferences</code> parameter passed in the
293:             * <code>cloneTree</code> call.
294:             * <p>
295:             * NOTE: Applications should <i>not</i> call this method directly.
296:             * It should only be called by the cloneTree method.
297:             *
298:             * @param referenceTable a NodeReferenceTableObject that contains the
299:             *  <code>getNewObjectReference</code> method needed to search for
300:             *  new object instances.
301:             * @see NodeReferenceTable
302:             * @see Node#cloneTree
303:             * @see DanglingReferenceException
304:             */
305:            public void updateNodeReferences(NodeReferenceTable referenceTable) {
306:                super .updateNodeReferences(referenceTable);
307:
308:                // check Material
309:                NodeComponent nc = getTarget();
310:
311:                if (nc != null) {
312:                    setTarget((Material) referenceTable
313:                            .getNewObjectReference(nc));
314:                }
315:            }
316:        }
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