Java Doc for Soundscape.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SceneGraphObject
      javax.media.j3d.Node
         javax.media.j3d.Leaf
            javax.media.j3d.Soundscape

Soundscape
public class Soundscape extends Leaf (Code)
The Soundscape Leaf Node defines the attributes that characterize the listener's environment as it pertains to sound. This node defines an application region and an associated aural attribute component object that controls reverberation and atmospheric properties that affect sound source rendering. Multiple Soundscape nodes can be included in a single scene graph.

The Soundscape application region, different from a Sound node's scheduling region, is used to select which Soundscape (and thus which aural attribute object) is to be applied to the sounds being rendered. This selection is based on the position of the ViewPlatform (i.e., the listener), not the position of the sound.

It will be common that multiple Soundscape regions are contained within a scene graph. For example, two Soundscape regions within a single space the listener can move about: a region with a large open area on the right, and a smaller more constricted, less reverberant area on the left. The rever- beration attributes for these two regions could be set to approximate their physical differences so that active sounds are rendered differently depending on which region the listener is in.



Field Summary
final public static  intALLOW_APPLICATION_BOUNDS_READ
    
final public static  intALLOW_APPLICATION_BOUNDS_WRITE
    
final public static  intALLOW_ATTRIBUTES_READ
    
final public static  intALLOW_ATTRIBUTES_WRITE
    

Constructor Summary
public  Soundscape()
    
public  Soundscape(Bounds region, AuralAttributes attributes)
    

Method Summary
public  NodecloneNode(boolean forceDuplicate)
     Creates a new instance of the node.
 voidcreateRetained()
     Creates the retained mode SoundscapeRetained object that this component object will point to.
 voidduplicateAttributes(Node originalNode, boolean forceDuplicate)
     Copies all Soundscape information from originalNode into the current node.
public  voidduplicateNode(Node originalNode, boolean forceDuplicate)
     Copies all node information from originalNode into the current node.
public  BoundingLeafgetApplicationBoundingLeaf()
     Retrieves the Soundscape node's application bounding leaf.
public  BoundsgetApplicationBounds()
     Retrieves the Soundscape node's application bounds.
public  AuralAttributesgetAuralAttributes()
    
public  voidsetApplicationBoundingLeaf(BoundingLeaf region)
     Set the Soundscape's application region to the specified bounding leaf.
public  voidsetApplicationBounds(Bounds region)
     Set the Soundscape's application region to the specified bounds specified in local coordinates of this leaf node.
public  voidsetAuralAttributes(AuralAttributes attributes)
    
public  voidupdateNodeReferences(NodeReferenceTable referenceTable)
     Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. This method is called by cloneTree after all nodes in the sub-graph have been duplicated.

Field Detail
ALLOW_APPLICATION_BOUNDS_READ
final public static int ALLOW_APPLICATION_BOUNDS_READ(Code)
For Soundscape component objects, specifies that this object allows read access to its application bounds



ALLOW_APPLICATION_BOUNDS_WRITE
final public static int ALLOW_APPLICATION_BOUNDS_WRITE(Code)
For Soundscape component objects, specifies that this object allows write access to its application bounds



ALLOW_ATTRIBUTES_READ
final public static int ALLOW_ATTRIBUTES_READ(Code)
For Soundscape component objects, specifies that this object allows the reading of it's aural attributes information



ALLOW_ATTRIBUTES_WRITE
final public static int ALLOW_ATTRIBUTES_WRITE(Code)
For Soundscape component objects, specifies that this object allows the writing of it's aural attribute information




Constructor Detail
Soundscape
public Soundscape()(Code)
Constructs and initializes a new Sound node using following defaults:
    application region: null (no active region)
    aural attributes: null (uses default aural attributes)



Soundscape
public Soundscape(Bounds region, AuralAttributes attributes)(Code)
Constructs and initializes a new Sound node using specified parameters
Parameters:
  region - application region
Parameters:
  attributes - array of aural attribute component objects




Method Detail
cloneNode
public Node cloneNode(boolean forceDuplicate)(Code)
Creates a new instance of the node. This routine is called by cloneTree to duplicate the current node.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
See Also:   Node.cloneTree
See Also:   Node.cloneNode
See Also:   Node.duplicateNode
See Also:   NodeComponent.setDuplicateOnCloneTree



createRetained
void createRetained()(Code)
Creates the retained mode SoundscapeRetained object that this component object will point to.



duplicateAttributes
void duplicateAttributes(Node originalNode, boolean forceDuplicate)(Code)
Copies all Soundscape information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.


Parameters:
  originalNode - the original node to duplicate.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
exception:
  RestrictedAccessException - if this object is part of a liveor compiled scenegraph.
See Also:   Node.duplicateNode
See Also:   Node.cloneTree
See Also:   NodeComponent.setDuplicateOnCloneTree




duplicateNode
public void duplicateNode(Node originalNode, boolean forceDuplicate)(Code)
Copies all node information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.

For any NodeComponent objects contained by the object being duplicated, each NodeComponent object's duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node. This flag can be overridden by setting the forceDuplicate parameter in the cloneTree method to true.
NOTE: Applications should not call this method directly. It should only be called by the cloneNode method.
Parameters:
  originalNode - the original node to duplicate.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
exception:
  ClassCastException - if originalNode is not an instance of Soundscape
See Also:   Node.cloneTree
See Also:   Node.cloneNode
See Also:   NodeComponent.setDuplicateOnCloneTree




getApplicationBoundingLeaf
public BoundingLeaf getApplicationBoundingLeaf()(Code)
Retrieves the Soundscape node's application bounding leaf. this Soundscape's application bounding leaf information
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getApplicationBounds
public Bounds getApplicationBounds()(Code)
Retrieves the Soundscape node's application bounds. this Soundscape's application bounds information
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getAuralAttributes
public AuralAttributes getAuralAttributes()(Code)
Retrieve reference of Aural Attributes reference to aural attributes
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setApplicationBoundingLeaf
public void setApplicationBoundingLeaf(BoundingLeaf region)(Code)
Set the Soundscape's application region to the specified bounding leaf. When set to a value other than null, this overrides the application bounds object.
Parameters:
  region - the bounding leaf node used to specify the Soundscapenode's new application region.
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setApplicationBounds
public void setApplicationBounds(Bounds region)(Code)
Set the Soundscape's application region to the specified bounds specified in local coordinates of this leaf node. The aural attributes associated with this Soundscape are used to render the active sounds when this application region intersects the ViewPlatform's activation volume. The getApplicationBounds method returns a new Bounds object. This region is used when the application bounding leaf is null.
Parameters:
  region - the bounds that contains the Soundscape's new applicationregion.
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setAuralAttributes
public void setAuralAttributes(AuralAttributes attributes)(Code)
Set a set of aural attributes for this Soundscape
Parameters:
  attributes - aural attributes
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



updateNodeReferences
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. This method is called by cloneTree after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any object references by using the getNewObjectReference method found in the NodeReferenceTable object. If a match is found, a reference to the corresponding object in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original object is returned depending on the value of the allowDanglingReferences parameter passed in the cloneTree call.

NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.
Parameters:
  referenceTable - a NodeReferenceTableObject that contains thegetNewObjectReference method needed to search fornew object instances.
See Also:   NodeReferenceTable
See Also:   Node.cloneTree
See Also:   DanglingReferenceException





Fields inherited from javax.media.j3d.Node
final public static int ALLOW_AUTO_COMPUTE_BOUNDS_READ(Code)(Java Doc)
final public static int ALLOW_AUTO_COMPUTE_BOUNDS_WRITE(Code)(Java Doc)
final public static int ALLOW_BOUNDS_READ(Code)(Java Doc)
final public static int ALLOW_BOUNDS_WRITE(Code)(Java Doc)
final public static int ALLOW_COLLIDABLE_READ(Code)(Java Doc)
final public static int ALLOW_COLLIDABLE_WRITE(Code)(Java Doc)
final public static int ALLOW_LOCALE_READ(Code)(Java Doc)
final public static int ALLOW_LOCAL_TO_VWORLD_READ(Code)(Java Doc)
final public static int ALLOW_PARENT_READ(Code)(Java Doc)
final public static int ALLOW_PICKABLE_READ(Code)(Java Doc)
final public static int ALLOW_PICKABLE_WRITE(Code)(Java Doc)
final public static int ENABLE_COLLISION_REPORTING(Code)(Java Doc)
final public static int ENABLE_PICK_REPORTING(Code)(Java Doc)

Methods inherited from javax.media.j3d.Node
final void checkDuplicateNode(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
void checkForCycle()(Code)(Java Doc)
public Node cloneNode(boolean forceDuplicate)(Code)(Java Doc)
public Node cloneTree()(Code)(Java Doc)
public Node cloneTree(boolean forceDuplicate)(Code)(Java Doc)
public Node cloneTree(boolean forceDuplicate, boolean allowDanglingReferences)(Code)(Java Doc)
public Node cloneTree(NodeReferenceTable referenceTable)(Code)(Java Doc)
public Node cloneTree(NodeReferenceTable referenceTable, boolean forceDuplicate)(Code)(Java Doc)
public Node cloneTree(NodeReferenceTable referenceTable, boolean forceDuplicate, boolean allowDanglingReferences)(Code)(Java Doc)
Node cloneTree(boolean forceDuplicate, Hashtable nodeHashtable)(Code)(Java Doc)
void duplicateAttributes(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
public void duplicateNode(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
public Bounds getBounds()(Code)(Java Doc)
public boolean getBoundsAutoCompute()(Code)(Java Doc)
public boolean getCollidable()(Code)(Java Doc)
public void getLocalToVworld(Transform3D t)(Code)(Java Doc)
public void getLocalToVworld(SceneGraphPath path, Transform3D t)(Code)(Java Doc)
public Locale getLocale()(Code)(Java Doc)
public Node getParent()(Code)(Java Doc)
public boolean getPickable()(Code)(Java Doc)
public void setBounds(Bounds bounds)(Code)(Java Doc)
public void setBoundsAutoCompute(boolean autoCompute)(Code)(Java Doc)
public void setCollidable(boolean collidable)(Code)(Java Doc)
public void setPickable(boolean pickable)(Code)(Java Doc)

Fields inherited from javax.media.j3d.SceneGraphObject
Hashtable nodeHashtable(Code)(Java Doc)
SceneGraphObjectRetained retained(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObject
final boolean capabilityBitsEmpty()(Code)(Java Doc)
final void checkForLiveOrCompiled()(Code)(Java Doc)
final public void clearCapability(int bit)(Code)(Java Doc)
final public void clearCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void clearLive()(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
protected void duplicateSceneGraphObject(SceneGraphObject originalNode)(Code)(Java Doc)
final public boolean getCapability(int bit)(Code)(Java Doc)
final public boolean getCapabilityIsFrequent(int bit)(Code)(Java Doc)
public String getName()(Code)(Java Doc)
String getNamePrefix()(Code)(Java Doc)
NodeComponent getNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate, Hashtable hashtable)(Code)(Java Doc)
public Object getUserData()(Code)(Java Doc)
final public boolean isCompiled()(Code)(Java Doc)
final public boolean isLive()(Code)(Java Doc)
final boolean isLiveOrCompiled()(Code)(Java Doc)
final public void setCapability(int bit)(Code)(Java Doc)
final public void setCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void setCompiled()(Code)(Java Doc)
void setDefaultReadCapabilities(int[] bits)(Code)(Java Doc)
final void setLive()(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setUserData(Object userData)(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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