Source Code Cross Referenced for ShaderAppearanceRetained.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ShaderAppearanceRetained.java,v $
003:         *
004:         * Copyright 2004-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.10 $
028:         * $Date: 2008/02/28 20:17:29 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.util.Vector;
035:        import java.util.BitSet;
036:        import java.util.ArrayList;
037:
038:        /**
039:         * The Appearance object defines all rendering state that can be set
040:         * as a component object of a Shape3D node.
041:         */
042:        class ShaderAppearanceRetained extends AppearanceRetained {
043:
044:            // Issue 485 - these values must start after the last value in Appearance
045:            static final int SHADER_PROGRAM = 0x0800;
046:            static final int SHADER_ATTRIBUTE_SET = 0x1000;
047:
048:            //
049:            // State variables: these should all be initialized to approproate
050:            // Java 3D defaults.
051:            //
052:
053:            protected ShaderProgramRetained shaderProgram = null;
054:            protected ShaderAttributeSetRetained shaderAttributeSet = null;
055:            protected boolean isMirror = false; // For Debugging.
056:
057:            /**
058:             * Set the shader program object to the specified object.
059:             * @param shaderProgram object that specifies the desired shader program
060:             * and shader program attributes.
061:             */
062:            void setShaderProgram(ShaderProgram sp) {
063:                synchronized (liveStateLock) {
064:                    if (source.isLive()) {
065:                        // System.err.println("**** ShaderAppearceRetained.setShaderProgram()");
066:
067:                        if (this .shaderProgram != null) {
068:                            this .shaderProgram.clearLive(refCount);
069:                            this .shaderProgram.removeMirrorUsers(this );
070:                        }
071:
072:                        if (sp != null) {
073:                            ((ShaderProgramRetained) sp.retained).setLive(
074:                                    inBackgroundGroup, refCount);
075:                            ((ShaderProgramRetained) sp.retained)
076:                                    .copyMirrorUsers(this );
077:                        }
078:
079:                        sendMessage(
080:                                SHADER_PROGRAM,
081:                                (sp != null ? ((ShaderProgramRetained) sp.retained).mirror
082:                                        : null));
083:
084:                    }
085:
086:                    if (sp == null) {
087:                        this .shaderProgram = null;
088:                    } else {
089:                        this .shaderProgram = (ShaderProgramRetained) sp.retained;
090:                    }
091:                }
092:            }
093:
094:            /**
095:             * Retrieves the current shader program object.
096:             * @return current shader program object
097:             */
098:            ShaderProgram getShaderProgram() {
099:                return (shaderProgram == null ? null
100:                        : (ShaderProgram) shaderProgram.source);
101:            }
102:
103:            /**
104:             * Sets the ShaderAttributeSet object to the specified object.  Setting it to
105:             * null is equivalent to specifying an empty set of attributes.
106:             *
107:             * @param shaderAttributeSet object that specifies the desired shader attributes
108:             */
109:            void setShaderAttributeSet(ShaderAttributeSet sas) {
110:                synchronized (liveStateLock) {
111:                    if (source.isLive()) {
112:                        // System.err.println("**** ShaderAppearceRetained.setShaderAttributeSet()");
113:
114:                        if (this .shaderAttributeSet != null) {
115:                            this .shaderAttributeSet.clearLive(refCount);
116:                            this .shaderAttributeSet.removeMirrorUsers(this );
117:                        }
118:
119:                        if (sas != null) {
120:                            ((ShaderAttributeSetRetained) sas.retained)
121:                                    .setLive(inBackgroundGroup, refCount);
122:                            ((ShaderAttributeSetRetained) sas.retained)
123:                                    .copyMirrorUsers(this );
124:                        }
125:
126:                        // System.err.println(" --   testing  needed!");
127:                        sendMessage(
128:                                SHADER_ATTRIBUTE_SET,
129:                                (sas != null ? ((ShaderAttributeSetRetained) sas.retained).mirror
130:                                        : null));
131:
132:                    }
133:
134:                    if (sas == null) {
135:                        this .shaderAttributeSet = null;
136:                    } else {
137:                        this .shaderAttributeSet = (ShaderAttributeSetRetained) sas.retained;
138:                    }
139:                }
140:            }
141:
142:            /**
143:             * Retrieves the current ShaderAttributeSet object.
144:             * @return current ShaderAttributeSet object
145:             */
146:            ShaderAttributeSet getShaderAttributeSet() {
147:                return (shaderAttributeSet == null ? null
148:                        : (ShaderAttributeSet) shaderAttributeSet.source);
149:
150:            }
151:
152:            public boolean equals(Object obj) {
153:                return ((obj instanceof  ShaderAppearanceRetained) && equals((ShaderAppearanceRetained) obj));
154:            }
155:
156:            boolean equals(ShaderAppearanceRetained sApp) {
157:                boolean flag;
158:                flag = (sApp == this );
159:
160:                // If the reference is the same, we can stop check.
161:                if (flag)
162:                    return flag;
163:
164:                // Check each member's reference for equal.
165:                flag = ((sApp != null) && (shaderProgram == sApp.shaderProgram) && (shaderAttributeSet == sApp.shaderAttributeSet));
166:
167:                if (!flag)
168:                    return flag;
169:
170:                return super .equals(sApp);
171:
172:            }
173:
174:            synchronized void createMirrorObject() {
175:                // System.err.println("ShaderAppearanceRetained : createMirrorObject()");
176:
177:                if (mirror == null) {
178:                    // we can't check isStatic() since it sub-NodeComponent
179:                    // create a new one, we should create a
180:                    // new AppearanceRetained() even though isStatic() = true.
181:                    // For simplicity, always create a retained side.
182:                    mirror = new ShaderAppearanceRetained();
183:                    ((ShaderAppearanceRetained) mirror).isMirror = true; // For Debugging.
184:                }
185:                initMirrorObject();
186:            }
187:
188:            /**
189:             * This routine updates the mirror appearance for this appearance.
190:             * It also calls the update method for each node component if it
191:             * is not null.
192:             */
193:            synchronized void initMirrorObject() {
194:                // System.err.println("ShaderAppearanceRetained : initMirrorObject()");
195:
196:                super .initMirrorObject();
197:
198:                ShaderAppearanceRetained mirrorApp = (ShaderAppearanceRetained) mirror;
199:
200:                if (shaderProgram != null) {
201:                    mirrorApp.shaderProgram = (ShaderProgramRetained) shaderProgram.mirror;
202:                } else {
203:                    mirrorApp.shaderProgram = null;
204:                }
205:
206:                if (shaderAttributeSet != null) {
207:                    mirrorApp.shaderAttributeSet = (ShaderAttributeSetRetained) shaderAttributeSet.mirror;
208:                } else {
209:                    // System.err.println("shaderAttributeSet is null");
210:                    mirrorApp.shaderAttributeSet = null;
211:                }
212:
213:            }
214:
215:            /**
216:             * Update the "component" field of the mirror object with the
217:             *  given "value"
218:             */
219:            synchronized void updateMirrorObject(int component, Object value) {
220:
221:                //	System.err.println("ShaderAppearanceRetained : updateMirrorObject(): " +
222:                //                "this = " + this + "  component = " + component + "  value = " + value);
223:                super .updateMirrorObject(component, value);
224:                ShaderAppearanceRetained mirrorApp = (ShaderAppearanceRetained) mirror;
225:                if ((component & SHADER_PROGRAM) != 0) {
226:                    mirrorApp.shaderProgram = (ShaderProgramRetained) value;
227:                } else if ((component & SHADER_ATTRIBUTE_SET) != 0) {
228:                    mirrorApp.shaderAttributeSet = (ShaderAttributeSetRetained) value;
229:                }
230:
231:            }
232:
233:            /**
234:             * This method calls the setLive method of all appearance bundle
235:             * objects.
236:             */
237:            void doSetLive(boolean backgroundGroup, int refCount) {
238:                // System.err.println("ShaderAppearceRetained.doSetLive()");
239:
240:                if (shaderProgram != null) {
241:                    shaderProgram.setLive(backgroundGroup, refCount);
242:                }
243:
244:                if (shaderAttributeSet != null) {
245:                    shaderAttributeSet.setLive(backgroundGroup, refCount);
246:                }
247:
248:                // Increment the reference count and initialize the appearance
249:                // mirror object
250:                super .doSetLive(backgroundGroup, refCount);
251:            }
252:
253:            /**
254:             * This clearLive routine first calls the superclass's method, then
255:             * it removes itself to the list of lights
256:             */
257:            void clearLive(int refCount) {
258:                super .clearLive(refCount);
259:
260:                if (shaderProgram != null) {
261:                    shaderProgram.clearLive(refCount);
262:                }
263:
264:                if (shaderAttributeSet != null) {
265:                    shaderAttributeSet.clearLive(refCount);
266:                }
267:            }
268:
269:            synchronized void addAMirrorUser(Shape3DRetained shape) {
270:
271:                super .addAMirrorUser(shape);
272:                if (shaderProgram != null)
273:                    shaderProgram.addAMirrorUser(shape);
274:                if (shaderAttributeSet != null)
275:                    shaderAttributeSet.addAMirrorUser(shape);
276:            }
277:
278:            synchronized void removeAMirrorUser(Shape3DRetained shape) {
279:
280:                super .removeAMirrorUser(shape);
281:                if (shaderProgram != null)
282:                    shaderProgram.removeAMirrorUser(shape);
283:                if (shaderAttributeSet != null)
284:                    shaderAttributeSet.removeAMirrorUser(shape);
285:            }
286:
287:            final void sendMessage(int attrMask, Object attr) {
288:                ArrayList univList = new ArrayList();
289:                ArrayList gaList = Shape3DRetained.getGeomAtomsList(
290:                        mirror.users, univList);
291:                // Send to rendering attribute structure, regardless of
292:                // whether there are users or not (alternate appearance case ..)
293:                J3dMessage createMessage = new J3dMessage();
294:                createMessage.threads = J3dThread.UPDATE_RENDERING_ATTRIBUTES;
295:                createMessage.type = J3dMessage.SHADER_APPEARANCE_CHANGED;
296:                createMessage.universe = null;
297:                createMessage.args[0] = this ;
298:                createMessage.args[1] = new Integer(attrMask);
299:                createMessage.args[2] = attr;
300:                createMessage.args[3] = new Integer(changedFrequent);
301:
302:                VirtualUniverse.mc.processMessage(createMessage);
303:
304:                //System.err.println("univList.size is " + univList.size());
305:                for (int i = 0; i < univList.size(); i++) {
306:                    createMessage = new J3dMessage();
307:                    createMessage.threads = J3dThread.UPDATE_RENDER;
308:                    createMessage.type = J3dMessage.SHADER_APPEARANCE_CHANGED;
309:
310:                    createMessage.universe = (VirtualUniverse) univList.get(i);
311:                    createMessage.args[0] = this ;
312:                    createMessage.args[1] = new Integer(attrMask);
313:                    createMessage.args[2] = attr;
314:
315:                    ArrayList gL = (ArrayList) gaList.get(i);
316:                    GeometryAtom[] gaArr = new GeometryAtom[gL.size()];
317:                    gL.toArray(gaArr);
318:                    createMessage.args[3] = gaArr;
319:
320:                    VirtualUniverse.mc.processMessage(createMessage);
321:                }
322:            }
323:
324:            boolean isStatic() {
325:                if (!super .isStatic()) {
326:                    return false;
327:                }
328:
329:                boolean flag = source.capabilityBitsEmpty()
330:                        && ((shaderProgram == null) || shaderProgram.source
331:                                .capabilityBitsEmpty())
332:                        && ((shaderAttributeSet == null) || shaderAttributeSet.source
333:                                .capabilityBitsEmpty());
334:
335:                return flag;
336:            }
337:
338:            // Issue 209 - implement the compile method
339:            // Simply pass along to the NodeComponents
340:            void compile(CompileState compState) {
341:                super .compile(compState);
342:
343:                if (shaderProgram != null) {
344:                    shaderProgram.compile(compState);
345:                }
346:
347:                if (shaderAttributeSet != null) {
348:                    shaderAttributeSet.compile(compState);
349:                }
350:            }
351:
352:            boolean isOpaque(int geoType) {
353:
354:                if (!super .isOpaque(geoType)) {
355:                    return false;
356:                }
357:
358:                // TODO: IMPLEMENT THIS
359:                // TODO: How do we determine whether a ShaderAppearance is opaque???
360:                return true;
361:            }
362:
363:            void handleFrequencyChange(int bit) {
364:                // System.err.println("ShaderAppearanceRetained : handleFrequencyChange()");
365:                super .handleFrequencyChange(bit);
366:
367:                int mask = 0;
368:                if (bit == ShaderAppearance.ALLOW_SHADER_PROGRAM_WRITE)
369:                    mask = SHADER_PROGRAM;
370:                else if (bit == ShaderAppearance.ALLOW_SHADER_ATTRIBUTE_SET_WRITE)
371:                    mask = SHADER_ATTRIBUTE_SET;
372:
373:                if (mask != 0)
374:                    setFrequencyChangeMask(bit, mask);
375:            }
376:        }
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