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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SceneGraphObject
      javax.media.j3d.NodeComponent
         javax.media.j3d.Appearance

All known Subclasses:   javax.media.j3d.ShaderAppearance,
Appearance
public class Appearance extends NodeComponent (Code)
The Appearance object defines all rendering state that can be set as a component object of a Shape3D node. The rendering state consists of the following:

  • Coloring attributes - defines attributes used in color selection and shading. These attributes are defined in a ColoringAttributes object.
  • Line attributes - defines attributes used to define lines, including the pattern, width, and whether antialiasing is to be used. These attributes are defined in a LineAttributes object.
  • Point attributes - defines attributes used to define points, including the size and whether antialiasing is to be used. These attributes are defined in a PointAttributes object.
  • Polygon attributes - defines the attributes used to define polygons, including culling, rasterization mode (filled, lines, or points), constant offset, offset factor, and whether back back facing normals are flipped. These attributes are defined in a PolygonAttributes object.
  • Rendering attributes - defines rendering operations, including the alpha test function and test value, the raster operation, whether vertex colors are ignored, whether invisible objects are rendered, and whether the depth buffer is enabled. These attributes are defined in a RenderingAttributes object.
  • Transparency attributes - defines the attributes that affect transparency of the object, such as the transparency mode (blended, screen-door), blending function (used in transparency and antialiasing operations), and a blend value that defines the amount of transparency to be applied to this Appearance component object.
  • Material - defines the appearance of an object under illumination, such as the ambient color, diffuse color, specular color, emissive color, and shininess. These attributes are defined in a Material object.
  • Texture - defines the texture image and filtering parameters used when texture mapping is enabled. These attributes are defined in a Texture object.
  • Texture attributes - defines the attributes that apply to texture mapping, such as the texture mode, texture transform, blend color, and perspective correction mode. These attributes are defined in a TextureAttributes object.
  • Texture coordinate generation - defines the attributes that apply to texture coordinate generation, such as whether texture coordinate generation is enabled, coordinate format (2D or 3D coordinates), coordinate generation mode (object linear, eye linear, or spherical reflection mapping), and the R, S, and T coordinate plane equations. These attributes are defined in a TexCoordGeneration object.
  • Texture unit state - array that defines texture state for each of N separate texture units. This allows multiple textures to be applied to geometry. Each TextureUnitState object contains a Texture object, TextureAttributes, and TexCoordGeneration object for one texture unit. If the length of the texture unit state array is greater than 0, then the array is used for all texture state; the individual Texture, TextureAttributes, and TexCoordGeneration objects in this Appearance object are not used and and must not be set by an application. If the length of the texture unit state array is 0, the multi-texture is disabled and the Texture, TextureAttributes, and TexCoordGeneration objects in the Appearance object are used. If the application sets the existing Texture, TextureAttributes, and TexCoordGeneration objects to non-null values, they effectively define the state for texture unit 0. If the TextureUnitState array is set to a non-null, non-empty array, the individual TextureUnitState objects define the state for texture units 0 through n -1. If both the old and new values are set, an exception is thrown.

See Also:   ColoringAttributes
See Also:   LineAttributes
See Also:   PointAttributes
See Also:   PolygonAttributes
See Also:   RenderingAttributes
See Also:   TransparencyAttributes
See Also:   Material
See Also:   Texture
See Also:   TextureAttributes
See Also:   TexCoordGeneration
See Also:   TextureUnitState


Field Summary
final public static  intALLOW_COLORING_ATTRIBUTES_READ
     Specifies that this Appearance object allows reading its coloringAttributes component information.
final public static  intALLOW_COLORING_ATTRIBUTES_WRITE
     Specifies that this Appearance object allows writing its coloringAttributes component information.
final public static  intALLOW_LINE_ATTRIBUTES_READ
     Specifies that this Appearance object allows reading its line component information.
final public static  intALLOW_LINE_ATTRIBUTES_WRITE
     Specifies that this Appearance object allows writing its line component information.
final public static  intALLOW_MATERIAL_READ
     Specifies that this Appearance object allows reading its material component information.
final public static  intALLOW_MATERIAL_WRITE
     Specifies that this Appearance object allows writing its material component information.
final public static  intALLOW_POINT_ATTRIBUTES_READ
     Specifies that this Appearance object allows reading its point component information.
final public static  intALLOW_POINT_ATTRIBUTES_WRITE
     Specifies that this Appearance object allows writing its point component information.
final public static  intALLOW_POLYGON_ATTRIBUTES_READ
     Specifies that this Appearance object allows reading its polygon component information.
final public static  intALLOW_POLYGON_ATTRIBUTES_WRITE
     Specifies that this Appearance object allows writing its polygon component information.
final public static  intALLOW_RENDERING_ATTRIBUTES_READ
     Specifies that this Appearance object allows reading its rendering/rasterization component information.
final public static  intALLOW_RENDERING_ATTRIBUTES_WRITE
     Specifies that this Appearance object allows writing its rendering/rasterization component information.
final public static  intALLOW_TEXGEN_READ
     Specifies that this Appearance object allows reading its texture coordinate generation component information.
final public static  intALLOW_TEXGEN_WRITE
     Specifies that this Appearance object allows writing its texture coordinate generation component information.
final public static  intALLOW_TEXTURE_ATTRIBUTES_READ
     Specifies that this Appearance object allows reading its textureAttributes component information.
final public static  intALLOW_TEXTURE_ATTRIBUTES_WRITE
     Specifies that this Appearance object allows writing its textureAttributes component information.
final public static  intALLOW_TEXTURE_READ
     Specifies that this Appearance object allows reading its texture component information.
final public static  intALLOW_TEXTURE_UNIT_STATE_READ
     Specifies that this Appearance object allows reading its texture unit state component information.
final public static  intALLOW_TEXTURE_UNIT_STATE_WRITE
     Specifies that this Appearance object allows writing its texture unit state component information.
final public static  intALLOW_TEXTURE_WRITE
     Specifies that this Appearance object allows writing its texture component information.
final public static  intALLOW_TRANSPARENCY_ATTRIBUTES_READ
     Specifies that this Appearance object allows reading its transparency component information.
final public static  intALLOW_TRANSPARENCY_ATTRIBUTES_WRITE
     Specifies that this Appearance object allows writing its transparency component information.

Constructor Summary
public  Appearance()
     Constructs an Appearance component object using defaults for all state variables.

Method Summary
public  NodeComponentcloneNodeComponent()
    
 voidcreateRetained()
     Creates the retained mode AppearanceRetained object that this Appearance component object will point to.
 voidduplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate)
     Copies all Appearance information from originalNodeComponent into the current node.
 booleanduplicateChild()
     This function is called from getNodeComponent() to see if any of the sub-NodeComponents duplicateOnCloneTree flag is true.
public  voidduplicateNodeComponent(NodeComponent originalNodeComponent)
     NOTE: Applications should not call this method directly.
public  ColoringAttributesgetColoringAttributes()
     Retrieves the current coloringAttributes object.
public  LineAttributesgetLineAttributes()
     Retrieves the current lineAttributes object.
public  MaterialgetMaterial()
     Retrieves the current material object.
public  PointAttributesgetPointAttributes()
     Retrieves the current pointAttributes object.
public  PolygonAttributesgetPolygonAttributes()
     Retrieves the current polygonAttributes object.
public  RenderingAttributesgetRenderingAttributes()
     Retrieves the current renderingAttributes object.
public  TexCoordGenerationgetTexCoordGeneration()
     Retrieves the current texCoordGeneration object.
public  TexturegetTexture()
     Retrieves the current texture object.
public  TextureAttributesgetTextureAttributes()
     Retrieves the current textureAttributes object.
public  intgetTextureUnitCount()
     Retrieves the length of the texture unit state array from this appearance object.
public  TextureUnitState[]getTextureUnitState()
     Retrieves the array of texture unit state objects from this Appearance object.
public  TextureUnitStategetTextureUnitState(int index)
     Retrieves the texture unit state object at the specified index within the texture unit state array.
public  TransparencyAttributesgetTransparencyAttributes()
     Retrieves the current transparencyAttributes object.
public  voidsetColoringAttributes(ColoringAttributes coloringAttributes)
     Sets the coloringAttributes object to the specified object.
public  voidsetLineAttributes(LineAttributes lineAttributes)
     Sets the lineAttributes object to the specified object.
public  voidsetMaterial(Material material)
     Sets the material object to the specified object.
public  voidsetPointAttributes(PointAttributes pointAttributes)
     Sets the pointAttributes object to the specified object.
public  voidsetPolygonAttributes(PolygonAttributes polygonAttributes)
     Sets the polygonAttributes object to the specified object.
public  voidsetRenderingAttributes(RenderingAttributes renderingAttributes)
     Sets the renderingAttributes object to the specified object.
public  voidsetTexCoordGeneration(TexCoordGeneration texCoordGeneration)
     Sets the texCoordGeneration object to the specified object.
public  voidsetTexture(Texture texture)
     Sets the texture object to the specified object.
public  voidsetTextureAttributes(TextureAttributes textureAttributes)
     Sets the textureAttributes object to the specified object.
public  voidsetTextureUnitState(TextureUnitState[] stateArray)
     Sets the texture unit state array for this appearance object to the specified array.
public  voidsetTextureUnitState(int index, TextureUnitState state)
     Sets the texture unit state object at the specified index within the texture unit state array to the specified object. If the specified object is null, the corresponding texture unit is disabled.
public  voidsetTransparencyAttributes(TransparencyAttributes transparencyAttributes)
     Sets the transparencyAttributes object to the specified object.

Field Detail
ALLOW_COLORING_ATTRIBUTES_READ
final public static int ALLOW_COLORING_ATTRIBUTES_READ(Code)
Specifies that this Appearance object allows reading its coloringAttributes component information.



ALLOW_COLORING_ATTRIBUTES_WRITE
final public static int ALLOW_COLORING_ATTRIBUTES_WRITE(Code)
Specifies that this Appearance object allows writing its coloringAttributes component information.



ALLOW_LINE_ATTRIBUTES_READ
final public static int ALLOW_LINE_ATTRIBUTES_READ(Code)
Specifies that this Appearance object allows reading its line component information.



ALLOW_LINE_ATTRIBUTES_WRITE
final public static int ALLOW_LINE_ATTRIBUTES_WRITE(Code)
Specifies that this Appearance object allows writing its line component information.



ALLOW_MATERIAL_READ
final public static int ALLOW_MATERIAL_READ(Code)
Specifies that this Appearance object allows reading its material component information.



ALLOW_MATERIAL_WRITE
final public static int ALLOW_MATERIAL_WRITE(Code)
Specifies that this Appearance object allows writing its material component information.



ALLOW_POINT_ATTRIBUTES_READ
final public static int ALLOW_POINT_ATTRIBUTES_READ(Code)
Specifies that this Appearance object allows reading its point component information.



ALLOW_POINT_ATTRIBUTES_WRITE
final public static int ALLOW_POINT_ATTRIBUTES_WRITE(Code)
Specifies that this Appearance object allows writing its point component information.



ALLOW_POLYGON_ATTRIBUTES_READ
final public static int ALLOW_POLYGON_ATTRIBUTES_READ(Code)
Specifies that this Appearance object allows reading its polygon component information.



ALLOW_POLYGON_ATTRIBUTES_WRITE
final public static int ALLOW_POLYGON_ATTRIBUTES_WRITE(Code)
Specifies that this Appearance object allows writing its polygon component information.



ALLOW_RENDERING_ATTRIBUTES_READ
final public static int ALLOW_RENDERING_ATTRIBUTES_READ(Code)
Specifies that this Appearance object allows reading its rendering/rasterization component information.



ALLOW_RENDERING_ATTRIBUTES_WRITE
final public static int ALLOW_RENDERING_ATTRIBUTES_WRITE(Code)
Specifies that this Appearance object allows writing its rendering/rasterization component information.



ALLOW_TEXGEN_READ
final public static int ALLOW_TEXGEN_READ(Code)
Specifies that this Appearance object allows reading its texture coordinate generation component information.



ALLOW_TEXGEN_WRITE
final public static int ALLOW_TEXGEN_WRITE(Code)
Specifies that this Appearance object allows writing its texture coordinate generation component information.



ALLOW_TEXTURE_ATTRIBUTES_READ
final public static int ALLOW_TEXTURE_ATTRIBUTES_READ(Code)
Specifies that this Appearance object allows reading its textureAttributes component information.



ALLOW_TEXTURE_ATTRIBUTES_WRITE
final public static int ALLOW_TEXTURE_ATTRIBUTES_WRITE(Code)
Specifies that this Appearance object allows writing its textureAttributes component information.



ALLOW_TEXTURE_READ
final public static int ALLOW_TEXTURE_READ(Code)
Specifies that this Appearance object allows reading its texture component information.



ALLOW_TEXTURE_UNIT_STATE_READ
final public static int ALLOW_TEXTURE_UNIT_STATE_READ(Code)
Specifies that this Appearance object allows reading its texture unit state component information.
since:
   Java 3D 1.2



ALLOW_TEXTURE_UNIT_STATE_WRITE
final public static int ALLOW_TEXTURE_UNIT_STATE_WRITE(Code)
Specifies that this Appearance object allows writing its texture unit state component information.
since:
   Java 3D 1.2



ALLOW_TEXTURE_WRITE
final public static int ALLOW_TEXTURE_WRITE(Code)
Specifies that this Appearance object allows writing its texture component information.



ALLOW_TRANSPARENCY_ATTRIBUTES_READ
final public static int ALLOW_TRANSPARENCY_ATTRIBUTES_READ(Code)
Specifies that this Appearance object allows reading its transparency component information.



ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE
final public static int ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE(Code)
Specifies that this Appearance object allows writing its transparency component information.




Constructor Detail
Appearance
public Appearance()(Code)
Constructs an Appearance component object using defaults for all state variables. All component object references are initialized to null.




Method Detail
cloneNodeComponent
public NodeComponent cloneNodeComponent()(Code)



createRetained
void createRetained()(Code)
Creates the retained mode AppearanceRetained object that this Appearance component object will point to.



duplicateAttributes
void duplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate)(Code)
Copies all Appearance information from originalNodeComponent into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.


Parameters:
  originalNodeComponent - the original node to duplicate.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
exception:
  RestrictedAccessException - if this object is part of a liveor compiled scenegraph.
See Also:   Node.cloneTree
See Also:   NodeComponent.setDuplicateOnCloneTree




duplicateChild
boolean duplicateChild()(Code)
This function is called from getNodeComponent() to see if any of the sub-NodeComponents duplicateOnCloneTree flag is true. If it is the case, current NodeComponent needs to duplicate also even though current duplicateOnCloneTree flag is false. This should be overwrite by NodeComponent which contains sub-NodeComponent.



duplicateNodeComponent
public void duplicateNodeComponent(NodeComponent originalNodeComponent)(Code)
NOTE: Applications should not call this method directly. It should only be called by the cloneNode method.



getColoringAttributes
public ColoringAttributes getColoringAttributes()(Code)
Retrieves the current coloringAttributes object. the coloringAttributes object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getLineAttributes
public LineAttributes getLineAttributes()(Code)
Retrieves the current lineAttributes object. the lineAttributes object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getMaterial
public Material getMaterial()(Code)
Retrieves the current material object. the material object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getPointAttributes
public PointAttributes getPointAttributes()(Code)
Retrieves the current pointAttributes object. the pointAttributes object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getPolygonAttributes
public PolygonAttributes getPolygonAttributes()(Code)
Retrieves the current polygonAttributes object. the polygonAttributes object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getRenderingAttributes
public RenderingAttributes getRenderingAttributes()(Code)
Retrieves the current renderingAttributes object. the renderingAttributes object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getTexCoordGeneration
public TexCoordGeneration getTexCoordGeneration()(Code)
Retrieves the current texCoordGeneration object. the texCoordGeneration object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getTexture
public Texture getTexture()(Code)
Retrieves the current texture object. the texture object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getTextureAttributes
public TextureAttributes getTextureAttributes()(Code)
Retrieves the current textureAttributes object. the textureAttributes object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getTextureUnitCount
public int getTextureUnitCount()(Code)
Retrieves the length of the texture unit state array from this appearance object. The length of this array specifies the maximum number of texture units that will be used by this appearance object. If the array is null, a count of 0 is returned. the length of the texture unit state array
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
since:
   Java 3D 1.2



getTextureUnitState
public TextureUnitState[] getTextureUnitState()(Code)
Retrieves the array of texture unit state objects from this Appearance object. A shallow copy of the array of references to the TextureUnitState objects is returned. the array of texture unit state objects
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
since:
   Java 3D 1.2



getTextureUnitState
public TextureUnitState getTextureUnitState(int index)(Code)
Retrieves the texture unit state object at the specified index within the texture unit state array. The index must be within the range [0, stateArray.length-1].
Parameters:
  index - the array index of the object to be retrieved the texture unit state object at the specified index
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
since:
   Java 3D 1.2



getTransparencyAttributes
public TransparencyAttributes getTransparencyAttributes()(Code)
Retrieves the current transparencyAttributes object. the transparencyAttributes object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



setColoringAttributes
public void setColoringAttributes(ColoringAttributes coloringAttributes)(Code)
Sets the coloringAttributes object to the specified object. Setting it to null will result in default attribute usage.
Parameters:
  coloringAttributes - object that specifies the desiredcoloringAttributes parameters
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



setLineAttributes
public void setLineAttributes(LineAttributes lineAttributes)(Code)
Sets the lineAttributes object to the specified object. Setting it to null will result in default attribute usage.
Parameters:
  lineAttributes - object that specifies the desiredlineAttributes parameters
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



setMaterial
public void setMaterial(Material material)(Code)
Sets the material object to the specified object. Setting it to null disables lighting.
Parameters:
  material - object that specifies the desired materialproperties
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



setPointAttributes
public void setPointAttributes(PointAttributes pointAttributes)(Code)
Sets the pointAttributes object to the specified object. Setting it to null will result in default attribute usage.
Parameters:
  pointAttributes - object that specifies the desiredpointAttributes parameters
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



setPolygonAttributes
public void setPolygonAttributes(PolygonAttributes polygonAttributes)(Code)
Sets the polygonAttributes object to the specified object. Setting it to null will result in default attribute usage.
Parameters:
  polygonAttributes - object that specifies the desired polygonAttributes parameters
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



setRenderingAttributes
public void setRenderingAttributes(RenderingAttributes renderingAttributes)(Code)
Sets the renderingAttributes object to the specified object. Setting it to null will result in default attribute usage.
Parameters:
  renderingAttributes - object that specifies the desiredrenderingAttributes parameters
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



setTexCoordGeneration
public void setTexCoordGeneration(TexCoordGeneration texCoordGeneration)(Code)
Sets the texCoordGeneration object to the specified object. Setting it to null disables texture coordinate generation.

Applications must not set individual texture component objects (texture, textureAttributes, or texCoordGeneration) and the texture unit state array in the same Appearance object. Doing so will result in an exception being thrown.
Parameters:
  texCoordGeneration - object that specifies the texture coordinategeneration parameters
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
exception:
  IllegalStateException - if the specified texCoordGenerationobject is non-null and the texture unit state array in thisappearance object is already non-null.




setTexture
public void setTexture(Texture texture)(Code)
Sets the texture object to the specified object. Setting it to null disables texture mapping.

Applications must not set individual texture component objects (texture, textureAttributes, or texCoordGeneration) and the texture unit state array in the same Appearance object. Doing so will result in an exception being thrown.
Parameters:
  texture - object that specifies the desired texturemap and texture parameters
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
exception:
  IllegalStateException - if the specified textureobject is non-null and the texture unit state array in thisappearance object is already non-null.
exception:
  IllegalSharingException - if this Appearance is live andthe specified texture refers to an ImageComponent2D that is being usedby a Canvas3D as an off-screen buffer.
exception:
  IllegalSharingException - if this Appearance isbeing used by an immediate mode context andthe specified texture refers to an ImageComponent2D that is being usedby a Canvas3D as an off-screen buffer.




setTextureAttributes
public void setTextureAttributes(TextureAttributes textureAttributes)(Code)
Sets the textureAttributes object to the specified object. Setting it to null will result in default attribute usage.

Applications must not set individual texture component objects (texture, textureAttributes, or texCoordGeneration) and the texture unit state array in the same Appearance object. Doing so will result in an exception being thrown.
Parameters:
  textureAttributes - object that specifies the desiredtextureAttributes map and textureAttributes parameters
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
exception:
  IllegalStateException - if the specified textureAttributesobject is non-null and the texture unit state array in thisappearance object is already non-null.




setTextureUnitState
public void setTextureUnitState(TextureUnitState[] stateArray)(Code)
Sets the texture unit state array for this appearance object to the specified array. A shallow copy of the array of references to the TextureUnitState objects is made. If the specified array is null or if the length of the array is 0, multi-texture is disabled. Within the array, a null TextureUnitState element disables the corresponding texture unit.

Applications must not set individual texture component objects (texture, textureAttributes, or texCoordGeneration) and the texture unit state array in the same Appearance object. Doing so will result in an exception being thrown.
Parameters:
  stateArray - array of TextureUnitState objects thatspecify the desired texture state for each unit. The length ofthis array specifies the maximum number of texture units thatwill be used by this appearance object. The texture units arenumbered from 0 throughstateArray.length-1.
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
exception:
  IllegalStateException - if the specified array isnon-null and any of the texture object, textureAttributesobject, or texCoordGeneration object in this appearance objectis already non-null.
exception:
  IllegalSharingException - if this Appearance is live andany of the specified textures refers to an ImageComponent2D that isbeing used by a Canvas3D as an off-screen buffer.
exception:
  IllegalSharingException - if this Appearance isbeing used by an immediate mode context andany of the specified textures refers to an ImageComponent2D that isbeing used by a Canvas3D as an off-screen buffer.
since:
   Java 3D 1.2




setTextureUnitState
public void setTextureUnitState(int index, TextureUnitState state)(Code)
Sets the texture unit state object at the specified index within the texture unit state array to the specified object. If the specified object is null, the corresponding texture unit is disabled. The index must be within the range [0, stateArray.length-1].
Parameters:
  index - the array index of the object to be set
Parameters:
  state - new texture unit state object
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
exception:
  NullPointerException - if the texture unit state array isnull.
exception:
  ArrayIndexOutOfBoundsException - if index >=stateArray.length.
exception:
  IllegalSharingException - if this Appearance is live andthe specified texture refers to an ImageComponent2D that is being usedby a Canvas3D as an off-screen buffer.
exception:
  IllegalSharingException - if this Appearance isbeing used by an immediate mode context andthe specified texture refers to an ImageComponent2D that is being usedby a Canvas3D as an off-screen buffer.
since:
   Java 3D 1.2



setTransparencyAttributes
public void setTransparencyAttributes(TransparencyAttributes transparencyAttributes)(Code)
Sets the transparencyAttributes object to the specified object. Setting it to null will result in default attribute usage.
Parameters:
  transparencyAttributes - object that specifies the desiredtransparencyAttributes parameters
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



Fields inherited from javax.media.j3d.NodeComponent
boolean forceDuplicate(Code)(Java Doc)

Methods inherited from javax.media.j3d.NodeComponent
final void checkDuplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public NodeComponent cloneNodeComponent()(Code)(Java Doc)
public NodeComponent cloneNodeComponent(boolean forceDuplicate)(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
void duplicateAttributes(NodeComponent originalNode, boolean forceDuplicate)(Code)(Java Doc)
boolean duplicateChild()(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate)(Code)(Java Doc)
public boolean getDuplicateOnCloneTree()(Code)(Java Doc)
public void setDuplicateOnCloneTree(boolean duplicate)(Code)(Java Doc)
void validateImageIllegalSharing(ImageComponent image)(Code)(Java Doc)

Fields inherited from javax.media.j3d.SceneGraphObject
Hashtable nodeHashtable(Code)(Java Doc)
SceneGraphObjectRetained retained(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObject
final boolean capabilityBitsEmpty()(Code)(Java Doc)
final void checkForLiveOrCompiled()(Code)(Java Doc)
final public void clearCapability(int bit)(Code)(Java Doc)
final public void clearCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void clearLive()(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
protected void duplicateSceneGraphObject(SceneGraphObject originalNode)(Code)(Java Doc)
final public boolean getCapability(int bit)(Code)(Java Doc)
final public boolean getCapabilityIsFrequent(int bit)(Code)(Java Doc)
public String getName()(Code)(Java Doc)
String getNamePrefix()(Code)(Java Doc)
NodeComponent getNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate, Hashtable hashtable)(Code)(Java Doc)
public Object getUserData()(Code)(Java Doc)
final public boolean isCompiled()(Code)(Java Doc)
final public boolean isLive()(Code)(Java Doc)
final boolean isLiveOrCompiled()(Code)(Java Doc)
final public void setCapability(int bit)(Code)(Java Doc)
final public void setCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void setCompiled()(Code)(Java Doc)
void setDefaultReadCapabilities(int[] bits)(Code)(Java Doc)
final void setLive()(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setUserData(Object userData)(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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