Java Doc for NodeComponent.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SceneGraphObject
      javax.media.j3d.NodeComponent

All known Subclasses:   javax.media.j3d.MediaContainer,  javax.media.j3d.AuralAttributes,  javax.media.j3d.ImageComponent,  javax.media.j3d.Font3D,  javax.media.j3d.RenderingAttributes,  javax.media.j3d.Texture,  javax.media.j3d.TextureUnitState,  javax.media.j3d.PointAttributes,  javax.media.j3d.ShaderProgram,  javax.media.j3d.Alpha,  javax.media.j3d.Appearance,  javax.media.j3d.TextureAttributes,  javax.media.j3d.TexCoordGeneration,  javax.media.j3d.ShaderAttributeSet,  javax.media.j3d.Shader,  javax.media.j3d.TransparencyAttributes,  javax.media.j3d.ShaderAttribute,  javax.media.j3d.DepthComponent,  javax.media.j3d.Material,  javax.media.j3d.ColoringAttributes,  javax.media.j3d.PolygonAttributes,  javax.media.j3d.Geometry,  javax.media.j3d.LineAttributes,
NodeComponent
abstract public class NodeComponent extends SceneGraphObject (Code)
NodeComponent is a common superclass for all scene graph node component objects such as: Geometry, Appearance, Material, Texture, etc.

For more information, see the Introduction to the Java 3D API.



Field Summary
 booleanforceDuplicate
    

Constructor Summary
public  NodeComponent()
     Constructs a NodeComponent object with default parameters.

Method Summary
final  voidcheckDuplicateNodeComponent(NodeComponent originalNodeComponent)
     Copies all node information from originalNodeComponent into the current node component.
public  NodeComponentcloneNodeComponent()
    
public  NodeComponentcloneNodeComponent(boolean forceDuplicate)
     Used to create a new instance of a NodeComponent object.
 voidcreateRetained()
     Creates the retained mode NodeComponentRetained object that this NodeComponent object will point to.
 voidduplicateAttributes(NodeComponent originalNode, boolean forceDuplicate)
     Copies all NodeComponent information from originalNode into the current node.
 booleanduplicateChild()
     This function is called from getNodeComponent() to see if any of the sub-NodeComponents duplicateOnCloneTree flag is true.
public  voidduplicateNodeComponent(NodeComponent originalNodeComponent)
     NOTE: Applications should not call this method directly.
public  voidduplicateNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate)
     Copies all node information from originalNodeComponent into the current node.
public  booleangetDuplicateOnCloneTree()
     Returns this node's duplicateOnCloneTree value.
public  voidsetDuplicateOnCloneTree(boolean duplicate)
     Sets this node's duplicateOnCloneTree value.
 voidvalidateImageIllegalSharing(ImageComponent image)
    

Field Detail
forceDuplicate
boolean forceDuplicate(Code)




Constructor Detail
NodeComponent
public NodeComponent()(Code)
Constructs a NodeComponent object with default parameters. The default values are as follows:
    duplicate on clone tree : false




Method Detail
checkDuplicateNodeComponent
final void checkDuplicateNodeComponent(NodeComponent originalNodeComponent)(Code)
Copies all node information from originalNodeComponent into the current node component. This method is called from subclass of duplicateNodeComponent method which is, in turn, called by the cloneNodeComponent method. For any NodeComponent objects contained by the object being duplicated, each NodeComponent object's duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node. This flag can be overridden by setting the forceDuplicate parameter in the cloneTree method to true.
Parameters:
  originalNodeComponent - the original node component to duplicate.



cloneNodeComponent
public NodeComponent cloneNodeComponent()(Code)



cloneNodeComponent
public NodeComponent cloneNodeComponent(boolean forceDuplicate)(Code)
Used to create a new instance of a NodeComponent object. This routine is called by cloneNode to duplicate the current node.
cloneNodeComponent should be overridden by any user subclassed NodeComponent objects. All subclasses must have their cloneNodeComponent method consist of the following lines:

 public NodeComponent cloneNodeComponent(boolean forceDuplicate) {
 UserNodeComponent unc = new UserNodeComponent();
 unc.duplicateNodeComponent(this, forceDuplicate);
 return unc;
 }
 

Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
exception:
  RestrictedAccessException - if forceDuplicate is set andthis object is part of a compiled scenegraph
See Also:   NodeComponent.duplicateNodeComponent
See Also:   Node.cloneNode
See Also:   Node.cloneTree
since:
   Java 3D 1.2



createRetained
void createRetained()(Code)
Creates the retained mode NodeComponentRetained object that this NodeComponent object will point to.



duplicateAttributes
void duplicateAttributes(NodeComponent originalNode, boolean forceDuplicate)(Code)
Copies all NodeComponent information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.


Parameters:
  originalNode - the original node to duplicate.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
See Also:   Group.cloneNode
See Also:   Node.duplicateNode
See Also:   Node.cloneTree
See Also:   NodeComponent.setDuplicateOnCloneTree




duplicateChild
boolean duplicateChild()(Code)
This function is called from getNodeComponent() to see if any of the sub-NodeComponents duplicateOnCloneTree flag is true. If it is the case, current NodeComponent needs to duplicate also even though current duplicateOnCloneTree flag is false. This should be overwrite by NodeComponent which contains sub-NodeComponent.



duplicateNodeComponent
public void duplicateNodeComponent(NodeComponent originalNodeComponent)(Code)
NOTE: Applications should not call this method directly. It should only be called by the cloneNode method.



duplicateNodeComponent
public void duplicateNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate)(Code)
Copies all node information from originalNodeComponent into the current node. This method is called from the cloneNodeComponent method which is, in turn, called by the cloneNode method.
NOTE: Applications should not call this method directly. It should only be called by the cloneNode method.
Parameters:
  originalNodeComponent - the node to duplicate.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
exception:
  RestrictedAccessException - if forceDuplicate is set andthis object is part of a compiled scenegraph
See Also:   NodeComponent.cloneNodeComponent
See Also:   Node.cloneNode
See Also:   Node.cloneTree
since:
   Java 3D 1.2



getDuplicateOnCloneTree
public boolean getDuplicateOnCloneTree()(Code)
Returns this node's duplicateOnCloneTree value. The duplicateOnCloneTree value is used to determine if NodeComponent objects are to be duplicated or referenced during a cloneTree operation. A value of true means that this NodeComponent object should be duplicated, while a value of false indicates that this NodeComponent object's reference will be copied into the newly cloned object. This value can be overriden via the forceDuplicate parameter of the cloneTree method. the value of this node's duplicateOnCloneTree
See Also:   Node.cloneTree



setDuplicateOnCloneTree
public void setDuplicateOnCloneTree(boolean duplicate)(Code)
Sets this node's duplicateOnCloneTree value. The duplicateOnCloneTree value is used to determine if NodeComponent objects are to be duplicated or referenced during a cloneTree operation. A value of true means that this NodeComponent object should be duplicated, while a value of false indicates that this NodeComponent object's reference will be copied into the newly cloned object. This value can be overriden via the forceDuplicate parameter of the cloneTree method.
Parameters:
  duplicate - the value to set.
See Also:   Node.cloneTree



validateImageIllegalSharing
void validateImageIllegalSharing(ImageComponent image)(Code)



Fields inherited from javax.media.j3d.SceneGraphObject
Hashtable nodeHashtable(Code)(Java Doc)
SceneGraphObjectRetained retained(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObject
final boolean capabilityBitsEmpty()(Code)(Java Doc)
final void checkForLiveOrCompiled()(Code)(Java Doc)
final public void clearCapability(int bit)(Code)(Java Doc)
final public void clearCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void clearLive()(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
protected void duplicateSceneGraphObject(SceneGraphObject originalNode)(Code)(Java Doc)
final public boolean getCapability(int bit)(Code)(Java Doc)
final public boolean getCapabilityIsFrequent(int bit)(Code)(Java Doc)
public String getName()(Code)(Java Doc)
String getNamePrefix()(Code)(Java Doc)
NodeComponent getNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate, Hashtable hashtable)(Code)(Java Doc)
public Object getUserData()(Code)(Java Doc)
final public boolean isCompiled()(Code)(Java Doc)
final public boolean isLive()(Code)(Java Doc)
final boolean isLiveOrCompiled()(Code)(Java Doc)
final public void setCapability(int bit)(Code)(Java Doc)
final public void setCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void setCompiled()(Code)(Java Doc)
void setDefaultReadCapabilities(int[] bits)(Code)(Java Doc)
final void setLive()(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setUserData(Object userData)(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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