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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SceneGraphObject
      javax.media.j3d.NodeComponent
         javax.media.j3d.Material

Material
public class Material extends NodeComponent (Code)
The Material object defines the appearance of an object under illumination. If the Material object in an Appearance object is null, lighting is disabled for all nodes that use that Appearance object.

The properties that can be set for a Material object are:

  • Ambient color - the ambient RGB color reflected off the surface of the material. The range of values is 0.0 to 1.0. The default ambient color is (0.2, 0.2, 0.2).

  • Diffuse color - the RGB color of the material when illuminated. The range of values is 0.0 to 1.0. The default diffuse color is (1.0, 1.0, 1.0).

  • Specular color - the RGB specular color of the material (highlights). The range of values is 0.0 to 1.0. The default specular color is (1.0, 1.0, 1.0).

  • Emissive color - the RGB color of the light the material emits, if any. The range of values is 0.0 to 1.0. The default emissive color is (0.0, 0.0, 0.0).

  • Shininess - the material's shininess, in the range [1.0, 128.0] with 1.0 being not shiny and 128.0 being very shiny. Values outside this range are clamped. The default value for the material's shininess is 64.

  • Color target - the material color target for per-vertex colors, one of: AMBIENT, EMISSIVE, DIFFUSE, SPECULAR, or AMBIENT_AND_DIFFUSE. The default target is DIFFUSE.

The Material object also enables or disables lighting.


Field Summary
final public static  intALLOW_COMPONENT_READ
     For material object, specifies that Material allows reading individual component field information.
final public static  intALLOW_COMPONENT_WRITE
     For material object, specifies that Material allows reading individual component field information.
final public static  intAMBIENT
     Specifies that per-vertex colors replace the ambient material color.
final public static  intAMBIENT_AND_DIFFUSE
     Specifies that per-vertex colors replace both the ambient and the diffuse material color.
final public static  intDIFFUSE
     Specifies that per-vertex colors replace the diffuse material color.
final public static  intEMISSIVE
     Specifies that per-vertex colors replace the emissive material color.
final public static  intSPECULAR
     Specifies that per-vertex colors replace the specular material color.

Constructor Summary
public  Material()
     Constructs and initializes a Material object using default parameters.
public  Material(Color3f ambientColor, Color3f emissiveColor, Color3f diffuseColor, Color3f specularColor, float shininess)
     Constructs and initializes a new material object using the specified parameters.

Method Summary
public  NodeComponentcloneNodeComponent()
    
 voidcreateRetained()
     Creates a retained mode MaterialRetained object that this Material component object will point to.
 voidduplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate)
     Copies all node information from originalNodeComponent into the current node.
public  voidgetAmbientColor(Color3f color)
     Retrieves this material's ambient color.
public  intgetColorTarget()
     Retrieves the current color target for this material.
public  voidgetDiffuseColor(Color3f color)
     Retrieves this material's diffuse color.
public  voidgetEmissiveColor(Color3f color)
     Retrieves this material's emissive color and stores it in the argument provided.
public  booleangetLightingEnable()
     Retrieves the state of the lighting enable flag.
public  floatgetShininess()
     Retrieves this material's shininess.
public  voidgetSpecularColor(Color3f color)
     Retrieves this material's specular color.
public  voidsetAmbientColor(Color3f color)
     Sets this material's ambient color. This specifies how much ambient light is reflected by the surface. The ambient color in this Material object may be overridden by per-vertex colors in some cases.
public  voidsetAmbientColor(float r, float g, float b)
     Sets this material's ambient color. This specifies how much ambient light is reflected by the surface.
public  voidsetColorTarget(int colorTarget)
     Sets the color target for per-vertex colors.
public  voidsetDiffuseColor(Color3f color)
     Sets this material's diffuse color. This is the color of the material when illuminated by a light source. The diffuse color in this Material object may be overridden by per-vertex colors in some cases.
public  voidsetDiffuseColor(float r, float g, float b)
     Sets this material's diffuse color. This is the color of the material when illuminated by a light source. The diffuse color in this Material object may be overridden by per-vertex colors in some cases.
public  voidsetDiffuseColor(float r, float g, float b, float a)
     Sets this material's diffuse color plus alpha. This is the color of the material when illuminated by a light source. The diffuse color in this Material object may be overridden by per-vertex colors in some cases.
public  voidsetEmissiveColor(Color3f color)
     Sets this material's emissive color. This is the color of light, if any, that the material emits. The emissive color in this Material object may be overridden by per-vertex colors in some cases.
public  voidsetEmissiveColor(float r, float g, float b)
     Sets this material's emissive color. This is the color of light, if any, that the material emits. The emissive color in this Material object may be overridden by per-vertex colors in some cases.
public  voidsetLightingEnable(boolean state)
     Enables or disables lighting for this appearance component object.
public  voidsetShininess(float shininess)
     Sets this material's shininess. This specifies a material specular scattering exponent, or shininess.
public  voidsetSpecularColor(Color3f color)
     Sets this material's specular color. This is the specular highlight color of the material. The specular color in this Material object may be overridden by per-vertex colors in some cases.
public  voidsetSpecularColor(float r, float g, float b)
     Sets this material's specular color. This is the specular highlight color of the material. The specular color in this Material object may be overridden by per-vertex colors in some cases.
public  StringtoString()
     Returns a String representation of this Materials values.

Field Detail
ALLOW_COMPONENT_READ
final public static int ALLOW_COMPONENT_READ(Code)
For material object, specifies that Material allows reading individual component field information.



ALLOW_COMPONENT_WRITE
final public static int ALLOW_COMPONENT_WRITE(Code)
For material object, specifies that Material allows reading individual component field information.



AMBIENT
final public static int AMBIENT(Code)
Specifies that per-vertex colors replace the ambient material color.
See Also:   Material.setColorTarget
since:
   Java 3D 1.3



AMBIENT_AND_DIFFUSE
final public static int AMBIENT_AND_DIFFUSE(Code)
Specifies that per-vertex colors replace both the ambient and the diffuse material color.
See Also:   Material.setColorTarget
since:
   Java 3D 1.3



DIFFUSE
final public static int DIFFUSE(Code)
Specifies that per-vertex colors replace the diffuse material color. This is the default target.
See Also:   Material.setColorTarget
since:
   Java 3D 1.3



EMISSIVE
final public static int EMISSIVE(Code)
Specifies that per-vertex colors replace the emissive material color.
See Also:   Material.setColorTarget
since:
   Java 3D 1.3



SPECULAR
final public static int SPECULAR(Code)
Specifies that per-vertex colors replace the specular material color.
See Also:   Material.setColorTarget
since:
   Java 3D 1.3




Constructor Detail
Material
public Material()(Code)
Constructs and initializes a Material object using default parameters. The default values are as follows:
    lighting enable : true
    ambient color : (0.2, 0.2, 0.2)
    emmisive color : (0.0, 0.0, 0.0)
    diffuse color : (1.0, 1.0, 1.0)
    specular color : (1.0, 1.0, 1.0)
    shininess : 64
    color target : DIFFUSE



Material
public Material(Color3f ambientColor, Color3f emissiveColor, Color3f diffuseColor, Color3f specularColor, float shininess)(Code)
Constructs and initializes a new material object using the specified parameters. Lighting is enabled by default.
Parameters:
  ambientColor - the material's ambient color
Parameters:
  emissiveColor - the material's emissive color
Parameters:
  diffuseColor - the material's diffuse color when illuminated by alight
Parameters:
  specularColor - the material's specular color when illuminatedto generate a highlight
Parameters:
  shininess - the material's shininess in therange [1.0, 128.0] with 1.0 being not shiny and 128.0 being very shiny.Values outside this range are clamped.




Method Detail
cloneNodeComponent
public NodeComponent cloneNodeComponent()(Code)



createRetained
void createRetained()(Code)
Creates a retained mode MaterialRetained object that this Material component object will point to.



duplicateAttributes
void duplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate)(Code)
Copies all node information from originalNodeComponent into the current node. This method is called from the duplicateNode method. This routine does the actual duplication of all "local data" (any data defined in this object).
Parameters:
  originalNodeComponent - the original node to duplicate.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
See Also:   Node.cloneTree
See Also:   NodeComponent.setDuplicateOnCloneTree



getAmbientColor
public void getAmbientColor(Color3f color)(Code)
Retrieves this material's ambient color.
Parameters:
  color - that will contain the material's ambient color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getColorTarget
public int getColorTarget()(Code)
Retrieves the current color target for this material. one of: AMBIENT, EMISSIVE, DIFFUSE, SPECULAR, orAMBIENT_AND_DIFFUSE.
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
since:
   Java 3D 1.3



getDiffuseColor
public void getDiffuseColor(Color3f color)(Code)
Retrieves this material's diffuse color.
Parameters:
  color - the vector that will receive this material's diffuse color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getEmissiveColor
public void getEmissiveColor(Color3f color)(Code)
Retrieves this material's emissive color and stores it in the argument provided.
Parameters:
  color - the vector that will receive this material's emissive color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getLightingEnable
public boolean getLightingEnable()(Code)
Retrieves the state of the lighting enable flag. true if lighting is enabled, false if lighting is disabled
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



getShininess
public float getShininess()(Code)
Retrieves this material's shininess. the material's shininess
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getSpecularColor
public void getSpecularColor(Color3f color)(Code)
Retrieves this material's specular color.
Parameters:
  color - the vector that will receive this material's specular color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setAmbientColor
public void setAmbientColor(Color3f color)(Code)
Sets this material's ambient color. This specifies how much ambient light is reflected by the surface. The ambient color in this Material object may be overridden by per-vertex colors in some cases. If vertex colors are present in the geometry, and lighting is enabled, and the colorTarget is either AMBIENT or AMBIENT_AND_DIFFUSE, and vertex colors are not being ignored, then the vertex colors are used in place of this Material's ambient color in the lighting equation.
Parameters:
  color - the material's ambient color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   Material.setColorTarget



setAmbientColor
public void setAmbientColor(float r, float g, float b)(Code)
Sets this material's ambient color. This specifies how much ambient light is reflected by the surface. The ambient color in this Material object may be overridden by per-vertex colors in some cases. If vertex colors are present in the geometry, and lighting is enabled, and the colorTarget is either AMBIENT or AMBIENT_AND_DIFFUSE, and vertex colors are not being ignored, then the vertex colors are used in place of this Material's ambient color in the lighting equation.
Parameters:
  r - the new ambient color's red component
Parameters:
  g - the new ambient color's green component
Parameters:
  b - the new ambient color's blue component
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   Material.setColorTarget



setColorTarget
public void setColorTarget(int colorTarget)(Code)
Sets the color target for per-vertex colors. When lighting is enabled and per-vertex colors are present (and not ignored) in the geometry for a given Shape3D node, those per-vertex colors are used in place of the specified material color(s) for this Material object. The color target is ignored when lighting is disabled or when per-vertex colors are not used. The ColorInterpolator behavior also uses the color target to determine which color in the associated Material is modified. The default target is DIFFUSE.
Parameters:
  colorTarget - one of: AMBIENT, EMISSIVE, DIFFUSE, SPECULAR, orAMBIENT_AND_DIFFUSE.
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   ColorInterpolator
since:
   Java 3D 1.3



setDiffuseColor
public void setDiffuseColor(Color3f color)(Code)
Sets this material's diffuse color. This is the color of the material when illuminated by a light source. The diffuse color in this Material object may be overridden by per-vertex colors in some cases. If vertex colors are present in the geometry, and lighting is enabled, and the colorTarget is either DIFFUSE or AMBIENT_AND_DIFFUSE, and vertex colors are not being ignored, then the vertex colors are used in place of this Material's diffuse color in the lighting equation.
Parameters:
  color - the new diffuse color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   Material.setColorTarget



setDiffuseColor
public void setDiffuseColor(float r, float g, float b)(Code)
Sets this material's diffuse color. This is the color of the material when illuminated by a light source. The diffuse color in this Material object may be overridden by per-vertex colors in some cases. If vertex colors are present in the geometry, and lighting is enabled, and the colorTarget is either DIFFUSE or AMBIENT_AND_DIFFUSE, and vertex colors are not being ignored, then the vertex colors are used in place of this Material's diffuse color in the lighting equation.
Parameters:
  r - the new diffuse color's red component
Parameters:
  g - the new diffuse color's green component
Parameters:
  b - the new diffuse color's blue component
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   Material.setColorTarget



setDiffuseColor
public void setDiffuseColor(float r, float g, float b, float a)(Code)
Sets this material's diffuse color plus alpha. This is the color of the material when illuminated by a light source. The diffuse color in this Material object may be overridden by per-vertex colors in some cases. If vertex colors are present in the geometry, and lighting is enabled, and the colorTarget is either DIFFUSE or AMBIENT_AND_DIFFUSE, and vertex colors are not being ignored, then the vertex colors are used in place of this Material's diffuse color in the lighting equation.
Parameters:
  r - the new diffuse color's red component
Parameters:
  g - the new diffuse color's green component
Parameters:
  b - the new diffuse color's blue component
Parameters:
  a - the alpha component used to set transparency
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   Material.setColorTarget



setEmissiveColor
public void setEmissiveColor(Color3f color)(Code)
Sets this material's emissive color. This is the color of light, if any, that the material emits. The emissive color in this Material object may be overridden by per-vertex colors in some cases. If vertex colors are present in the geometry, and lighting is enabled, and the colorTarget is EMISSIVE, and vertex colors are not being ignored, then the vertex colors are used in place of this Material's emissive color in the lighting equation.
Parameters:
  color - the new emissive color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   Material.setColorTarget



setEmissiveColor
public void setEmissiveColor(float r, float g, float b)(Code)
Sets this material's emissive color. This is the color of light, if any, that the material emits. The emissive color in this Material object may be overridden by per-vertex colors in some cases. If vertex colors are present in the geometry, and lighting is enabled, and the colorTarget is EMISSIVE, and vertex colors are not being ignored, then the vertex colors are used in place of this Material's emissive color in the lighting equation.
Parameters:
  r - the new emissive color's red component
Parameters:
  g - the new emissive color's green component
Parameters:
  b - the new emissive color's blue component
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   Material.setColorTarget



setLightingEnable
public void setLightingEnable(boolean state)(Code)
Enables or disables lighting for this appearance component object.
Parameters:
  state - true or false to enable or disable lighting
exception:
  CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph



setShininess
public void setShininess(float shininess)(Code)
Sets this material's shininess. This specifies a material specular scattering exponent, or shininess. It takes a floating point number in the range [1.0, 128.0] with 1.0 being not shiny and 128.0 being very shiny. Values outside this range are clamped.
Parameters:
  shininess - the material's shininess
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setSpecularColor
public void setSpecularColor(Color3f color)(Code)
Sets this material's specular color. This is the specular highlight color of the material. The specular color in this Material object may be overridden by per-vertex colors in some cases. If vertex colors are present in the geometry, and lighting is enabled, and the colorTarget is SPECULAR, and vertex colors are not being ignored, then the vertex colors are used in place of this Material's specular color in the lighting equation.
Parameters:
  color - the new specular color
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   Material.setColorTarget



setSpecularColor
public void setSpecularColor(float r, float g, float b)(Code)
Sets this material's specular color. This is the specular highlight color of the material. The specular color in this Material object may be overridden by per-vertex colors in some cases. If vertex colors are present in the geometry, and lighting is enabled, and the colorTarget is SPECULAR, and vertex colors are not being ignored, then the vertex colors are used in place of this Material's specular color in the lighting equation.
Parameters:
  r - the new specular color's red component
Parameters:
  g - the new specular color's green component
Parameters:
  b - the new specular color's blue component
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
See Also:   RenderingAttributes.setIgnoreVertexColors
See Also:   Material.setColorTarget



toString
public String toString()(Code)
Returns a String representation of this Materials values. If the scene graph is live only those values with their Capability read bit set will be displayed.



Fields inherited from javax.media.j3d.NodeComponent
boolean forceDuplicate(Code)(Java Doc)

Methods inherited from javax.media.j3d.NodeComponent
final void checkDuplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public NodeComponent cloneNodeComponent()(Code)(Java Doc)
public NodeComponent cloneNodeComponent(boolean forceDuplicate)(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
void duplicateAttributes(NodeComponent originalNode, boolean forceDuplicate)(Code)(Java Doc)
boolean duplicateChild()(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate)(Code)(Java Doc)
public boolean getDuplicateOnCloneTree()(Code)(Java Doc)
public void setDuplicateOnCloneTree(boolean duplicate)(Code)(Java Doc)
void validateImageIllegalSharing(ImageComponent image)(Code)(Java Doc)

Fields inherited from javax.media.j3d.SceneGraphObject
Hashtable nodeHashtable(Code)(Java Doc)
SceneGraphObjectRetained retained(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObject
final boolean capabilityBitsEmpty()(Code)(Java Doc)
final void checkForLiveOrCompiled()(Code)(Java Doc)
final public void clearCapability(int bit)(Code)(Java Doc)
final public void clearCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void clearLive()(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
protected void duplicateSceneGraphObject(SceneGraphObject originalNode)(Code)(Java Doc)
final public boolean getCapability(int bit)(Code)(Java Doc)
final public boolean getCapabilityIsFrequent(int bit)(Code)(Java Doc)
public String getName()(Code)(Java Doc)
String getNamePrefix()(Code)(Java Doc)
NodeComponent getNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate, Hashtable hashtable)(Code)(Java Doc)
public Object getUserData()(Code)(Java Doc)
final public boolean isCompiled()(Code)(Java Doc)
final public boolean isLive()(Code)(Java Doc)
final boolean isLiveOrCompiled()(Code)(Java Doc)
final public void setCapability(int bit)(Code)(Java Doc)
final public void setCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void setCompiled()(Code)(Java Doc)
void setDefaultReadCapabilities(int[] bits)(Code)(Java Doc)
final void setLive()(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setUserData(Object userData)(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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