Java Doc for ShaderProgramRetained.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.IndexedObject
      javax.media.j3d.SceneGraphObjectRetained
         javax.media.j3d.NodeComponentRetained
            javax.media.j3d.ShaderProgramRetained

All known Subclasses:   javax.media.j3d.CgShaderProgramRetained,  javax.media.j3d.GLSLShaderProgramRetained,
ShaderProgramRetained
abstract class ShaderProgramRetained extends NodeComponentRetained (Code)
The ShaderProgramRetained object is a component object of an AppearanceRetained object that defines the shader properties used when programmable shader is enabled. ShaderProgramRetained object is an abstract class. All shader program objects must be created as either a GLSLShaderProgramRetained object or a CgShaderProgramRetained object.

Inner Class :class ShaderProgramData extends Object
Inner Class :class AttrNameInfo

Field Summary
 ObjectresourceLock
    
protected  String[]shaderAttrNames
    
protected  ShaderProgramDatashaderProgramData
    
protected  ShaderRetained[]shaders
    
protected  String[]vertexAttrNames
    

Constructor Summary
 ShaderProgramRetained()
    

Method Summary
abstract  ShaderErrorbindVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, String attrName, int attrIndex)
     Method to bind a vertex attribute name to the specified index.
 voidclearLive(int refCount)
    
abstract  ShaderErrorcompileShader(Context ctx, ShaderId shaderId, String source)
     Method to compile the native shader.
abstract  ShaderErrorcreateShader(Context ctx, ShaderRetained shader, ShaderId[] shaderIdArr)
     Method to create the native shader.
abstract  ShaderErrorcreateShaderProgram(Context ctx, ShaderProgramId[] shaderProgramIdArr)
     Method to create the native shader program.
abstract  ShaderErrordestroyShader(Context ctx, ShaderId shaderId)
     Method to destroy the native shader.
 voiddestroyShader(Canvas3D cv, int cvRdrIndex, ShaderRetained shader)
     Method to destroy the native shader.
abstract  ShaderErrordestroyShaderProgram(Context ctx, ShaderProgramId shaderProgramId)
     Method to destroy the native shader program.
 voiddestroyShaderProgram(Canvas3D cv, int cvRdrIndex)
     Method to destroy the native shader program.
abstract  ShaderErrordisableShaderProgram(Context ctx)
     Method to disable the native shader program.
abstract  ShaderErrorenableShaderProgram(Context ctx, ShaderProgramId shaderProgramId)
     Method to use the native shader program.
 String[]getShaderAttrNames()
     Retrieves the shader attribute names array from this ShaderProgram object.
 Shader[]getShaders()
     Retrieves the array of shaders from this shader program.
 String[]getVertexAttrNames()
     Retrieves the vertex attribute names array from this ShaderProgram object.
synchronized  voidinitMirrorObject()
     Initializes a mirror object.
abstract  booleanisSupported(Canvas3D cv)
     Method to return a flag indicating whether this ShaderProgram is supported on the specified Canvas.
abstract  ShaderErrorlinkShaderProgram(Context ctx, ShaderProgramId shaderProgramId, ShaderId[] shaderIds)
     Method to link the native shader program.
abstract  voidlookupShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, AttrNameInfo[] attrNameInfoArr)
     Method to lookup a list of (uniform) shader attribute names and return information about the attributes.
abstract  voidlookupVertexAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, boolean[] errArr)
    
 voidnotifyErrorListeners(Canvas3D cv, ShaderError err)
     Send a message to the notification thread, which will call the shader error listeners.
 voidsetLive(boolean backgroundGroup, int refCount)
    
 voidsetShaderAttrNames(String[] shaderAttrNames)
     Sets the shader attribute names array for this ShaderProgram object.
 voidsetShaderAttributes(Canvas3D cv, ShaderAttributeSetRetained attributeSet)
    
 voidsetShaders(Shader[] shaders)
     Copies the specified array of shaders into this shader program.
abstract  ShaderErrorsetUniform1f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float value)
    
abstract  ShaderErrorsetUniform1fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)
    
abstract  ShaderErrorsetUniform1i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int value)
    
abstract  ShaderErrorsetUniform1iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value)
    
abstract  ShaderErrorsetUniform2f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)
    
abstract  ShaderErrorsetUniform2fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)
    
abstract  ShaderErrorsetUniform2i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int[] value)
    
abstract  ShaderErrorsetUniform2iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value)
    
abstract  ShaderErrorsetUniform3f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)
    
abstract  ShaderErrorsetUniform3fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)
    
abstract  ShaderErrorsetUniform3i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int[] value)
    
abstract  ShaderErrorsetUniform3iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value)
    
abstract  ShaderErrorsetUniform4f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)
    
abstract  ShaderErrorsetUniform4fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)
    
abstract  ShaderErrorsetUniform4i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int[] value)
    
abstract  ShaderErrorsetUniform4iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value)
    
 ShaderErrorsetUniformAttrArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc loc, ShaderAttributeArrayRetained saa)
    
 ShaderErrorsetUniformAttrValue(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc loc, ShaderAttributeValueRetained sav)
    
abstract  ShaderErrorsetUniformMatrix3f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)
    
abstract  ShaderErrorsetUniformMatrix3fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)
    
abstract  ShaderErrorsetUniformMatrix4f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)
    
abstract  ShaderErrorsetUniformMatrix4fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)
    
 voidsetVertexAttrNames(String[] vertexAttrNames)
     Sets the vertex attribute names array for this ShaderProgram object.
synchronized  voidupdateMirrorObject(int component, Object value)
    
 voidupdateNative(Canvas3D cv, boolean enable)
    

Field Detail
resourceLock
Object resourceLock(Code)



shaderAttrNames
protected String[] shaderAttrNames(Code)



shaderProgramData
protected ShaderProgramData shaderProgramData(Code)



shaders
protected ShaderRetained[] shaders(Code)



vertexAttrNames
protected String[] vertexAttrNames(Code)




Constructor Detail
ShaderProgramRetained
ShaderProgramRetained()(Code)




Method Detail
bindVertexAttrName
abstract ShaderError bindVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, String attrName, int attrIndex)(Code)
Method to bind a vertex attribute name to the specified index.



clearLive
void clearLive(int refCount)(Code)



compileShader
abstract ShaderError compileShader(Context ctx, ShaderId shaderId, String source)(Code)
Method to compile the native shader.



createShader
abstract ShaderError createShader(Context ctx, ShaderRetained shader, ShaderId[] shaderIdArr)(Code)
Method to create the native shader.



createShaderProgram
abstract ShaderError createShaderProgram(Context ctx, ShaderProgramId[] shaderProgramIdArr)(Code)
Method to create the native shader program.



destroyShader
abstract ShaderError destroyShader(Context ctx, ShaderId shaderId)(Code)
Method to destroy the native shader.



destroyShader
void destroyShader(Canvas3D cv, int cvRdrIndex, ShaderRetained shader)(Code)
Method to destroy the native shader.



destroyShaderProgram
abstract ShaderError destroyShaderProgram(Context ctx, ShaderProgramId shaderProgramId)(Code)
Method to destroy the native shader program.



destroyShaderProgram
void destroyShaderProgram(Canvas3D cv, int cvRdrIndex)(Code)
Method to destroy the native shader program.



disableShaderProgram
abstract ShaderError disableShaderProgram(Context ctx)(Code)
Method to disable the native shader program.



enableShaderProgram
abstract ShaderError enableShaderProgram(Context ctx, ShaderProgramId shaderProgramId)(Code)
Method to use the native shader program.



getShaderAttrNames
String[] getShaderAttrNames()(Code)
Retrieves the shader attribute names array from this ShaderProgram object. a copy of this ShaderProgram's array of shader attribute names.



getShaders
Shader[] getShaders()(Code)
Retrieves the array of shaders from this shader program. A shallow copy of the array is returned. The return value may be null. a copy of this ShaderProgram's array of Shader objects



getVertexAttrNames
String[] getVertexAttrNames()(Code)
Retrieves the vertex attribute names array from this ShaderProgram object. a copy of this ShaderProgram's array of vertex attribute names.



initMirrorObject
synchronized void initMirrorObject()(Code)
Initializes a mirror object.



isSupported
abstract boolean isSupported(Canvas3D cv)(Code)
Method to return a flag indicating whether this ShaderProgram is supported on the specified Canvas.



linkShaderProgram
abstract ShaderError linkShaderProgram(Context ctx, ShaderProgramId shaderProgramId, ShaderId[] shaderIds)(Code)
Method to link the native shader program.



lookupShaderAttrNames
abstract void lookupShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, AttrNameInfo[] attrNameInfoArr)(Code)
Method to lookup a list of (uniform) shader attribute names and return information about the attributes.



lookupVertexAttrNames
abstract void lookupVertexAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, boolean[] errArr)(Code)



notifyErrorListeners
void notifyErrorListeners(Canvas3D cv, ShaderError err)(Code)
Send a message to the notification thread, which will call the shader error listeners.



setLive
void setLive(boolean backgroundGroup, int refCount)(Code)



setShaderAttrNames
void setShaderAttrNames(String[] shaderAttrNames)(Code)
Sets the shader attribute names array for this ShaderProgram object. Each element in the array specifies a shader attribute name that may be set via a ShaderAttribute object. Only those attributes whose names that appear in the shader attribute names array can be set for a given shader program. The array of names may be null or empty (0 length), but the elements of the array must be non-null.
Parameters:
  shaderAttrNames - array of shader attribute names for thisshader program. A copy of this array is made.



setShaderAttributes
void setShaderAttributes(Canvas3D cv, ShaderAttributeSetRetained attributeSet)(Code)



setShaders
void setShaders(Shader[] shaders)(Code)
Copies the specified array of shaders into this shader program. This method makes a shallow copy of the array. The array of shaders may be null or empty (0 length), but the elements of the array must be non-null. The shading language of each shader in the array must match the subclass. Subclasses may impose additional restrictions.
Parameters:
  shaders - array of Shader objects to be copied into thisShaderProgram
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph
exception:
  IllegalArgumentException - if the shading language ofany shader in the shaders array doesn't match the type of thesubclass.



setUniform1f
abstract ShaderError setUniform1f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float value)(Code)



setUniform1fArray
abstract ShaderError setUniform1fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)(Code)



setUniform1i
abstract ShaderError setUniform1i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int value)(Code)



setUniform1iArray
abstract ShaderError setUniform1iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value)(Code)



setUniform2f
abstract ShaderError setUniform2f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)(Code)



setUniform2fArray
abstract ShaderError setUniform2fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)(Code)



setUniform2i
abstract ShaderError setUniform2i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int[] value)(Code)



setUniform2iArray
abstract ShaderError setUniform2iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value)(Code)



setUniform3f
abstract ShaderError setUniform3f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)(Code)



setUniform3fArray
abstract ShaderError setUniform3fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)(Code)



setUniform3i
abstract ShaderError setUniform3i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int[] value)(Code)



setUniform3iArray
abstract ShaderError setUniform3iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value)(Code)



setUniform4f
abstract ShaderError setUniform4f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)(Code)



setUniform4fArray
abstract ShaderError setUniform4fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)(Code)



setUniform4i
abstract ShaderError setUniform4i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int[] value)(Code)



setUniform4iArray
abstract ShaderError setUniform4iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value)(Code)



setUniformAttrArray
ShaderError setUniformAttrArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc loc, ShaderAttributeArrayRetained saa)(Code)
Update native value for ShaderAttributeArray class



setUniformAttrValue
ShaderError setUniformAttrValue(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc loc, ShaderAttributeValueRetained sav)(Code)
Update native value for ShaderAttributeValue class



setUniformMatrix3f
abstract ShaderError setUniformMatrix3f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)(Code)



setUniformMatrix3fArray
abstract ShaderError setUniformMatrix3fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)(Code)



setUniformMatrix4f
abstract ShaderError setUniformMatrix4f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value)(Code)



setUniformMatrix4fArray
abstract ShaderError setUniformMatrix4fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value)(Code)



setVertexAttrNames
void setVertexAttrNames(String[] vertexAttrNames)(Code)
Sets the vertex attribute names array for this ShaderProgram object. Each element in the array specifies the shader attribute name that is bound to the corresponding numbered vertex attribute within a GeometryArray object that uses this shader program. Array element 0 specifies the name of GeometryArray vertex attribute 0, array element 1 specifies the name of GeometryArray vertex attribute 1, and so forth. The array of names may be null or empty (0 length), but the elements of the array must be non-null.
Parameters:
  vertexAttrNames - array of vertex attribute names for thisshader program. A copy of this array is made.



updateMirrorObject
synchronized void updateMirrorObject(int component, Object value)(Code)
Update the "component" field of the mirror object with the given "value"



updateNative
void updateNative(Canvas3D cv, boolean enable)(Code)
updateNative is called while traversing the RenderBin to update the shader program state



Fields inherited from javax.media.j3d.NodeComponentRetained
int changedFrequent(Code)(Java Doc)
int compChanged(Code)(Java Doc)
boolean duplicateOnCloneTree(Code)(Java Doc)
NodeComponentRetained mirror(Code)(Java Doc)
int refCnt(Code)(Java Doc)
int refCount(Code)(Java Doc)
ArrayList users(Code)(Java Doc)

Methods inherited from javax.media.j3d.NodeComponentRetained
void addAMirrorUser(Shape3DRetained ms)(Code)(Java Doc)
synchronized void addUser(NodeRetained node)(Code)(Java Doc)
void clearLive(int refCount)(Code)(Java Doc)
protected Object clone()(Code)(Java Doc)
void copyMirrorUsers(NodeComponentRetained node)(Code)(Java Doc)
void createMirrorObject()(Code)(Java Doc)
synchronized void decRefCnt()(Code)(Java Doc)
void doSetLive(boolean inBackgroundGroup, int refCount)(Code)(Java Doc)
boolean getDuplicateOnCloneTree()(Code)(Java Doc)
boolean getInImmCtx()(Code)(Java Doc)
synchronized void incRefCnt()(Code)(Java Doc)
void initMirrorObject()(Code)(Java Doc)
synchronized void notifyUsers()(Code)(Java Doc)
void removeAMirrorUser(Shape3DRetained ms)(Code)(Java Doc)
void removeMirrorUsers(NodeComponentRetained node)(Code)(Java Doc)
synchronized void removeUser(NodeRetained node)(Code)(Java Doc)
protected void set(NodeComponentRetained nc)(Code)(Java Doc)
void setDuplicateOnCloneTree(boolean duplicate)(Code)(Java Doc)
void setFrequencyChangeMask(int bit, int mask)(Code)(Java Doc)
void setInImmCtx(boolean inCtx)(Code)(Java Doc)
void setLive(boolean inBackgroundGroup, int refCount)(Code)(Java Doc)
void updateMirrorObject(int component, Object obj)(Code)(Java Doc)

Fields inherited from javax.media.j3d.SceneGraphObjectRetained
final static int DONT_MERGE(Code)(Java Doc)
final static int MERGE(Code)(Java Doc)
final static int MERGE_DONE(Code)(Java Doc)
boolean inBackgroundGroup(Code)(Java Doc)
boolean inSetLive(Code)(Java Doc)
int mergeFlag(Code)(Java Doc)
boolean onUpdateList(Code)(Java Doc)
SceneGraphObject source(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObjectRetained
void clearLive(VirtualUniverse univ, int index, boolean sharedGroup, HashKey[] keys)(Code)(Java Doc)
void clearLive()(Code)(Java Doc)
protected Object clone()(Code)(Java Doc)
void compile(CompileState compState)(Code)(Java Doc)
void doSetLive(boolean inBackgroundGroup)(Code)(Java Doc)
void doSetLive(SetLiveState s)(Code)(Java Doc)
SceneGraphObject getSource()(Code)(Java Doc)
VirtualUniverse getVirtualUniverse()(Code)(Java Doc)
void handleFrequencyChange(int bit)(Code)(Java Doc)
boolean isInSetLive()(Code)(Java Doc)
boolean isStatic()(Code)(Java Doc)
void markAsLive()(Code)(Java Doc)
void merge(CompileState compState)(Code)(Java Doc)
void mergeTransform(TransformGroupRetained xform)(Code)(Java Doc)
void setCompiled()(Code)(Java Doc)
void setLive(boolean inBackgroundGroup)(Code)(Java Doc)
void setLive(SetLiveState s)(Code)(Java Doc)
void setSource(SceneGraphObject source)(Code)(Java Doc)
void traverse(boolean sameLevel, int level)(Code)(Java Doc)

Fields inherited from javax.media.j3d.IndexedObject
int[][] listIdx(Code)(Java Doc)

Methods inherited from javax.media.j3d.IndexedObject
synchronized int getIdxUsed(VirtualUniverse u)(Code)(Java Doc)
abstract VirtualUniverse getVirtualUniverse()(Code)(Java Doc)
void incIdxUsed()(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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